Technical Artist – Unreal 5 Shaders & Pipelines in London
Technical Artist – Unreal 5 Shaders & Pipelines

Technical Artist – Unreal 5 Shaders & Pipelines in London

London Full-Time 28800 - 48000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Enhance game visuals by optimising shaders and troubleshooting art pipelines.
  • Company: Leading game development studio in London with a vibrant culture.
  • Benefits: Excellent benefits, ongoing training, and career progression opportunities.
  • Why this job: Join a creative team and make a real impact on gaming experiences.
  • Qualifications: Experience with Unreal Engine, Maya, and strong VFX skills.
  • Other info: Dynamic environment perfect for growth and creativity.

The predicted salary is between 28800 - 48000 £ per year.

A leading game development studio in London is seeking a Technical Artist to enhance the game's visual experience.

Responsibilities include:

  • Troubleshooting art pipelines
  • Optimizing shaders
  • Collaborating closely with both art and code teams

Applicants should have experience with Unreal Engine and Maya and possess strong VFX skills.

The role offers a vibrant working environment, excellent benefits, and opportunities for ongoing training and career progression.

Technical Artist – Unreal 5 Shaders & Pipelines in London employer: Climax Studios

Join a leading game development studio in London, where creativity meets innovation in a vibrant working environment. As a Technical Artist, you'll benefit from excellent perks, ongoing training, and clear pathways for career progression, all while collaborating with talented teams to push the boundaries of visual storytelling in gaming.
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Contact Detail:

Climax Studios Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Technical Artist – Unreal 5 Shaders & Pipelines in London

Tip Number 1

Network like a pro! Reach out to folks in the game development scene, especially those who work with Unreal Engine. Attend industry events or join online forums to make connections that could lead to job opportunities.

Tip Number 2

Show off your skills! Create a portfolio that highlights your best work with shaders and VFX. Make sure it’s easy to navigate and showcases your problem-solving abilities in art pipelines.

Tip Number 3

Prepare for interviews by brushing up on technical questions related to Unreal Engine and Maya. We recommend practising common scenarios you might face, like troubleshooting art assets or optimising shaders.

Tip Number 4

Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we love seeing candidates who take the initiative to connect directly with us.

We think you need these skills to ace Technical Artist – Unreal 5 Shaders & Pipelines in London

Unreal Engine
Maya
VFX Skills
Art Pipeline Troubleshooting
Shader Optimisation
Collaboration Skills
Problem-Solving Skills
Technical Artistry

Some tips for your application 🫡

Show Off Your Skills: Make sure to highlight your experience with Unreal Engine and Maya in your application. We want to see how you've tackled similar challenges in the past, especially when it comes to optimising shaders and troubleshooting art pipelines.

Be Collaborative: Since this role involves working closely with both art and code teams, let us know about your teamwork experiences. Share examples of how you've successfully collaborated with others to enhance a project's visual experience.

Tailor Your Application: Don’t just send a generic CV! We love seeing applications that are tailored to the Technical Artist role. Mention specific projects or experiences that relate directly to the responsibilities outlined in the job description.

Apply Through Our Website: We encourage you to apply through our website for the best chance of getting noticed. It’s the easiest way for us to keep track of your application and ensure it reaches the right people!

How to prepare for a job interview at Climax Studios

Know Your Tools Inside Out

Make sure you’re well-versed in Unreal Engine and Maya. Brush up on the latest features and how they can enhance shader optimisation. Being able to discuss specific tools and techniques will show your expertise and passion for the role.

Showcase Your VFX Skills

Prepare a portfolio that highlights your best VFX work. Be ready to discuss the challenges you faced and how you overcame them. This not only demonstrates your skills but also your problem-solving abilities, which are crucial for troubleshooting art pipelines.

Collaboration is Key

Since the role involves working closely with both art and code teams, think of examples where you successfully collaborated with others. Be prepared to discuss how you communicate technical concepts to non-technical team members, as this will be vital in your new role.

Stay Updated on Industry Trends

Familiarise yourself with the latest trends in game development and visual effects. Mention any recent advancements or tools you’ve been experimenting with during the interview. This shows that you’re proactive and genuinely interested in the field.

Technical Artist – Unreal 5 Shaders & Pipelines in London
Climax Studios
Location: London
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  • Technical Artist – Unreal 5 Shaders & Pipelines in London

    London
    Full-Time
    28800 - 48000 £ / year (est.)
  • C

    Climax Studios

    50-100
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