Unreal Tech Artist: Shaders, Blueprints & Pipelines
Unreal Tech Artist: Shaders, Blueprints & Pipelines

Unreal Tech Artist: Shaders, Blueprints & Pipelines

Full-Time 30000 - 50000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Troubleshoot art pipelines and optimise shaders for innovative gaming experiences.
  • Company: Leading game development studio in Edinburgh with a creative culture.
  • Benefits: Competitive salary, flexible hours, and opportunities for professional growth.
  • Why this job: Join a talented team and shape the future of gaming with your creativity.
  • Qualifications: Experience with Unreal Engine, Maya, and strong VFX skills required.
  • Other info: Collaborative environment that values communication and quality work.

The predicted salary is between 30000 - 50000 £ per year.

A leading game development studio in Edinburgh seeks a Technical Artist to join their talented team. The role involves troubleshooting art pipelines, optimizing shaders, and working closely with both art and code teams to create innovative gaming experiences.

Ideal candidates will have experience with Unreal Engine, Maya, and strong VFX skills. The environment promotes creativity and collaborative iterations, making it essential to have excellent communication skills and a commitment to quality work.

Unreal Tech Artist: Shaders, Blueprints & Pipelines employer: Climax Studios

Join a leading game development studio in Edinburgh, where creativity thrives and collaboration is at the heart of our work culture. We offer competitive benefits, opportunities for professional growth, and a supportive environment that encourages innovation in game design. As part of our talented team, you'll have the chance to work on cutting-edge projects while enjoying the vibrant atmosphere of one of Scotland's most dynamic cities.
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Contact Detail:

Climax Studios Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Unreal Tech Artist: Shaders, Blueprints & Pipelines

✨Tip Number 1

Network like a pro! Reach out to folks in the game dev community, especially those who work with Unreal Engine. Attend local meetups or online forums to connect with potential colleagues and get your name out there.

✨Tip Number 2

Show off your skills! Create a portfolio that highlights your best work with shaders and VFX. Make sure to include projects that demonstrate your problem-solving abilities in art pipelines, as this will catch the eye of hiring managers.

✨Tip Number 3

Prepare for interviews by brushing up on your communication skills. Practice explaining your technical processes clearly and concisely, as you'll need to collaborate closely with both art and code teams in this role.

✨Tip Number 4

Don't forget to apply through our website! We love seeing applications directly from candidates who are passionate about joining our team. It shows initiative and gives us a chance to see your enthusiasm for the role.

We think you need these skills to ace Unreal Tech Artist: Shaders, Blueprints & Pipelines

Unreal Engine
Maya
VFX Skills
Troubleshooting Art Pipelines
Optimising Shaders
Collaboration
Communication Skills
Commitment to Quality Work

Some tips for your application 🫡

Show Off Your Skills: Make sure to highlight your experience with Unreal Engine, Maya, and VFX in your application. We want to see how your skills can contribute to our team, so don’t hold back!

Tailor Your Application: Take a moment to customise your CV and cover letter for this role. Mention specific projects where you’ve optimised shaders or improved art pipelines, as it shows us you’re the right fit for the job.

Be Clear and Concise: When writing your application, keep it clear and to the point. We appreciate good communication skills, so make sure your ideas come across effectively without unnecessary fluff.

Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you don’t miss out on any important updates from our team!

How to prepare for a job interview at Climax Studios

✨Know Your Tools Inside Out

Make sure you’re well-versed in Unreal Engine, Maya, and any other relevant software. Brush up on your shader optimisation techniques and be ready to discuss specific projects where you’ve successfully implemented these tools.

✨Showcase Your Problem-Solving Skills

Prepare examples of how you've troubleshot art pipelines in the past. Think about challenges you faced and how you collaborated with both art and code teams to overcome them. This will demonstrate your ability to work in a team and think critically.

✨Communicate Clearly and Confidently

Since the role requires excellent communication skills, practice explaining your past projects and technical concepts in a clear and engaging way. Remember, it’s not just about what you know, but how you convey that knowledge.

✨Embrace Creativity and Collaboration

Be prepared to discuss how you foster creativity in your work. Share experiences where you contributed to collaborative iterations and how you value feedback from peers. This aligns perfectly with the studio's environment and their commitment to quality work.

Unreal Tech Artist: Shaders, Blueprints & Pipelines
Climax Studios

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