Principal Rendering Engineer - MPG - Fully remote from the UK or the EU in London

Principal Rendering Engineer - MPG - Fully remote from the UK or the EU in London

London Full-Time 60000 - 80000 £ / year (est.) Working from home possible
Climax Studios

At a Glance

  • Tasks: Create cutting-edge rendering technology for AAA games and real-time simulations.
  • Company: Join a leading co-development studio with a focus on innovation and collaboration.
  • Benefits: Enjoy flexible remote work, mental health support, and generous holiday allowances.
  • Other info: Opportunity for career growth and representation at industry events.
  • Why this job: Make a real impact in the gaming industry with your technical expertise.
  • Qualifications: Proven experience in rendering or engine engineering and strong C++ skills.

The predicted salary is between 60000 - 80000 £ per year.

MPG is a co‑development and full‑development studio that partners with the leading video game studios on their custom engines: new rendering features, high performance and graphics systems that scale across AAA games, real‑time simulation and XR. You’ll work deep in proprietary codebases on PC, current‑gen consoles and Mac, writing low‑level engine code against DirectX 12, Vulkan and Metal. No editor scripting, no glue work. This is frame‑time engineering of the kind we delivered on Starfield and other technically demanding projects.

Requirements

  • An established track record in rendering or engine engineering, shipping high‑performance rendering systems for AAA, film/VFX, XR or simulation across a number of products.
  • Deep experience with modern C++ and solid shader authoring and debugging (HLSL, MSL or GLSL).
  • Production experience shipping with at least two of Metal, DirectX 12, Vulkan or GNM/GNMX.
  • Deep working knowledge of the full pipeline: rasterization, compute and hardware‑accelerated ray tracing.
  • Fluency in modern rendering techniques: PBR, GI, ambient occlusion, volumetrics, and post‑processing (AA, HDR, tone mapping, motion blur), with awareness of current GPU‑driven pipelines, meshlet rendering, and real‑time path tracing workflows.
  • Comfortable dropping into unfamiliar codebases and making sound architectural calls independently.
  • Solid applied 3D maths, plus technical writing other engineers actually want to read.

Bonus Points

  • Practical experience with mesh shading pipelines (DX12, Vulkan, Metal) to optimize geometry processing and reduce CPU overhead.
  • Familiarity with modern hardware variations, including console and Apple Silicon unified memory architectures.
  • Shipped ray tracing or heavily compute‑driven rendering.
  • Extensive Unreal Engine source modifications.

What You’ll Do

  • Turn the art team’s vision into shippable, scalable rendering technology.
  • Design, build and maintain high‑performance rendering backends with clean abstractions across PC, console and Mac.
  • Profile and resolve deep GPU/CPU bottlenecks: occupancy, tile memory pressure, indirect dispatch overhead, bandwidth.
  • Modernize pipelines with GPU‑driven culling, indirect command buffers and bindless architectures.
  • Design concurrent GPU memory management on modern API features and memory heaps.
  • Extend major engines (including Unreal source) and custom C++ architectures.
  • The opportunity to represent the studio externally through white papers or presenting at industry events.

Benefits

  • Flexible working: Remote‑friendly long before it was the norm, with core hours that support both great work and real life.
  • Support & wellbeing: Mental health first‑aiders, therapy and coaching via Myndup, plus private medical insurance to help you stay healthy and supported.
  • Pension & life cover: A strong pension plan and life insurance to support your future and protect your family.
  • Time for you: Minimum 25 days’ holiday, a paid winter break, and 3 volunteering days each year to give back to causes you care about.
  • Parental leave: Family‑first policies that support parents and caregivers with flexibility and balance.
  • Levelling up: Annual L&D budget, expert talks, game jams, and mentoring opportunities to help you grow your skills and career.

Keywords Studios is dedicated to following a well‑established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees. Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to your data being managed and retained in accordance with our data privacy and retention policy.

Principal Rendering Engineer - MPG - Fully remote from the UK or the EU in London employer: Climax Studios

At MPG, we pride ourselves on being a leading co-development studio that champions innovation and creativity in the gaming industry. Our fully remote work culture fosters flexibility and work-life balance, while our commitment to employee growth through learning and development opportunities ensures that you can thrive in your career. With a strong focus on mental health support and generous benefits, including a robust pension plan and ample holiday time, MPG is an exceptional employer for those looking to make a meaningful impact in high-performance rendering technology.

Climax Studios

Contact Details:

Climax Studios Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Principal Rendering Engineer - MPG - Fully remote from the UK or the EU in London

Join Local Tech Meetups

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Contribute to Open Source Projects

Show off your coding chops by jumping into open-source projects. Not only does this give you practical experience, but it also gets you noticed in the dev community. You'll create a killer portfolio that speaks volumes about your skills to Climax Studios.

Tap into Online Developer Communities

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We think you need these skills to ace Principal Rendering Engineer - MPG - Fully remote from the UK or the EU in London

Rendering Engineering
High-Performance Rendering Systems
Modern C++
Shader Authoring and Debugging (HLSL, MSL, GLSL)
DirectX 12
Vulkan
Metal

Some tips for your application 🫡

Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.

Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at Climax Studios.

Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at Climax Studios and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!

Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!

How to prepare for a job interview at Climax Studios

Brush Up on Your Coding Skills

For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.

Know Your Tools and Frameworks

Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If Climax Studios uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.

Showcase Your Projects

Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.

Prepare for Behavioural Questions

While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.