At a Glance
- Tasks: Create stunning lighting for games and enhance storytelling through visuals.
- Company: Join Climax, a leading name in independent game development in London.
- Benefits: Enjoy excellent holidays, social events, and ongoing training for career growth.
- Why this job: Be part of an innovative team and shape immersive gaming experiences.
- Qualifications: 2+ years in lighting for AAA projects and expertise in Unreal Engine.
- Other info: Friendly environment with in-house clubs and regular social activities.
The predicted salary is between 36000 - 60000 £ per year.
Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. You’ll be based out of our new state of the art space located in the heart of the city of London EC1.
We are looking for an experienced and talented, UK based Lighting Artist with the ability to conceive, create and contribute to the team creating innovative experiences via artistic visuals.
Requirements- Experience of using Lumen in Unreal 5.
- Experience of using Maya.
- Extensive experience using Unreal 4 / 5.
- Extensive experience of 2D packages such as Photoshop/Substance.
- A solid understanding of Shaders and materials.
- A minimum of 2 years of lighting experience on a AAA project.
- Knowledge in a variety of baked and real time lighting methods.
- Strong Environment or Tech art background.
- Creative and self motivated.
- Strong verbal, written and visual communication skills.
- An artistic education to at least graduate level.
- Strong folio including examples of realistic modelling and environment.
- To work with our design and technical art teams to create balanced and atmospheric lighting for in game environments and cinematics.
- Understand the composition and the ability to enhance game environments and locations through lighting.
- Create lighting related visual and post effects.
- Maintain and ensure runtime performance and optimization.
- To enhance the project's mood and tell stories through lighting.
- Excellent holiday package.
- Regular social events.
- A friendly, focused, ambitious and relaxed working environment.
- Ongoing training and development, with career progression.
- Group Private Medical Insurance provided by BUPA.
- Group Life Insurance.
- Employee Assistance Programme.
- Private Dental Insurance.
- Group Income Protection.
- Company Pension Scheme.
- Cycle To Work Scheme.
- Eye-Care Vouchers.
- In-house clubs and socials. From board games, tennis, football to D&D nights, there are lots of opportunities to socialise.
- Regular Socials including Project Wrap Parties, team and studio events, Christmas and annual Summer parties and some great charity fundraising events.
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavour to create a workplace which provides for equal opportunities for all employees and potential employees.
Personal Data ProtectionKeywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy.
Lighting Artist (UK-based 12 month Fixed Term Contract) employer: Climax Studios
Contact Detail:
Climax Studios Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Lighting Artist (UK-based 12 month Fixed Term Contract)
✨Tip Number 1
Network like a pro! Reach out to fellow artists and industry professionals on platforms like LinkedIn. Join relevant groups and participate in discussions to get your name out there.
✨Tip Number 2
Show off your skills! Create a stunning portfolio that highlights your best lighting work. Make sure it’s easy to navigate and showcases your experience with Unreal Engine and Maya.
✨Tip Number 3
Prepare for interviews by practising common questions and showcasing your knowledge of lighting techniques. Be ready to discuss your past projects and how you tackled challenges.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who take the initiative to connect directly with us.
We think you need these skills to ace Lighting Artist (UK-based 12 month Fixed Term Contract)
Some tips for your application 🫡
Show Off Your Skills: Make sure to highlight your experience with Lumen in Unreal 5 and any other relevant software like Maya and Photoshop. We want to see how your skills can light up our projects!
Tailor Your Portfolio: Include examples of your best work that showcase your lighting expertise, especially in AAA projects. A strong folio is key for us to see your artistic flair and technical know-how.
Be Clear and Concise: When writing your application, keep it straightforward. We appreciate strong communication skills, so make sure your written application reflects that clarity and creativity.
Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you don’t miss out on any important updates from us!
How to prepare for a job interview at Climax Studios
✨Showcase Your Portfolio
Make sure to bring a strong folio that highlights your best work, especially examples of realistic modelling and environment lighting. This is your chance to visually demonstrate your skills and creativity, so choose pieces that reflect your experience with Lumen in Unreal 5 and other relevant software.
✨Know Your Tools Inside Out
Familiarise yourself with the specific tools mentioned in the job description, like Maya and Unreal 4/5. Be prepared to discuss how you've used these tools in past projects, particularly focusing on your experience with baked and real-time lighting methods.
✨Communicate Your Creative Process
During the interview, articulate your approach to creating balanced and atmospheric lighting. Discuss how you enhance game environments and tell stories through lighting, as this will show your understanding of the artistic side of the role.
✨Prepare for Technical Questions
Expect questions about shaders, materials, and runtime performance optimisation. Brush up on your technical knowledge and be ready to explain your thought process when tackling lighting challenges in AAA projects.