At a Glance
- Tasks: Create stunning lighting for AAA games using Unreal Engine 5.
- Company: Join a leading age-inclusive jobs board focused on diverse talent.
- Benefits: Enjoy unlimited coaching, stock options, and flexible annual leave.
- Why this job: Work on exciting projects with a creative team and make a real impact.
- Qualifications: Experience in lighting design and proficiency in Unreal Engine 5 required.
- Other info: Remote work available with additional perks based on location.
The predicted salary is between 36000 - 60000 £ per year.
This job is brought to you by Jobs/Redefined, the UK’s leading over-50s age inclusive jobs board.
Senior Lighting Artist (FTC)
Department: Art
Employment Type: Fixed Term – Full Time
Location: Remote
Description
As our new Lighting Artist, you will join a small but specialised team of other Lighting Artists working on our large scale and high quality AAA games. You will be tasked with creating visually stunning lighting that brings our virtual worlds to life.
You would join our team on an FTC basis for an initial term of 6 months. For this role, you need to have experience working on in-game lighting, ideally on a project working with Unreal Engine 5.
Key Responsibilities
- Collaborate with artists, designers, and programmers to create high-quality lighting solutions and atmospheres for games using Unreal Engine 5.
- Develop and implement lighting styles that enhance the visual appeal of characters, environments, and special effects.
- Optimize lighting setups for performance and memory usage while maintaining visual quality.
- Create custom shaders and materials as needed to achieve desired lighting effects.
- Work independently to solve complex lighting challenges and collaborate with other teams to resolve cross-functional issues.
- Communicate effectively with team members and stakeholders about progress, challenges, and solutions related to lighting design.
- Manage time efficiently to meet project deadlines while maintaining a high level of quality in your work.
Skills, Knowledge & Expertise
- Experience as a Lighting Artist or similar role in the game industry.
- Expertise in Unreal Engine 5 or equivalent.
- Strong understanding of colour theory, composition, and visual storytelling principles as they apply to lighting design in games.
- Proficiency in using industry-standard tools such as Maya or 3ds Max for modelling tasks related to lighting setup creation.
- Familiarity with art analysis for regular improvement.
- Photography or cinematography experience is an added advantage.
- A background in fine arts is desirable but not required.
Job Benefits
Our Global Benefits & Perks
- Unlimited coaching & therapy – with Oliva, to support your mental health.
- Stock Options – everyone owns a piece of our success.
- Pension scheme – up to 5% employer matched contribution to finance those golden years.
- Socials – office & remote events, play sessions, and company-wide parties.
- And even more benefits based on your location!
If you’re based in the UK
- 25 Annual Leave + 3 bank holidays – we’re flexible with most bank holidays so you can use the time to celebrate what’s important to you.
- Private Medical Insurance – full cover with AXA.
- Healthcare Cash Plan – Level 3 cover with Medicash.
- Cycle2Work Scheme – lease a bike through us and save on tax too!
- Electric Car Charging – electric car charging at our Port office in Edinburgh, Scotland.
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Senior Lighting Artist (FTC) employer: Build A Rocket Boy
Contact Detail:
Build A Rocket Boy Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Senior Lighting Artist (FTC)
✨Tip Number 1
Make sure to showcase your experience with Unreal Engine 5 in your conversations. Highlight specific projects where you implemented innovative lighting solutions, as this will resonate well with the team.
✨Tip Number 2
Prepare to discuss your understanding of color theory and visual storytelling principles. Be ready to explain how these concepts influenced your previous work and how they can enhance the gaming experience.
✨Tip Number 3
Familiarize yourself with the latest trends in lighting design within the gaming industry. Being able to reference current techniques or tools during your discussions will demonstrate your passion and commitment to the craft.
✨Tip Number 4
Network with other professionals in the field, especially those who have worked on AAA games. Engaging with the community can provide insights and potentially valuable connections that may help you stand out in the application process.
We think you need these skills to ace Senior Lighting Artist (FTC)
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights your experience as a Lighting Artist, especially any work with Unreal Engine 5. Include specific projects where you created in-game lighting and detail your contributions.
Craft a Compelling Cover Letter: Write a cover letter that showcases your passion for lighting design in games. Mention your understanding of colour theory and visual storytelling principles, and how they apply to your work.
Showcase Your Portfolio: Include a link to your portfolio that features your best lighting work. Make sure to highlight projects that demonstrate your skills in creating visually stunning environments and characters.
Highlight Collaboration Skills: In your application, emphasize your ability to collaborate with artists, designers, and programmers. Provide examples of how you've worked in teams to solve complex lighting challenges.
How to prepare for a job interview at Build A Rocket Boy
✨Showcase Your Lighting Expertise
Be prepared to discuss your previous experience with in-game lighting, especially any projects you've worked on using Unreal Engine 5. Highlight specific challenges you faced and how you overcame them to create stunning visual effects.
✨Demonstrate Collaboration Skills
Since the role involves working closely with artists, designers, and programmers, be ready to share examples of how you've successfully collaborated in past projects. Emphasize your ability to communicate effectively and resolve cross-functional issues.
✨Discuss Your Creative Process
Talk about your approach to developing and implementing lighting styles. Explain how you balance visual appeal with performance optimization, and be prepared to discuss any custom shaders or materials you've created.
✨Prepare for Technical Questions
Expect questions related to color theory, composition, and visual storytelling principles as they apply to lighting design. Brush up on industry-standard tools like Maya or 3ds Max, and be ready to discuss how you use them in your lighting setups.