Technical Producer, Clash of Clans

Technical Producer, Clash of Clans

Full-Time On-site
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Helsinki/London – onsite – FullTime

Technical Producer, Clash of Clans

The Clash of Clans Tech & Quality team keeps the game fast, stable and easy to build on. We focus on performance, productivity, day-to-day workflows, technical health, QA and production quality, and tech debt and future readiness. Every cell in the game depends on this work. We're adding a Technical Producer to help the team deliver on these goals and make collaboration work, inside the team and with every cell it supports or collaborates within Supercell.

We're looking for a Technical Producer to help the Tech & Quality team run well and to be the main connection between the team and the rest of Clash of Clans or other teams in Supercell. You'll work closely with the head of tech & Quality, tech team leads, engineers, release manager and QA, understand what they're working on and why, and make sure the right people are talking to each other at the right time. That covers feature cells, live ops, art, design, analytics, and central Supercell teams.

This role runs on influence, seeing the big picture and creating a vision, not authority. You'll empower the team with clarity, focus, and an inspiring big picture, giving engineers the autonomy to build effectively. The right person understands engineering well enough to earn the team's trust, is an organised operator by nature, and makes planning and coordination feel light rather than bureaucratic.

What You'll Be Doing

Make the Tech & Quality team run smoothly

  • Work with the leads to turn the team's priorities into a clear, realistic roadmap that everyone understands
  • Run a dedicated process in a way that helps the team delivery and goals.
  • Track progress, find risks and blockers early, and help solve them before they become problems
  • Protect the team's focus by managing incoming requests and making trade-offs visible

Connect Tech & Quality with the rest of the game

  • Be one of the go-to contact for cells who need something from the team, or whose work depends on it
  • Map dependencies across cells and make sure the team is involved early when new features, content and live ops events are planned
  • Turn technical constraints into clear terms for non-engineers, and turn game needs into clear requirements for engineers
  • Build communication habits (updates, demos, shared roadmaps) that keep everyone aligned without extra meetings

Make collaboration better

  • Notice friction between people, cells and processes, and fix it
  • Share what works with other teams, and bring good practice back from across Supercell
  • Be a transparent, trusted partner who leaves the team better organised and more connected
  • Help communicate and manage projects smoothly across multiple teams to ensure shared understanding and alignment

What You Have

  • Experience as a technical producer, technical project or program manager, or in a similar role working closely with engineering and QA teams, ideally in games
  • Enough technical knowledge to follow architecture and tooling discussions, understand trade-offs, and earn engineers' trust. A background in software development or QA is a strong plus
  • Experience shipping and running live games or live services: release cycles, client and server updates, and incident handling
  • An inspiring coordinator who can influence and get people moving across disciplines without positional authority
  • Clear communication, written and spoken, for both technical and non-technical audiences
  • Operational discipline: you can manage many moving parts and dependencies without losing track of any
  • A light approach to the process. You know when structure helps and when it gets in the way

Would Be Nice if You Also Have

  • Experience with mobile games, large live codebases, or developer productivity work is a strong plus
  • An existing passion for Clash of Clans

Where You'll Be

This role can be based primarily onsite in either our Helsinki or London Studio. The majority of the Tech & Quality team are based in Helsinki so frequent travel is expected should you be based in London.

About Supercell

Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever.

So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects.

You Are Not Your Job Title ™

Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here.

Benefits And Compensation

Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.

Relocation? Yes!

No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!

Not Sure if You Should Apply?

Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, we’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process.

Wishing you all the best, The Supercell Recruitment team.

This optional question helps us evaluate how we’re doing on diversity and inclusion. Answering or skipping this question will not affect your job application. The answers to this question are not collected nor seen on an individualized basis. Your answer will be used to assess our diversity and inclusion efforts only.

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Technical Producer, Clash of Clans employer: Brawl Stars

Supercell is an exceptional employer that fosters a dynamic and innovative work culture, perfect for those passionate about mobile gaming and performance marketing. With a hybrid work model in vibrant cities like London or Helsinki, employees enjoy flexibility alongside opportunities for professional growth and collaboration with cross-functional teams. The company prioritises data-driven decision-making and offers a supportive environment where creativity and strategic thinking thrive, making it an ideal place for individuals looking to make a meaningful impact in the gaming industry.

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Contact Details:

Brawl Stars Recruitment Team