At a Glance
- Tasks: Create and finalise stunning 3D shots for animation and FX teams.
- Company: Join a creative studio that values collaboration and innovation.
- Benefits: Flexible working options, competitive salary, and opportunities for growth.
- Why this job: Be part of exciting projects and enhance your skills in a dynamic environment.
- Qualifications: Experience with Maya and Unreal pipelines, plus strong communication skills.
- Other info: Passion for gaming or cinematography is a bonus!
The predicted salary is between 30000 - 42000 £ per year.
Our 3D Shot Build and Finalising Artist will work alongside our CG Supervisor, Light & Com Supervisor and Layout Team to prepare sequences for animation, FX and Lighting teams, communicating with relevant teams to fix errors that may occur in publishing or rendering. We are very happy to discuss flexible, hybrid and remote working options for all our vacancies. Please note that this vacancy can close early if we receive a high number of applications.
Day to Day
- Working with the CG Supervisor to create scene files and building shots for the animation department, ensuring all elements of the scene are working correctly within the required pipeline setup.
- Shot cleanup and publishing the layout breakout of Maya files, correcting any unsynced assets.
- Checking renders and troubleshooting any errors.
- Finalising shots, ensuring all elements and assets are correct and ready in the Unreal files for the Lighting and Compositing team.
- Prepare sequences for Lighting and FX teams and communicate with Asset and Animation teams if fixes need to be implemented on elements in shots.
Must Have
- Good knowledge of Maya.
- Some experience of working with Unreal pipelines.
- Knowledge of CG Animation techniques & of CG pipeline.
- Can manage their time and work independently, but also work well in a team.
- Self-motivated and able to work calmly under pressure, responding well to feedback.
- Very strong communication skills.
Bonus Points
- A passion for cinematography or video games.
- Experience with using Shotgrid.
- Layout experience.
- Demonstrable artistic skills including a strong sense of composition and perspective, a good understanding of cinematography, pacing, timing and general filmmaking concepts.
Shot Build & Finalising Artist employer: Blue Zoo Production
Contact Detail:
Blue Zoo Production Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Shot Build & Finalising Artist
✨Tip Number 1
Network like a pro! Reach out to folks in the industry, especially those who work in 3D animation or gaming. A friendly chat can lead to opportunities that aren’t even advertised yet.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work with Maya and Unreal. Make sure it’s easy to navigate and showcases your understanding of CG pipelines and animation techniques.
✨Tip Number 3
Prepare for interviews by brushing up on your communication skills. Be ready to discuss how you’ve tackled challenges in past projects, especially when it comes to troubleshooting and collaborating with teams.
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who are proactive about their job search.
We think you need these skills to ace Shot Build & Finalising Artist
Some tips for your application 🫡
Tailor Your Application: Make sure to customise your CV and cover letter for the Shot Build & Finalising Artist role. Highlight your experience with Maya and Unreal pipelines, and don’t forget to mention any relevant projects that showcase your skills in CG animation techniques.
Show Off Your Communication Skills: Since strong communication is key for this role, use your application to demonstrate how you’ve effectively collaborated with teams in the past. Share specific examples where you’ve resolved issues or improved processes through clear communication.
Be Yourself: We want to get to know the real you! Don’t be afraid to let your personality shine through in your application. Share your passion for cinematography or video games, and how it influences your work as an artist.
Apply Early!: This vacancy might close early if we get a lot of applications, so don’t wait around! Head over to our website and submit your application as soon as you can to ensure you don’t miss out on this opportunity.
How to prepare for a job interview at Blue Zoo Production
✨Know Your Software Inside Out
Make sure you’re well-versed in Maya and Unreal pipelines. Brush up on your skills and be ready to discuss specific projects where you've used these tools. Being able to talk about your experience confidently will show that you’re the right fit for the role.
✨Show Off Your Team Spirit
Since this role involves a lot of collaboration, be prepared to share examples of how you’ve worked effectively in a team. Highlight your communication skills and how you’ve handled feedback in past projects. This will demonstrate that you can thrive in a team environment.
✨Prepare for Technical Questions
Expect questions about CG animation techniques and the pipeline. Review common troubleshooting scenarios and think about how you would approach fixing errors in publishing or rendering. This will help you showcase your problem-solving skills during the interview.
✨Passion is Key
Let your enthusiasm for cinematography and video games shine through. Share any personal projects or experiences that reflect your passion. This can set you apart from other candidates and show that you’re genuinely interested in the work you'll be doing.