At a Glance
- Tasks: Lead a creative team to design engaging gameplay for EVE: Vanguard.
- Company: Join CCP Games, a pioneer in the gaming industry.
- Benefits: Enjoy free lunches, flexible hours, and comprehensive health insurance.
- Why this job: Make a lasting impact on an ambitious MMO shooter project.
- Qualifications: Proven experience in game design and strong leadership skills.
- Other info: Work in a multicultural environment that fosters creativity and growth.
The predicted salary is between 36000 - 60000 £ per year.
CCP Games are seeking a Lead Game Designer to guide the design team on their exciting new EVE: Vanguard title. In this role, you will oversee gameplay systems, compelling mechanics, and player progression, ensuring that every aspect of the game delivers a high-quality, engaging player experience.
As a hands-on design leader, you will collaborate closely with leads across Art, Production, and Engineering to realize the game's creative vision, while mentoring a talented team of designers and contributing directly to the design process. If you're passionate about creating impactful shooter gameplay and enjoy leading through creativity and collaboration, this is your opportunity to make a lasting mark on the battlefield.
Your Tasks
- Lead, mentor, and develop a team of designers, fostering creativity and professional growth.
- Ensure all design elements align with the game's vision and production goals.
- Conceptualize, prototype, and implement core gameplay systems for an MMO first-person shooter.
- Collaborate across disciplines to deliver cohesive and technically achievable designs.
- Maintain and update design documentation, including the Game Design Document (GDD) and internal wikis.
- Dedicate approximately 50% of your time to hands‐on design work such as combat, systems design or progression.
- Review builds and provide actionable feedback to improve gameplay and quality.
- Analyse player data and feedback to refine features and balance gameplay.
Your Profile
- Proven experience as a Lead Game Designer, with a strong background in first-person shooter design.
- Demonstrated leadership and mentorship experience within a design team.
- Deep understanding of progression, gameplay mechanics and systems design principles.
- Excellent communication and cross-discipline collaboration skills.
- Ability to balance creative vision with technical and business requirements.
- Strong understanding of design documentation, pipelines, and iteration workflows.
What We Can Offer You
- The inspiring challenge of working on a pioneering, ambitious project with great coworkers.
- An opportunity to learn and grow within an international company.
- A multicultural work environment that encourages growth, creativity, and innovation.
- Free lunches, drinks, and snacks in the office.
- A family friendly work environment with flexible work hours.
- Employer contributory pension plan.
- Life Insurance.
- Private medical and Dental Insurance for you and your family.
- Annual Commuting Allowance.
- Monthly Internet Allowance.
- Annual Fitness Allowance.
- Discretionary quarterly and annual performance sharing plan.
Lead Gameplay Designer in London employer: Ccpgames
Contact Detail:
Ccpgames Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Lead Gameplay Designer in London
✨Tip Number 1
Network like a pro! Reach out to industry contacts on LinkedIn or at gaming events. A personal connection can often get your foot in the door faster than a CV.
✨Tip Number 2
Show off your passion! Create a portfolio that highlights your best work and showcases your design process. This is your chance to demonstrate your creativity and skills beyond just words.
✨Tip Number 3
Prepare for interviews by researching the company and their games. Be ready to discuss how your vision aligns with theirs, especially for EVE: Vanguard. Tailor your answers to show you’re the perfect fit!
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in joining our team.
We think you need these skills to ace Lead Gameplay Designer in London
Some tips for your application 🫡
Show Your Passion: When writing your application, let your enthusiasm for game design shine through! We want to see how much you love creating engaging gameplay experiences, so share your journey and what drives you in this field.
Tailor Your Application: Make sure to customise your CV and cover letter to highlight your relevant experience in first-person shooter design. We’re looking for specific examples that demonstrate your leadership and mentorship skills, so don’t hold back!
Be Clear and Concise: Keep your application straightforward and to the point. We appreciate clarity, so make sure your ideas are easy to follow. Use bullet points where necessary to break down your achievements and skills.
Apply Through Our Website: We encourage you to submit your application directly through our website. It’s the best way for us to receive your details and ensures you’re considered for the role. Plus, it’s super easy!
How to prepare for a job interview at Ccpgames
✨Know Your Gameplay Mechanics
Make sure you have a solid understanding of gameplay systems and mechanics, especially in first-person shooters. Be ready to discuss your previous projects and how you approached design challenges. This will show your passion and expertise in the field.
✨Showcase Your Leadership Skills
Prepare examples of how you've mentored and developed other designers. Highlight specific instances where your leadership made a difference in a project. This will demonstrate your ability to guide a team effectively.
✨Collaborate Like a Pro
Since collaboration is key in this role, think of examples where you've worked closely with artists, producers, or engineers. Be ready to discuss how you ensured that all design elements aligned with the overall vision of the game.
✨Be Data-Driven
Familiarise yourself with analysing player data and feedback. Prepare to talk about how you've used data to refine gameplay features in the past. This shows that you can balance creativity with technical requirements, which is crucial for this position.