At a Glance
- Tasks: Create and maintain animation systems for gameplay and cinematic content in AAA games.
- Company: Join Climax Studios, a leading name in independent game development.
- Benefits: Enjoy excellent holidays, social events, and ongoing training for career growth.
- Why this job: Work on exciting AAA projects and collaborate with passionate developers.
- Qualifications: Experience as a Technical Animator on console titles and proficiency in Unreal Engine or Unity.
- Other info: Dynamic and relaxed work environment with plenty of opportunities to socialise.
The predicted salary is between 36000 - 60000 Β£ per year.
Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. You will be based out of our new state of the art space located in the heart of the city of London EC1. We are seeking an experienced Technical Animator with proven skills working on Console titles to join our award-winning team. This is an exciting opportunity to work on a AAA IP where you will be responsible for bridging the gap between the animation, design, code teams and helping to ensure the smooth integration of characters, animation and cinematics.
Responsibilities
- Create and maintain animation systems for gameplay and cinematic content
- Keep to project vision for best practices, methodologies used and quality benchmark
- Work with the wider art, design and code teams to champion best technical practices
- As part of reviews, able to provide constructive critique and solutions
- Ability to self-motivate as well as motivate other members of the team
Qualifications
- Experience working as a Technical Animator on at least one published console title
- Proven experience working within Unreal Engine or Unity
- Strong proficiency with character pipelines, animation systems and cinematics
- Experience with procedural animation systems (Foot IK, Look-At, Realtime IK)
- Familiar with in-game animation processes and workflows
- Experience in using version control systems
- Experience working with MetaHuman (advantageous but not crucial)
- Experience with physics-based animation, chaos physics, ragdolls, cloth, hair (advantageous but not crucial)
- Be able to work collaboratively with artists, animators, designers and programmers
- Enjoys a creative challenge with the passion and motivation to make great games
- Experience of helping to plan and schedule workflows
Benefits
- Excellent holiday package
- Regular social events
- A friendly, focused, ambitious and relaxed working environment
- Ongoing training and development, with career progression
- Group Private Medical Insurance provided by BUPA
- Group Life Insurance
- Employee Assistance Programme
- Private Dental Insurance
- Group Income Protection
- Company Pension Scheme
- Cycle To Work Scheme
- Eye-Care Vouchers
Perks
- In-house clubs and socials. From board games, tennis, football to D&D nights, there are lots of opportunities to socialise
- Regular Socials including Project Wrap Parties, team and studio events, Christmas and annual Summer parties and some great charity fundraising events.
Role Information:
- Studio: Climax Studios
- Location: Europe, United Kingdom, London
- Area of Work: Game Development
- Service: Create
- Service Type: Art
- Employment Type: Permanent
- Working Pattern: Full Time, Onsite
Technical Animator (UK-based 12 month Fixed Term Contract) in London employer: Climax Studios
Contact Detail:
Climax Studios Recruiting Team
StudySmarter Expert Advice π€«
We think this is how you could land Technical Animator (UK-based 12 month Fixed Term Contract) in London
β¨Tip Number 1
Network like a pro! Reach out to folks in the industry, attend events, and connect with other animators. You never know who might have the inside scoop on job openings or can put in a good word for you.
β¨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work, especially any console titles you've worked on. Make sure itβs easy to navigate and showcases your animation systems and character pipelines.
β¨Tip Number 3
Prepare for interviews by brushing up on your technical knowledge. Be ready to discuss your experience with Unreal Engine or Unity, and how youβve tackled challenges in past projects. Confidence is key!
β¨Tip Number 4
Donβt forget to apply through our website! Itβs the best way to ensure your application gets seen. Plus, we love seeing candidates who are genuinely interested in joining our team at Climax Studios.
We think you need these skills to ace Technical Animator (UK-based 12 month Fixed Term Contract) in London
Some tips for your application π«‘
Show Off Your Skills: When you're writing your application, make sure to highlight your experience as a Technical Animator. Talk about the console titles you've worked on and any specific projects that showcase your skills with Unreal Engine or Unity. We want to see what makes you stand out!
Tailor Your Application: Donβt just send a generic CV! Tailor your application to fit the role at Climax Studios. Mention how your experience aligns with the responsibilities listed in the job description, especially around animation systems and collaboration with teams. It shows us youβre genuinely interested!
Be Creative and Personal: Let your personality shine through in your application. Share your passion for game development and any creative challenges you've tackled. We love seeing candidates who are not only skilled but also enthusiastic about making great games!
Apply Through Our Website: Make sure to apply through our website for the best chance of getting noticed. Itβs the easiest way for us to keep track of your application and ensures youβre considered for this exciting opportunity. We canβt wait to see what you bring to the table!
How to prepare for a job interview at Climax Studios
β¨Know Your Stuff
Make sure you brush up on your technical skills, especially with Unreal Engine or Unity. Be ready to discuss your experience with character pipelines and animation systems, as well as any procedural animation techniques you've used. This will show that you're not just familiar with the tools, but that you can apply them effectively.
β¨Showcase Your Projects
Prepare a portfolio of your work, particularly any published console titles you've contributed to. Highlight specific examples where you bridged the gap between animation, design, and code teams. This will give the interviewers a clear picture of your capabilities and how you can add value to their AAA project.
β¨Be a Team Player
Climax Studios values collaboration, so be ready to discuss how you've worked with artists, animators, designers, and programmers in the past. Share examples of how you've motivated team members or provided constructive feedback during reviews. This will demonstrate your ability to fit into their friendly and ambitious environment.
β¨Ask Smart Questions
Prepare thoughtful questions about the studio's projects, workflows, and team dynamics. This shows your genuine interest in the role and helps you understand if it's the right fit for you. Plus, it gives you a chance to engage with the interviewers and make a memorable impression.