Junior Technical Designer in Sheffield

Junior Technical Designer in Sheffield

Sheffield Full-Time 55442 - 67762 £ / year (est.) Home office (partial)
Breath HR

At a Glance

  • Tasks: Design and implement engaging levels and features for exciting games using Unreal Engine.
  • Company: Join Secret Mode, a passionate game development studio in Sheffield.
  • Benefits: Enjoy a competitive salary, pension scheme, and flexible work options.
  • Other info: Collaborative environment with opportunities for career growth and creativity.
  • Why this job: Make a real impact on beloved games and grow your skills with mentorship.
  • Qualifications: Experience in technical design and knowledge of game engines like Unreal or Unity.

The predicted salary is between 55442 - 67762 £ per year.

Secret Mode is building a talented new group of developers who want to be part of a close-knit, studio-based team in Sheffield city centre. They will support the development of Secret Mode's back catalogue, which includes acclaimed titles like Escape the Backrooms and Chained Together. Initially, the role will focus on Unreal Engine, but the team will need to adapt to the engines used by each product.

We are looking to recruit a Junior Technical Designer to help design and implement new engaging levels, features and content for our games. Working alongside experienced designers, you will bridge the gap between game design and programming, using your technical knowledge to help bring engaging and innovative gameplay experiences to life. You will play an important part in our team, helping to design, plan features and build new content for our existing catalogue of games to drive revenue and increase player engagement.

This is a hands-on role, using tools such as Unreal Engine and Unity to bring ideas to life rather than just planning them on paper. You will have the opportunity to help shape our established worlds and player experiences, supporting the design and implementation of new ideas that build on what's already there. You will work closely with the Creative Director to scope and deliver work within agreed timescales, testing and refining your solutions through periodic content updates.

You will receive mentorship and guidance from senior members of the design team as you build your technical skills and understanding of how our games are put together. You will be joining products with an established and passionate player base, so this role suits someone who is excited to build on what already exists rather than start from a blank page, and who takes pride in evolving titles that players already love.

Role overview – key responsibilities

  • Help design and implement levels, gameplay systems and mechanics alongside the creative director and programming team
  • Use scripting and programming to help create and maintain game mechanics and systems
  • Support the design team in developing and maintaining design tools and pipelines to improve efficiency and workflow
  • Help balance and adjust gameplay elements to create a compelling and enjoyable experience for players
  • Collaborate with artists and programmers to integrate and iterate on gameplay features
  • Document and communicate design ideas and principles to the development team

Skills and experience you need

  • Experience of technical design, through personal projects, university coursework, internships, or professional work
  • A working understanding of game design principles and mechanics
  • Good knowledge of game engines and design tools, such as Unreal Engine or Unity
  • Some experience of scripting and programming languages such as C++
  • Good communication skills, with the ability to work collaboratively across cross-functional teams
  • A collaborative approach to work, with a willingness to learn and take on responsibility
  • Genuine passion for games and game development

Skills and experience it would be great to have

  • A working understanding of player engagement and what drives it
  • Some exposure to level design or content creation tools
  • Familiarity with visual scripting systems such as Blueprint

This role requires you to be in our Sheffield studio for four days a week, with an optional work-from-home day on Fridays. It may also involve occasional travel to events.

Please note that this role is only open to applicants who have the right to work in the UK. We are currently unable to offer sponsorship or consider applications from outside the UK.

Pension Scheme Benefits platform with company-funded allowance, which includes: Income Protection and Life cover, Critical Illness, Online GP.

Junior Technical Designer in Sheffield employer: Breath HR

Breath HR in Chadwell St. Mary is an excellent employer that prioritises a supportive and nurturing work environment for its staff. With flexible hours tailored for parents, grandparents, and students, the company fosters a culture of growth and development, offering comprehensive training to ensure all employees feel confident in their roles. Join us to make a meaningful impact on young children's lives while enjoying the unique advantages of working in a community-focused nursery.

Breath HR

Contact Details:

Breath HR Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Junior Technical Designer in Sheffield

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We think you need these skills to ace Junior Technical Designer in Sheffield

Unreal Engine
Unity
Technical Design
Scripting
Programming (C++)
Game Design Principles
Collaboration

Some tips for your application 🫡

Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.

Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at Breath HR.

Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at Breath HR and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!

Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!

How to prepare for a job interview at Breath HR

Brush Up on Your Coding Skills

For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.

Know Your Tools and Frameworks

Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If Breath HR uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.

Showcase Your Projects

Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.

Prepare for Behavioural Questions

While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.