Senior VFX and Lighting Artist

Senior VFX and Lighting Artist

Full-Time 50000 - 70000 £ / year (est.) Home office (partial)
CCP

At a Glance

  • Tasks: Create stunning lighting and VFX for an exciting FPS game in Unreal Engine 5.
  • Company: Join Fenris Creations, a pioneering studio shaping the EVE Universe.
  • Benefits: Enjoy free meals, flexible hours, and comprehensive health benefits.
  • Other info: Collaborative, multicultural environment with great growth opportunities.
  • Why this job: Make a real impact on player experience with your creative skills.
  • Qualifications: Senior-level experience in lighting and VFX, especially with Unreal Engine 5.

The predicted salary is between 50000 - 70000 £ per year.

Fenris Creations are seeking a Senior Lighting & VFX Artist to help shape the visual identity, atmosphere, and moment-to-moment impact of EVE: Vanguard, an exciting first-person shooter set in the EVE Universe. As a senior Lighting and VFX artist, you will create high-quality lighting and real-time visual effects that bring Vanguard’s worlds, combat spaces, weapons, and environments to life. This role requires strong ownership, proactive problem-solving, and the ability to influence both creative and technical decisions. You will proactively collaborate with Art, Design, TA, Gameplay and Rendering to ensure lighting and VFX not only look exceptional, but also remain readable, responsive, and optimized for target hardware. If you are passionate about building immersive worlds, delivering impactful combat feedback, and setting a high bar for visual quality in a modern shooter, this is an opportunity to define and own a critical part of the player experience.

Your Tasks

  • Create high-quality, production-ready lighting for FPS levels in Unreal Engine 5.
  • Define and implement lighting strategies that support navigation, player focus, enemy visibility, and moment-to-moment combat readability.
  • Work with Lumen, reflections, shadows, exposure, fog, post-processing, and colour grading.
  • Create real-time VFX using Niagara, including weapon effects, impacts, explosions, smoke, fire, sparks, environmental effects, and gameplay feedback.
  • Optimize lighting and VFX for target hardware while maintaining visual quality.
  • Profile and improve performance related to GPU cost, shadows, Lumen, translucency, particles, post-processing, and volumetrics.
  • Collaborate with level designers to ensure lighting and VFX support gameplay flow.
  • Partner with Environment Art to elevate scene composition, material response, emissive usage, and lighting integration.
  • Debug lighting and VFX issues such as artifacts, exposure problems, reflection issues, overdraw, and performance bottlenecks.
  • Create reusable lighting and VFX setups, guidelines, and best practices.
  • Take part in reviews, playtests, polish passes, and performance passes.
  • Lead by example in reviews, playtests, polish passes, and performance passes, providing clear and actionable feedback.
  • Mentor and support other artists, contributing to team growth and raising overall craft quality.
  • Act as a key stakeholder in cross-discipline discussions, influencing decisions that impact visual direction and player experience.

Your Profile

  • Senior-level experience as a Lighting Artist, VFX Artist, Technical Artist, or similar role in game development.
  • Strong hands‑on experience with Unreal Engine 5.
  • Good understanding of Lumen, real‑time lighting, post‑processing, reflections, shadows, fog, and exposure.
  • Strong experience creating real‑time VFX in Niagara.
  • Excellent artistic eye for mood, composition, colour, contrast, visual hierarchy, and player focus.
  • Good technical understanding of real‑time rendering and performance optimization.
  • Able to balance visual quality with gameplay readability and hardware limitations.
  • Experience optimizing lighting and VFX for different hardware targets.
  • Comfortable using profiling tools to identify and solve performance issues.
  • Understanding of shader complexity, overdraw, particle budgets, translucency, shadow cost, and scalability.
  • Experience working on FPS, action, or gameplay‑focused environments is a strong plus.
  • Strong communication skills and ability to collaborate across art, design, and engineering teams.
  • Portfolio showing strong lighting, atmosphere, VFX, and technical problem‑solving in Unreal Engine.

