At a Glance
- Tasks: Join a creative team to implement exciting gameplay features and systems.
- Company: Secret Mode, a vibrant studio in Sheffield with a passion for gaming.
- Benefits: Flexitime hours, income protection, life cover, and online GP access.
- Other info: Work in a supportive environment with opportunities for growth.
- Why this job: Make an impact on beloved games and collaborate with talented developers.
- Qualifications: Strong C++ skills and experience in game programming.
The predicted salary is between 51750 - 63250 £ per year.
Secret Mode is building a talented new group of developers who want to be part of a close-knit, studio-based team in Sheffield city centre. They will support the development of Secret Mode's back catalogue, which includes acclaimed titles like Escape the Backrooms and Chained Together. Initially, the role will focus on Unreal Engine, but the team will need to adapt to the engines used by each product.
We are looking to recruit a Gameplay Programmer to implement new game systems and support the expansion of content in our games. They will program in C++ and Blueprint to help us craft the high-calibre games our fans have come to expect. Gameplay programmers are at the heart of our team, responsible for bringing new experiences to our players, from expansive new maps and DLC to the quality-of-life improvements our community values most. You will work across a diverse range of titles and engines, ensuring that gameplay remains fluid, engaging, and technically optimised across all platforms. You will collaborate closely with designers, artists, and fellow programmers throughout the studio, bringing an instinct for how the game feels, not just how it's built. We are looking for someone who thrives on solving challenging creative problems and wants to grow their career within a supportive, close-knit studio. You will be joining products with an established and passionate player base, so this role suits someone who is excited to build on what already exists rather than start from a blank page. You will care about our community's expectations and take pride in evolving titles that players already love.
Role overview – key responsibilities
- Work closely with the creative teams to implement compelling gameplay features and systems. You will take designs from concept to execution, ensuring they are fun, polished, and bug-free.
- Work on all aspects of systems of the game: gameplay, UI, audio, animation, scripting, tools and engine features.
- Ensure gameplay logic remains consistent across PC, Console, and Mobile when porting titles.
- You will adapt input systems, UI layouts, and gameplay balancing to fit the specific technical requirements of each new platform.
- Act as an active participant in the design and production process. You will be the technical side of the creative team and the first line of feedback for feature feasibility.
- Produce clean and robust code, following all standards and guidelines, including the use of automated testing processes.
- Resolve platform-specific bugs and performance bottlenecks to ensure a frictionless launch on new hardware.
- Own the planning and development of large bodies of work, with minimal supervision.
- Help scope features and advise on best ways to implement them.
Skills and experience you need
- Proven industry experience as a programmer on one or more console/PC titles.
- Strong C++ skills, including profiling, debugging and optimising code.
- Industry experience of working with commercial proprietary engines.
- Solid understanding of code architecture best practices.
- Ability to think like a designer to create compelling and fun gameplay.
- A willingness to experiment and iterate on a specific feature.
- Excellent knowledge of core AI concepts such as state machines and pathfinding.
- Excellent written and verbal communication skills.
- Passion for making and playing great games.
- A collaborative approach to work, with a willingness to take on responsibility.
- Ability to work effectively and independently, taking ownership of your own work.
- Passion for gaming and game development.
Skills and experience it would be great to have
- Experience of working on current-generation consoles.
- Familiarity with building data-driven and scalable gameplay features.
- Experience with TDD and ECS.
- Experience with multi-threaded programming.
This role requires you to be in our Sheffield studio for four days a week, with an optional work-from-home day on Fridays. It may also involve occasional travel to events. Please note that this role is only open to applicants who have the right to work in the UK. We are currently unable to offer sponsorship or consider applications from outside the UK.
Benefits platform with company-funded allowance, which includes:
- Flexitime working hours.
- Income Protection and Life cover.
- Critical Illness.
- Online GP.
Gameplay Programmer in Sheffield employer: Breath HR
Breath HR in Chadwell St. Mary is an excellent employer that prioritises a supportive and nurturing work environment for its staff. With flexible hours tailored for parents, grandparents, and students, the company fosters a culture of growth and development, offering comprehensive training to ensure all employees feel confident in their roles. Join us to make a meaningful impact on young children's lives while enjoying the unique advantages of working in a community-focused nursery.
StudySmarter Expert Advice🤫
We think this is how you could land Gameplay Programmer in Sheffield
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We think you need these skills to ace Gameplay Programmer in Sheffield
Some tips for your application 🫡
Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.
Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at Breath HR.
Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at Breath HR and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!
Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!
How to prepare for a job interview at Breath HR
✨Brush Up on Your Coding Skills
For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.
✨Know Your Tools and Frameworks
Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If Breath HR uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.
✨Showcase Your Projects
Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.
✨Prepare for Behavioural Questions
While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.