Lead Clash Game Systems Designer β€” End-to-End Journeys in Harrow

Lead Clash Game Systems Designer β€” End-to-End Journeys in Harrow

Harrow Full-Time 55000 - 65000 Β£ / year (est.) No working from home possible
Brawl Stars

At a Glance

  • Tasks: Design engaging game systems and player journeys for Clash of Clans.
  • Company: Supercell, a leading game developer known for innovation.
  • Benefits: Relocation support, competitive salary, and a creative work environment.
  • Other info: Work in vibrant Helsinki or London with great career growth potential.
  • Why this job: Join a passionate team to create meaningful gaming experiences.
  • Qualifications: Experience in game design, analytics, and cross-discipline communication.

The predicted salary is between 55000 - 65000 Β£ per year.

Supercell in Helsinki or London is seeking a Game Systems Designer for Clash of Clans.

You will design new systems and progression loops from scratch, map player journeys end-to-end, and work with a small autonomous team to ship features that feel fresh and meaningful.

The role blends data and creativity, requires comfort with analytics, A/B testing, and communicating across disciplines, with relocation support and a strong emphasis on player-first design.

#J-18808-Ljbffr

Lead Clash Game Systems Designer β€” End-to-End Journeys in Harrow employer: Brawl Stars

Supercell is an exceptional employer that fosters a dynamic and innovative work culture, particularly for the Live Ops Growth Leader role in vibrant cities like Helsinki or London. With a strong emphasis on employee growth and collaboration, team members are encouraged to experiment and push boundaries, ensuring a rewarding experience while contributing to the success of beloved games like Clash of Clans. The company offers competitive benefits and a unique opportunity to be part of a passionate team dedicated to creating engaging player experiences.

Brawl Stars

Contact Details:

Brawl Stars Recruitment Team

We think you need these skills to ace Lead Clash Game Systems Designer β€” End-to-End Journeys in Harrow

Game Systems Design
Progression Loop Design
Player Journey Mapping
Data Analysis
A/B Testing
Cross-Disciplinary Communication
Creativity