Lecturer in Narrative Design in Bristol

Lecturer in Narrative Design in Bristol

Bristol Full-Time 40000 - 50000 £ / year (est.) No working from home possible
City of Bristol College

At a Glance

  • Tasks: Lead the game writers' room and inspire students in narrative design.
  • Company: Join the University of Bristol's innovative MA Games Design programme.
  • Benefits: Collaborative environment, professional development, and a chance to shape future game designers.
  • Other info: Fixed-term contract with opportunities for growth in a vibrant team.
  • Why this job: Empower students to create impactful narratives in games for societal change.
  • Qualifications: Expertise in narrative design and experience in teaching or research.

The predicted salary is between 40000 - 50000 £ per year.

Do you want to empower students to become the creators of worlds? Do you have research and teaching expertise in narrative design and the ability to communicate this to a range of audiences? Do you want to be a core part of a global first programme, the MA Games Design (Narrative) at the University of Bristol?

For narrative designers, everything in a game has narrative potential. To realise this potential, however, requires understanding how stories are told across media, and how they can be told in games. The Lecturer in Narrative Design role is central to the vision of the MA Games Design (Narrative). You will lead the game writers' room, a core feature of the applied creative units on the programme, supporting student teams to rapidly ideate game ideas, refine storyboards and cinematics, craft dialogue, define characters and mechanics, and build worlds.

You will join a dynamic team of leading games researchers and practitioners at the Bristol Digital Game Lab, based at the Bristol Digital Futures Institute. Acting as a connective infrastructure bridging academia, industry, and the public sector, the Game Lab’s mission is to unlock the power of play for cultural, educational, and civic transformation. We believe video games are no longer just entertainment. They are tools for change. From public health to cultural heritage and policy, games are shaping how we learn, connect and solve complex challenges. The Game Lab asks not just what games are, but what they can do for society, for our future.

The role would suit a researcher practitioner looking to utilize their expertise in narrative design to champion innovative teaching and research with storytelling at its heart. You will inspire the next generation of narrative designers to build better games and help drive forward Game Lab’s mission of games for public service.

We value the diversity of perspectives, backgrounds, and experiences that fuel our culture of curiosity, collaboration, and innovation. We especially encourage applicants from groups traditionally underrepresented in games design to apply. All appointments will be evaluated solely on merit.

What will you be doing?

  • Take creative direction of the core creative units on the MA Games Design (Narrative), delivering in-class teaching, arranging guest lectures and masterclasses, and assessing student projects.
  • Steer the game writers’ room, fostering creative approaches to telling stories in games and an inclusive culture of peer feedback and iterative game design.
  • Deliver learning focused on the four key skills identified by the programme: teamwork, storytelling, technical implementation, and critical thinking.
  • Support students to use industry-standard tools and game engines.
  • Collaborate on Bristol Digital Game Lab research projects and initiatives.
  • Network with stakeholders across academia, the games industry, and third sector partners.
  • Keep up to date with developments in the games industry, including around the skills pipeline.
  • Develop curriculum opportunities, adapting to trends and shifts within the field of narrative design.

You should apply if

  • You have expertise in games teaching and research and are driven by a curiosity for the way that games tell stories and the impact they can have in society.
  • You are excited by the prospect of joining a vibrant team teaching and researching across games, immersive experiences, and creative technology at the new Temple Quarter Enterprise Campus.
  • You are confident communicating information to a variety of stakeholders.
  • You are organised, have a good attention to detail, and are unphased by managing several projects simultaneously.
  • You enjoy working in a supportive, team-based and collaborative environment.
  • You advocate for inclusivity and diversity through conscientious design.

Additional information

  • Contract type: Fixed term for two years (01/08/26 - 31/07/28)
  • Work pattern: 1 FTE
  • Grade: J
  • School/Unit: School of Humanities

This advert will close at 23:59 UK time on Tuesday 9th June.

Lecturer in Narrative Design in Bristol employer: City of Bristol College

The University of Bristol offers an inspiring and collaborative environment for the Lecturer in Narrative Design role, where you will empower students to become innovative creators in the gaming industry. With a commitment to inclusivity and diversity, the university fosters a culture of curiosity and collaboration, providing ample opportunities for professional growth and engagement with leading researchers and practitioners. Located at the cutting-edge Temple Quarter Enterprise Campus, you will be part of a vibrant community dedicated to using games as tools for cultural and educational transformation.

City of Bristol College

Contact Details:

City of Bristol College Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Lecturer in Narrative Design in Bristol

Tip Number 1

Network like a pro! Get out there and connect with folks in the games industry, attend events, and join online communities. The more people you know, the better your chances of landing that dream job.

Tip Number 2

Show off your skills! Create a portfolio that highlights your narrative design projects and any teaching experiences. Make it visually appealing and easy to navigate, so potential employers can see what you bring to the table.

Tip Number 3

Practice your pitch! Be ready to talk about your ideas and experiences in narrative design. Whether it's in an interview or a casual chat, being able to communicate your passion and expertise is key.

Tip Number 4

Apply through our website! We want to see your application come through directly. It shows you're serious about joining our team and helps us keep track of all the amazing talent out there.

We think you need these skills to ace Lecturer in Narrative Design in Bristol

Narrative Design
Teaching Expertise
Creative Direction
Storytelling
Game Design
Teamwork
Technical Implementation

Some tips for your application 🫡

Show Your Passion for Narrative Design:When writing your application, let your enthusiasm for narrative design shine through! Share your experiences and how they’ve shaped your understanding of storytelling in games. We want to see your unique voice and perspective!

Tailor Your Application:Make sure to customise your application to align with the job description. Highlight your relevant teaching and research expertise, and how you can contribute to the MA Games Design (Narrative) programme. We love seeing applicants who really get what we’re about!

Be Clear and Concise:Keep your application clear and to the point. Use straightforward language and avoid jargon unless it’s necessary. We appreciate well-structured applications that are easy to read and understand!

Apply Through Our Website:Don’t forget to submit your application through our website! It’s the best way to ensure it gets to us directly. Plus, you’ll find all the details you need to make your application stand out right there!

How to prepare for a job interview at City of Bristol College

Know Your Narrative Design

Dive deep into the principles of narrative design before your interview. Be ready to discuss how stories can be told in games and share examples from your own work. This will show your passion and expertise, making you a standout candidate.

Engage with the Game Lab's Mission

Familiarise yourself with the Bristol Digital Game Lab’s projects and initiatives. Think about how your experience aligns with their mission of using games for cultural and educational transformation. This will demonstrate your commitment to their vision.

Prepare for Collaborative Scenarios

Since the role involves leading a game writers' room, be prepared to discuss your approach to fostering creativity and inclusivity in team settings. Share specific strategies you've used to encourage peer feedback and iterative design in past projects.

Showcase Your Teaching Style

Think about how you would deliver engaging lessons on storytelling and technical implementation. Prepare to discuss your teaching philosophy and any innovative methods you've employed to inspire students in narrative design.