At a Glance
- Tasks: Create and maintain animation systems for gameplay and cinematic content in AAA games.
- Company: Join Climax Studios, a leading name in independent game development in Edinburgh.
- Benefits: Enjoy excellent holiday packages, private medical insurance, and ongoing training.
- Why this job: Work on exciting AAA projects and collaborate with passionate developers in a creative environment.
- Qualifications: Experience as a Technical Animator on console titles and proficiency in Unreal Engine or Unity.
- Other info: Participate in fun social events and enjoy a friendly, ambitious workplace.
The predicted salary is between 28800 - 43200 Β£ per year.
Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Edinburgh, overlooking the beautiful castle. We are seeking an experienced Technical Animator with proven skills working on Console titles to join our award-winning team. This is an exciting opportunity to work on a AAA IP where you will be responsible for bridging the gap between the animation, design, code teams and helping to ensure the smooth integration of characters, animation and cinematics.
This is a great opportunity to work with a team of passionate and experienced developers on a AAA project.
- Experience working as a Technical Animator on at least one published console title.
- Proven experience working within Unreal Engine or Unity.
- Strong proficiency with character pipelines, animation systems and cinematics.
- Experience with procedural animation systems (Foot IK, Look-At, Realtime IK).
- Familiar with in-game animation processes and workflows.
- Experience in using version control systems.
- Experience working with MetaHuman (advantageous but not crucial).
- Experience with physics-based animation, chaos physics, ragdolls, cloth, hair (advantageous but not crucial).
- Be able to work collaboratively with artists, animators, designers and programmers.
- Enjoys a creative challenge with the passion and motivation to make great games.
- Experience of helping to plan and schedule workflows.
Responsibilities
- Create and maintain animation systems for gameplay and cinematic content.
- Keep to project vision for best practices, methodologies used and quality benchmark.
- Work with the wider art, design and code teams to champion best technical practices.
- As part of reviews, able to provide constructive critique and solutions.
- Ability to self-motivate as well as motivate other members of the team.
Benefits
- Excellent holiday package
- Regular social events
- A friendly, focused, ambitious and relaxed working environment
- Ongoing training and development, with career progression
- Group Private Medical Insurance provided by BUPA
- Group Life Insurance
- Employee Assistance Programme
- Private Dental Insurance
- Group Income Protection
- Company Pension Scheme
- Cycle To Work Scheme
- Eye-Care Vouchers
Perks
- In-house clubs and socials. From board games, tennis, football to D&D nights, there are lots of opportunities to socialise.
- Regular Socials including Project Wrap Parties, team and studio events, Christmas and annual Summer parties and some great charity fundraising events.
Role Information:
- Studio: Climax Studios
- Location: Europe, United Kingdom, Edinburgh
- Area of Work: Game Development
- Service: Create
- Service Type: Art
- Employment Type: Permanent
- Working Pattern: Full Time, Onsite
Technical Animator (UK-based 12 month Fixed Term Contract) employer: Climax Studios
Contact Detail:
Climax Studios Recruiting Team
StudySmarter Expert Advice π€«
We think this is how you could land Technical Animator (UK-based 12 month Fixed Term Contract)
β¨Tip Number 1
Network like a pro! Reach out to fellow animators, developers, and even those who work at Climax. A friendly chat can open doors, and you never know who might put in a good word for you.
β¨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work, especially any console titles you've worked on. Make sure itβs easy to navigate and showcases your animation systems and character pipelines.
β¨Tip Number 3
Prepare for the interview by brushing up on your knowledge of Unreal Engine and Unity. Be ready to discuss your experience with procedural animation systems and how youβve collaborated with teams in the past.
β¨Tip Number 4
Donβt forget to apply through our website! Itβs the best way to ensure your application gets seen. Plus, we love seeing candidates who are proactive about their job search!
We think you need these skills to ace Technical Animator (UK-based 12 month Fixed Term Contract)
Some tips for your application π«‘
Tailor Your CV: Make sure your CV is tailored to the Technical Animator role. Highlight your experience with console titles, Unreal Engine or Unity, and any specific animation systems you've worked with. We want to see how your skills match what we're looking for!
Showcase Your Projects: Include links or references to your previous work, especially any published console titles. This gives us a chance to see your skills in action and understand your creative approach. Don't be shy about showing off your best projects!
Craft a Compelling Cover Letter: Your cover letter should reflect your passion for game development and your motivation to join our team. Share why you're excited about this opportunity and how you can contribute to our AAA project. We love hearing your story!
Apply Through Our Website: For the best chance of getting noticed, make sure to apply through our website. It streamlines the process for us and ensures your application gets to the right people. We can't wait to see what you've got!
How to prepare for a job interview at Climax Studios
β¨Know Your Stuff
Make sure you brush up on your technical skills, especially with Unreal Engine or Unity. Be ready to discuss your experience with character pipelines and animation systems, as well as any procedural animation systems you've worked with. This will show that you're not just a fan of games but have the technical chops to back it up.
β¨Showcase Your Projects
Prepare to talk about at least one published console title you've worked on. Bring examples of your work, whether it's a demo reel or specific projects that highlight your contributions. This gives the interviewers a tangible sense of what you can bring to their team.
β¨Collaboration is Key
Since the role involves working closely with artists, animators, designers, and programmers, be ready to discuss how you've successfully collaborated in the past. Share examples of how youβve bridged gaps between teams and contributed to a positive working environment.
β¨Be Ready for Creative Challenges
Climax is looking for someone who enjoys creative challenges. Think of examples where you've tackled difficult problems in animation or game development. Show your passion for making great games and how you can motivate others in the team to achieve the project vision.