Maya Rigger

Maya Rigger

Full-Time 30000 - 42000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Create high-quality character rigs and animations for epic RPGs using Maya and Unreal Engine.
  • Company: CI Games is an independent game developer known for acclaimed titles like Lords of the Fallen.
  • Benefits: Enjoy remote work, flexible hours, competitive pay, and access to all CI Games titles.
  • Why this job: Join a creative team shaping the future of gaming with exciting projects and cutting-edge technology.
  • Qualifications: 3+ years in rigging or technical animation, strong Maya skills, and a passion for gaming.
  • Other info: Fully remote role with a supportive, inclusive culture and opportunities for professional growth.

The predicted salary is between 30000 - 42000 £ per year.

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Established in 2002, CI Games has carved its niche in the global gaming scene as an independent video game developer and publisher. Over two decades, the company has built a reputation for acclaimed titles like the Lords of the Fallen and Sniper Ghost Warrior franchises. Its third-party publishing arm, United Label, champions ambitious, meticulously crafted games such as Röki, Eldest Souls, and the Tales of Iron franchise. Embracing the future of work, CI Games has operated with fully remote teams since 2020, with most employees based throughout Europe.

Join CI Games and be part of shaping the future of gaming. As we embark on an ambitious strategic roadmap with major releases planned for 2025-2028, we\’re seeking a talented and dedicated Maya Rigger to help us create ground-breaking experiences that captivate players worldwide.

A career at CI Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn and collaborate with some of the most talented people in the industry.

Key Responsibilities:

Ready for a new challenge? As a Maya Rigger at CI Games, you will work on the epic RPG Lords of the Fallen franchise and other exciting future projects.

  • Set up and skin high-quality character rigs in Maya, from initial skeleton layout to final deformation, learning and utilising our procedural tools.
  • Use tools like FaceFx to generate compelling facial animation directly from audio tracks.
  • Work within a pipeline that uses Maya and Unreal Engine 5 to bring our characters to life.

Pipeline & Process Improvement

  • Act as a guardian for quality, ensuring that artistic and animation goals are never compromised by technical limitations.
  • Help refine and improve our workflows and pipelines by collaborating closely with the Animation, Art, and Technical leadership teams.
  • Support documentation efforts for our rigging pipeline, ensuring clarity for both internal and outsourcing teams.
  • Take full ownership of your assigned tasks, creating a plan for approval and delivering results to the highest possible quality.
  • Stay on the lookout for new techniques, processes, or tools in rigging and animation that could enhance our work.
  • Collaborate closely with your team, ensuring that all your work is handed over cleanly and with all necessary information to the next person in the pipeline.

Let\’s be honest!

On occasions, this role may be challenging.

  • The gaming industry is extremely fast-paced – project priorities can change quickly and deadlines can be tight.
  • You’ll need to be aware of the schedule and respect delivery time.
  • Your role will be fully remote which may be sometimes challenging.

Key Requirements:

  • At least 3 years experience within the games industry in a Rigger or Technical Animation role
  • Strong knowledge of Maya character rigging, including IK solvers, deformer setups (like blendshapes), and procedural rig-building techniques.
  • Proven experience in Maya character skinning, comfortable using both 3rd-party tools (like ngSkinTools) and Maya’s native functionalities.
  • Experience with Unreal Engine (preferably UE5) and a good understanding of its animation workflow for importing and integrating assets.
  • Python coding experience, or a strong and demonstrable desire to learn.
  • Fluent English and excellent communication skills for effective team collaboration.
  • A genuine passion for the gaming industry and the craft of technical animation.

What we offer:

  • Attractive remuneration and annual discretionary bonus.
  • Opportunities for professional development within a supportive and collaborative team.
  • Remote work with flexible schedules (core working hours 10am-4pm CET), allowing you to work alongside talented individuals from around the world.
  • An opportunity to work with cutting-edge technologies and stay at the forefront of the gaming industry.
  • A diverse and inclusive workplace that celebrates all backgrounds, regardless of race, religion, gender, sexual orientation, national origin, age, disability, or social status.
  • Company events and wrap-up parties, access to all games released by CI Games and company merchandise.
  • A chance to be part of something ground-breaking as we shape the future of gaming.

