At a Glance
- Tasks: Lead a team to create immersive game worlds and engaging multiplayer encounters.
- Company: Join CCP, a pioneering game studio with a vibrant culture in London.
- Benefits: Enjoy free meals, flexible hours, and comprehensive health insurance.
- Why this job: Shape the future of gaming while collaborating with creative minds.
- Qualifications: 5+ years in the industry with experience in leading design teams.
- Other info: Dynamic, multicultural environment with opportunities for personal and professional growth.
The predicted salary is between 42000 - 84000 £ per year.
CCP is seeking a Lead Level Designer to join the EVE: Vanguard team at their London office, United Kingdom. The ideal candidate is a self-driven Lead Level Designer and team player ready to shape our game. This role involves working with art and design teams to build engaging worlds and encounters. You should be highly skilled in world building and prototyping in Unreal Engine, as well as updating and balancing maps as new features arrive.
Your Tasks
- Lead, mentor, and develop a team of level designers, fostering creativity and growth.
- Champion the player experience within the game world, driving quality and delivery across the whole development team.
- Ensure all design elements align with the game’s vision and production goals.
- Conceptualize, prototype, and implement multiplayer encounters.
- Collaborate across disciplines to deliver cohesive, technically feasible maps.
- Maintain and update design documentation, including the Game Design Document (GDD) and internal wikis.
- Spend 50% of your time on hands-on level design tasks such as map design, landscapes, block outs, POIs and pacing.
- Review builds and offer actionable feedback to improve maps and modes.
- Analyze player data and feedback to refine maps and balance gameplay.
Your Profile
- Minimum 5 years industry experience or at least 1 shipped title.
- Experience in a lead position within the industry.
- Ability to design creative, engaging levels using 3D tools (Unreal or similar).
- Highly experienced in creating and modifying landscapes (using Gaea or similar).
- Ability to visualize and implement engaging POIs.
- Strong knowledge of systems and level design elements and their correlations.
- Understanding player reactions to level elements and ability to adapt them.
- Scripting knowledge or artistic background is a bonus.
What We Can Offer You
- The inspiring challenge of working on a pioneering, ambitious project with great coworkers.
- An opportunity to learn and grow within an international company.
- A multicultural work environment that encourages growth, creativity, and innovation.
- Free breakfast, lunch, drinks, and snacks in the office.
- A family friendly work environment with flexible work hours.
- Employer contributory pension plan.
- Life Insurance.
- Private medical and Dental Insurance for you and your family.
- Annual Commuting Allowance.
- Monthly Internet Allowance.
- Annual Fitness Allowance.
- Home Working Allowance.
- Discretionary quarterly and annual performance sharing plan.
Lead Level Designer employer: Ccpgames
Contact Detail:
Ccpgames Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Lead Level Designer
✨Tip Number 1
Network like a pro! Reach out to industry contacts on LinkedIn or at gaming events. We all know that sometimes it’s not just what you know, but who you know that can help you land that Lead Level Designer role.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best level designs and prototypes. We recommend including detailed case studies that explain your design process and the impact of your work on player experience.
✨Tip Number 3
Prepare for interviews by practising common questions and scenarios related to level design. We suggest doing mock interviews with friends or colleagues to get comfortable discussing your design philosophy and experiences.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we love seeing candidates who are genuinely interested in joining our team at CCP.
We think you need these skills to ace Lead Level Designer
Some tips for your application 🫡
Show Off Your Skills: When you're writing your application, make sure to highlight your experience with level design and any specific projects you've worked on. We want to see how you’ve shaped engaging worlds and encounters, so don’t hold back!
Tailor Your Application: Take a moment to read through the job description and align your application with what we’re looking for. Mention your experience with Unreal Engine and any leadership roles you've had, as this will show us you’re the right fit for our team.
Be Yourself: We love creativity and individuality! Let your personality shine through in your application. Share your passion for game design and what excites you about the role – it helps us get to know you better.
Apply Through Our Website: Make sure to submit your application through our website. It’s the best way for us to keep track of your application and ensures you don’t miss out on any important updates from us!
How to prepare for a job interview at Ccpgames
✨Know Your Stuff
Make sure you’re well-versed in level design principles and the tools mentioned in the job description, especially Unreal Engine. Brush up on your knowledge of world building and prototyping, as you’ll want to impress with your technical skills and creativity.
✨Showcase Your Experience
Prepare to discuss your past projects and any shipped titles. Be ready to share specific examples of how you’ve led teams, mentored others, and contributed to successful game designs. This is your chance to highlight your leadership skills and industry experience.
✨Collaborate Like a Pro
Since this role involves working closely with art and design teams, think about how you can demonstrate your collaborative spirit. Prepare examples of how you’ve worked across disciplines in the past and how you’ve ensured that all design elements align with a game’s vision.
✨Be Ready for Feedback
Expect to discuss how you handle feedback and iterate on designs. Think of instances where you’ve reviewed builds and provided actionable feedback. Showing that you can adapt based on player data and feedback will be key to proving you’re the right fit for the team.