At a Glance
- Tasks: Lead a creative team to design engaging gameplay for EVE: Vanguard.
- Company: Join CCP Games, a pioneer in the gaming industry with a collaborative culture.
- Benefits: Enjoy free lunches, flexible hours, and comprehensive health insurance.
- Why this job: Make a lasting impact on an ambitious shooter project while mentoring talented designers.
- Qualifications: Proven experience in game design, especially in first-person shooters.
- Other info: Work in a multicultural environment that fosters creativity and innovation.
The predicted salary is between 36000 - 60000 £ per year.
CCP Games are seeking a Lead Game Designer to guide the design team on their exciting new EVE: Vanguard title. In this role, you will oversee gameplay systems, compelling mechanics, and player progression, ensuring that every aspect of the game delivers a high-quality, engaging player experience. As a hands-on design leader, you will collaborate closely with leads across Art, Production, and Engineering to realize the game’s creative vision, while mentoring a talented team of designers and contributing directly to the design process. If you’re passionate about creating impactful shooter gameplay and enjoy leading through creativity and collaboration, this is your opportunity to make a lasting mark on the battlefield.
Your Tasks
- Lead, mentor, and develop a team of designers, fostering creativity and professional growth.
- Ensure all design elements align with the game’s vision and production goals.
- Conceptualize, prototype, and implement core gameplay systems for an MMO first-person shooter.
- Collaborate across disciplines to deliver cohesive and technically achievable designs.
- Maintain and update design documentation, including the Game Design Document (GDD) and internal wikis.
- Dedicate approximately 50% of your time to hands‑on design work such as combat, systems design or progression.
- Review builds and provide actionable feedback to improve gameplay and quality.
- Analyse player data and feedback to refine features and balance gameplay.
Your Profile
- Proven experience as a Lead Game Designer, with a strong background in first-person shooter design.
- Demonstrated leadership and mentorship experience within a design team.
- Deep understanding of progression, gameplay mechanics and systems design principles.
- Excellent communication and cross-discipline collaboration skills.
- Ability to balance creative vision with technical and business requirements.
- Strong understanding of design documentation, pipelines, and iteration workflows.
What We Can Offer You
- The inspiring challenge of working on a pioneering, ambitious project with great coworkers.
- An opportunity to learn and grow within an international company.
- A multicultural work environment that encourages growth, creativity, and innovation.
- Free lunches, drinks, and snacks in the office.
- A family friendly work environment with flexible work hours.
- Employer contributory pension plan.
- Life Insurance.
- Private medical and Dental Insurance for you and your family.
- Annual Commuting Allowance.
- Monthly Internet Allowance.
- Annual Fitness Allowance.
- Discretionary quarterly and annual performance sharing plan.
Lead Gameplay Designer employer: Ccpgames
Contact Detail:
Ccpgames Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Lead Gameplay Designer
✨Tip Number 1
Network like a pro! Reach out to industry contacts on LinkedIn or at gaming events. A personal connection can often get your foot in the door faster than a CV.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best design work, especially any projects related to first-person shooters. This is your chance to shine and demonstrate your creativity.
✨Tip Number 3
Prepare for interviews by researching CCP Games and their projects. Understand their vision for EVE: Vanguard and come ready with ideas on how you can contribute to the gameplay experience.
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in joining our team.
We think you need these skills to ace Lead Gameplay Designer
Some tips for your application 🫡
Show Your Passion: When writing your application, let your enthusiasm for game design shine through! Share specific examples of your work that demonstrate your love for creating engaging gameplay experiences.
Tailor Your Application: Make sure to customise your CV and cover letter to highlight your relevant experience in first-person shooter design. We want to see how your skills align with the role of Lead Gameplay Designer at CCP Games!
Be Clear and Concise: Keep your application straightforward and to the point. Use clear language to describe your achievements and how they relate to the tasks outlined in the job description. We appreciate clarity!
Apply Through Our Website: Don’t forget to submit your application through our website! It’s the best way for us to receive your details and ensures you’re considered for this exciting opportunity.
How to prepare for a job interview at Ccpgames
✨Know Your Gameplay Mechanics
Before the interview, dive deep into the gameplay mechanics of first-person shooters, especially those similar to EVE: Vanguard. Be ready to discuss your ideas on core systems and how they can enhance player engagement.
✨Showcase Your Leadership Skills
Prepare examples of how you've successfully led and mentored design teams in the past. Highlight specific instances where your guidance fostered creativity and professional growth among your team members.
✨Collaborate Like a Pro
Since collaboration is key, think of ways you've worked with other disciplines like Art and Engineering. Be ready to share how you’ve ensured cohesive designs that align with a game’s vision while balancing technical requirements.
✨Be Data-Driven
Brush up on how to analyse player data and feedback effectively. In the interview, be prepared to discuss how you would use this information to refine gameplay features and balance mechanics for an optimal player experience.