Recruitment Process:

  • Once our Talent Acquisition team receives your application, together with the hiring team, we will review your CV, portfolio and the answers you provided in the application form and if all the boxes are ticked, we\’re moving to the next stage.
  • Initial call with Talent Acquisition Specialist – During this call you\’ll learn about the company and we learn about you. We\’ll talk about your experience & expectations with working in a fully remote environment and we\’ll talk about your expertise. We\’ll finish this call with some admin questions. There will be an opportunity for you to ask any questions as well.
  • After the initial call, usually 1 or 2 interviews with the hiring team follows. These interviews will be a bit more technical and will go deeper into your experience, skills & knowledge. As you would have signed an NDA by now, you\’ll also learn a bit more about the project you would work on. During these interviews we\’ll also focus on finding out whether you\’re a good fit for our company culture and that we share the same values.
  • We may or may not ask you to do the test – this is decided on an individual basis and you will receive instructions with the test.
  • If everything goes well, the last step in the recruitment process is the offer presentation call with the Talent Acquisition Specialist and your future line manager to discuss the offer and next steps to get you successfully on board.

We are an equal opportunities employer, hiring and developing our best talent based on merit. Accessibility is at the heart of our games, and we are committed to not discriminating against people based on race, religion, gender, sexual orientation, national origin, age, disability, or social status. Should you require adjustments or flexible arrangements to interview, or take up a role with us, please let us know in your application and we will accommodate to the best of our ability.

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Maya Rigger employer: CI Games

CI Games is an exceptional employer that fosters a creative and inclusive work environment, allowing you to collaborate with some of the industry's most talented professionals while working on groundbreaking projects. With fully remote teams and flexible schedules, you can enjoy a healthy work-life balance while contributing to innovative gaming experiences. The company also prioritises professional development and offers attractive remuneration, making it a rewarding place to grow your career in the gaming industry.
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Contact Detail:

CI Games Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Maya Rigger

✨Tip Number 1

Familiarise yourself with the latest features in Maya and Unreal Engine 5. CI Games is looking for someone who can hit the ground running, so showcasing your knowledge of these tools during discussions can set you apart.

✨Tip Number 2

Prepare to discuss your previous projects in detail, especially those that involved character rigging and animation. Be ready to explain your thought process and the techniques you used, as this will demonstrate your expertise and problem-solving skills.

✨Tip Number 3

Show your passion for gaming by staying updated on industry trends and new technologies. Mentioning recent developments or innovations in rigging and animation during your conversations can highlight your enthusiasm and commitment to the craft.

✨Tip Number 4

Emphasise your ability to work collaboratively in a remote environment. CI Games values teamwork, so sharing examples of how you've successfully collaborated with others, even from a distance, will demonstrate that you're a good fit for their culture.

We think you need these skills to ace Maya Rigger

Maya Character Rigging
IK Solvers
Deformer Setups
Procedural Rig-Building Techniques
Maya Character Skinning
3rd-Party Tools (e.g., ngSkinTools)
Unreal Engine 5 Animation Workflow
Python Coding
Effective Communication Skills
Team Collaboration
Attention to Detail
Problem-Solving Skills
Adaptability to Fast-Paced Environments
Documentation Skills

Some tips for your application 🫡

Tailor Your CV: Make sure your CV highlights relevant experience in rigging and technical animation. Focus on your skills with Maya, Unreal Engine, and any Python coding experience. Use specific examples from your past work that demonstrate your ability to meet the job requirements.

Craft a Compelling Cover Letter: Write a cover letter that showcases your passion for gaming and technical animation. Mention why you want to work at CI Games specifically and how your skills align with their projects. Be sure to express your enthusiasm for remote work and collaboration.

Showcase Your Portfolio: Include a link to your portfolio that features your best rigging work. Make sure it demonstrates your proficiency in Maya and any other relevant tools. Highlight projects that are similar to what CI Games is working on, especially in character rigging and animation.

Prepare for Interviews: Anticipate technical questions related to rigging and animation during interviews. Be ready to discuss your previous projects in detail and how you overcame challenges. Also, prepare questions about CI Games' culture and future projects to show your interest.

How to prepare for a job interview at CI Games

✨Showcase Your Technical Skills

Be prepared to discuss your experience with Maya character rigging and skinning in detail. Bring examples of your previous work, especially any projects that highlight your use of IK solvers and procedural rig-building techniques.

✨Understand the Company Culture

Research CI Games and their projects, particularly the Lords of the Fallen franchise. Demonstrating knowledge about their games and values will show your genuine interest and help you connect with the interviewers.

✨Prepare for Technical Questions

Expect technical questions related to rigging and animation workflows, especially regarding Unreal Engine 5. Brush up on your understanding of how to integrate assets and the animation pipeline to impress the hiring team.

✨Communicate Clearly and Collaboratively

Since the role is remote, effective communication is key. Practice articulating your thoughts clearly and be ready to discuss how you collaborate with teams, ensuring smooth handovers and documentation in your previous roles.

Maya Rigger
CI Games
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  • Maya Rigger

    Full-Time
    30000 - 42000 £ / year (est.)

    Application deadline: 2027-08-05

  • C

    CI Games

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