Principal Rendering Engineer - MPG - Fully remote from the UK or the EU

Principal Rendering Engineer - MPG - Fully remote from the UK or the EU

Full-Time 70000 - 90000 Β£ / year (est.) No working from home possible
Climax Studios

At a Glance

  • Tasks: Design and build high-performance rendering technology for AAA games and real-time simulations.
  • Company: Join a leading co-development studio with a focus on innovative gaming technology.
  • Benefits: Enjoy flexible remote work, mental health support, and generous holiday allowances.
  • Other info: Be part of a supportive team with excellent career growth and learning opportunities.
  • Why this job: Make a real impact in the gaming industry with cutting-edge rendering techniques.
  • Qualifications: Proven experience in rendering or engine engineering with modern C++ skills.

The predicted salary is between 70000 - 90000 Β£ per year.

MPG is a co-development and full-development studio that partners with leading video game studios on their custom engines: new rendering features, high performance and graphics systems that scale across AAA games, real-time simulation and XR. You'll work deep in proprietary codebases on PC, current-gen consoles and Mac, writing low-level engine code against DirectX 12, Vulkan and Metal. This is frame-time engineering of the kind we delivered on Starfield and other technically demanding projects.

Requirements

  • An established track record in rendering or engine engineering, shipping high-performance rendering systems for AAA, film/VFX, XR or simulation across a number of products.
  • Deep experience with modern C++ and solid shader authoring and debugging (HLSL, MSL or GLSL).
  • Production experience shipping with at least two of Metal, DirectX 12, Vulkan or GNM/GNMX.
  • Deep working knowledge of the full pipeline: rasterization, compute and hardware-accelerated ray tracing.
  • Fluency in modern rendering techniques: PBR, GI, ambient occlusion, volumetrics, and post-processing (AA, HDR, tone mapping, motion blur), with awareness of current GPU-driven pipelines, meshlet rendering, and real-time path tracing workflows.
  • Comfortable dropping into unfamiliar codebases and making sound architectural calls independently.
  • Solid applied 3D maths, plus technical writing other engineers actually want to read.

Bonus Points

  • Practical experience with mesh shading pipelines (DX12, Vulkan, Metal) to optimize geometry processing and reduce CPU overhead.
  • Familiarity with modern hardware variations, including console and Apple Silicon unified memory architectures.
  • Shipped ray tracing or heavily compute-driven rendering.
  • Extensive Unreal Engine source modifications.

What You'll Do

  • Turn the art team's vision into shippable, scalable rendering technology.
  • Design, build and maintain high-performance rendering backends with clean abstractions across PC, console and Mac.
  • Profile and resolve deep GPU/CPU bottlenecks: occupancy, tile memory pressure, indirect dispatch overhead, bandwidth.
  • Modernize pipelines with GPU-driven culling, indirect command buffers and bindless architectures.
  • Design concurrent GPU memory management on modern API features and memory heaps.
  • Extend major engines (including Unreal source) and custom C++ architectures.
  • The opportunity to represent the studio externally through white papers or presenting at industry events.

Benefits

  • Flexible working: Remote-friendly long before it was the norm, with core hours that support both great work and real life.
  • Support & wellbeing: Mental health first-aiders, therapy and coaching via Myndup, plus private medical insurance to help you stay healthy and supported.
  • Pension & life cover: A strong pension plan and life insurance to support your future and protect your family.
  • Time for you: Minimum 25 days' holiday, a paid winter break, and 3 volunteering days each year to give back to causes you care about.
  • Parental leave: Family-first policies that support parents and caregivers with flexibility and balance.
  • Levelling up: Annual L&D budget, expert talks, game jams, and mentoring opportunities to help you grow your skills and career.

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

Principal Rendering Engineer - MPG - Fully remote from the UK or the EU employer: Climax Studios

Climax Studios is an excellent employer for those seeking a dynamic and creative environment where innovation thrives. With a strong focus on employee well-being, the company offers flexible remote working options, comprehensive benefits, and ample opportunities for professional development, making it an ideal place for talented UI/UX artists to grow their careers while contributing to exciting projects.

Climax Studios

Contact Details:

Climax Studios Recruitment Team

We think you need these skills to ace Principal Rendering Engineer - MPG - Fully remote from the UK or the EU

Rendering Engineering
High-Performance Rendering Systems
Modern C++
Shader Authoring and Debugging
DirectX 12
Vulkan
Metal