Desirable Skills

  • Experience working on multiplayer or live‑service games.
  • Colour Grading in both Da Vinci and UE5.

What We Can Offer You

  • The inspiring challenge of working on a pioneering, ambitious project with great coworkers.
  • An opportunity to learn and grow within an international company.
  • A multicultural work environment that encourages growth, creativity, and innovation.
  • Free lunches, breakfasts, drinks, and snacks in the studio.
  • A family friendly work environment with flexible work hours.
  • Employer contributory pension plan.
  • Life Insurance.
  • Private medical and Dental paid for you and your family.
  • Annual Commuting Allowance.
  • Monthly Home Working Allowance.
  • Annual Fitness Allowance.
  • Discretionary quarterly and annual performance sharing plan.

Senior VFX and Lighting Artist employer: CCP

Fenris Creations is an exceptional employer, offering a vibrant and multicultural work environment in London that fosters creativity and innovation. As a Senior VFX and Lighting Artist, you will not only contribute to a pioneering project but also benefit from flexible working hours, comprehensive health coverage, and numerous allowances that support your well-being and professional growth. Join a team that values collaboration and mentorship, ensuring you thrive while shaping immersive gaming experiences.

CCP

Contact Details:

CCP Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Senior VFX and Lighting Artist

Tip Number 1

Network like a pro! Reach out to fellow artists and industry professionals on platforms like LinkedIn or Discord. Join relevant groups and participate in discussions to get your name out there and learn about potential job openings.

Tip Number 2

Show off your skills! Create a standout portfolio that highlights your best work in lighting and VFX, especially using Unreal Engine 5. Make sure to include projects that demonstrate your problem-solving abilities and artistic eye.

Tip Number 3

Prepare for interviews by brushing up on your technical knowledge and being ready to discuss your creative process. Practice explaining your past projects and how you tackled challenges, as this will show your ownership and proactive approach.

Tip Number 4

Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in joining our team at Fenris Creations.

We think you need these skills to ace Senior VFX and Lighting Artist

Lighting Design
VFX Creation
Unreal Engine 5
Lumen
Niagara
Real-Time Rendering
Performance Optimization

Some tips for your application 🫡

Showcase Your Best Work:Make sure your portfolio is top-notch! Highlight your best lighting and VFX work, especially in Unreal Engine 5. We want to see how you create immersive worlds and impactful visuals.

Tailor Your Application:Don’t just send a generic application. Tailor your CV and cover letter to reflect the skills and experiences that match the Senior VFX and Lighting Artist role. Show us why you're the perfect fit for EVE: Vanguard!

Be Clear and Concise:When writing your application, keep it clear and to the point. We appreciate straightforward communication, so make sure your passion for lighting and VFX shines through without any fluff.

Apply Through Our Website:We encourage you to apply directly through our website. It’s the best way to ensure your application gets into the right hands. Plus, it shows us you’re serious about joining our team!

How to prepare for a job interview at CCP

Showcase Your Portfolio

Make sure to bring a well-organised portfolio that highlights your best work in lighting and VFX. Focus on projects that demonstrate your skills in Unreal Engine 5, especially those that showcase your ability to create immersive environments and impactful combat feedback.

Understand the Game's Visual Identity

Before the interview, dive deep into EVE: Vanguard and understand its visual style and atmosphere. Be prepared to discuss how your artistic vision aligns with the game's aesthetic and how you can contribute to shaping its identity through lighting and VFX.

Prepare for Technical Questions

Expect questions about your technical expertise, particularly around Lumen, real-time rendering, and performance optimisation. Brush up on your knowledge of profiling tools and be ready to discuss how you've tackled performance issues in past projects.

Demonstrate Collaboration Skills

Since this role involves working closely with various teams, be ready to share examples of how you've successfully collaborated with artists, designers, and engineers in the past. Highlight your communication skills and your ability to influence creative decisions positively.