At a Glance
- Tasks: Create stunning character and weapon concepts that shape our projects' visual storytelling.
- Company: Join a pioneering international company with a focus on creativity and innovation.
- Benefits: Enjoy free lunches, flexible hours, and comprehensive health insurance for you and your family.
- Why this job: Be part of an ambitious project and collaborate with talented artists in a dynamic environment.
- Qualifications: Proven experience as a Concept Artist with a strong portfolio and communication skills.
- Other info: Multicultural workplace with opportunities for growth and a family-friendly atmosphere.
The predicted salary is between 36000 - 60000 £ per year.
We are seeking a versatile and talented Senior Character Concept Artist to join our team. You will contribute to the creation of visually stunning and imaginative concepts across a variety of disciplines, including characters and weapons. Your work will help define the visual direction of our projects and support the worldbuilding process, ensuring consistency and immersion throughout.
Your Tasks
- Collaborate with the Art Director, Lead Artist and other team members to develop concept art that supports the project's artistic vision and storytelling.
- Develop both quick sketches and highly detailed final concepts for character and weapons, ensuring alignment with the world and narrative.
- Research and reference appropriate materials to ensure designs are original, authentic, and visually compelling.
- Iterate based on feedback and adapt designs to meet project needs and style.
- Work closely with the character and weapon artist and other departments to ensure concepts are feasible for production.
Your Profile
- Proven experience as a Concept Artist in the video game or film industry.
- A strong portfolio showcasing a variety of character and weapon concept designs.
- Strong communication and time-management skills.
- Experience with worldbuilding and designing for cohesive settings.
- Experience working on MMO or large-scale multiplayer titles.
- Generalist experience with the ability to work across multiple themes.
- Passion for storytelling and hard sci-fi.
What We Can Offer You
- The inspiring challenge of working on a pioneering, ambitious project with great coworkers.
- An opportunity to learn and grow within an international company.
- A multicultural work environment that encourages growth, creativity, and innovation.
- Free lunches, drinks, and snacks in the office.
- A family friendly work environment with flexible work hours.
- Employer contributory pension plan.
- Life Insurance.
- Private medical and dental insurance for you and your family.
- Monthly Internet Allowance.
- Annual Fitness Allowance.
- Discretionary quarterly and annual performance sharing plan.
Senior Character Concept Artist in London employer: CCP Games
Contact Detail:
CCP Games Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Senior Character Concept Artist in London
✨Tip Number 1
Network like a pro! Reach out to fellow artists, attend industry events, and connect with people on platforms like LinkedIn. We all know that sometimes it’s not just what you know, but who you know that can help you land that dream role.
✨Tip Number 2
Show off your skills! Create a killer portfolio that highlights your best character and weapon designs. Make sure to include a variety of styles and themes to showcase your versatility. Remember, we want to see your creativity shine!
✨Tip Number 3
Prepare for interviews by researching the company and its projects. Understand their artistic vision and be ready to discuss how your work aligns with their goals. We want to see your passion for storytelling and hard sci-fi come through!
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in joining our team. Let’s make some magic together!
We think you need these skills to ace Senior Character Concept Artist in London
Some tips for your application 🫡
Showcase Your Best Work: Make sure your portfolio is packed with your best character and weapon designs. We want to see a variety of styles and themes that highlight your versatility as an artist. Remember, this is your chance to shine!
Tailor Your Application: When applying, take a moment to tailor your application to our job description. Highlight your experience in worldbuilding and storytelling, as these are key aspects of the role. We love seeing how you align with our vision!
Be Clear and Concise: In your written application, keep it clear and concise. We appreciate well-structured responses that get straight to the point. This shows us your communication skills right from the start!
Apply Through Our Website: Don’t forget to apply through our website! It’s the easiest way for us to receive your application and ensures you’re considered for the role. Plus, we love seeing applicants who follow our process!
How to prepare for a job interview at CCP Games
✨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best character and weapon designs. Tailor it to reflect the style and themes of the company’s projects, demonstrating your versatility and ability to align with their artistic vision.
✨Research the Company’s Projects
Before the interview, dive deep into the company’s previous games and art styles. Understanding their worldbuilding and storytelling approach will help you discuss how your skills can contribute to their ongoing projects, making you a more appealing candidate.
✨Prepare for Feedback
Be ready to discuss your design process and how you handle feedback. Companies value artists who can iterate on their work based on input, so share examples of how you've adapted your concepts in the past to meet project needs.
✨Communicate Your Passion
Let your enthusiasm for storytelling and hard sci-fi shine through during the interview. Share your inspirations and how they influence your work, as this will resonate with the team and show that you’re genuinely invested in the role.