Mid Prop Modeller (Part Time - 2.5 days per week)

Mid Prop Modeller (Part Time - 2.5 days per week)

Part-Time 20000 - 30000 £ / year (est.) Home office (partial)
Blue Zoo Production

At a Glance

  • Tasks: Create stunning 3D models and props that bring stories to life.
  • Company: Join a creative team passionate about world-building in the gaming industry.
  • Benefits: Flexible part-time hours, collaborative environment, and opportunities for skill development.
  • Other info: Contract runs from late June 2026 to early January 2027.
  • Why this job: Make your mark in the gaming world while honing your artistic skills.
  • Qualifications: Experience in animation production and proficiency in Maya and Zbrush.

The predicted salary is between 20000 - 30000 £ per year.

Our Modelling artists are incredible world builders. They build the environments, props and add the charming details that make our stories believable. They are always keen and constantly striving to improve their skills and assets. Your day-to-day will focus on creating detailed, stylised environment and prop assets based on informative concept designs, whilst meeting production deadlines and that all important brief from our Directors, Art Director and Clients. This is a part time role, working 2.5 days per week. Contracted dates are late June 2026 - Early January 2027. This vacancy can close early if we receive a high number of applications.

Day to Day

  • Modelling and UV mapping stylised environment and prop assets.
  • Effectively realising a 2D concept through to 3D, as well as being able to work with minimal design.
  • Providing UV Mapping and baking out displacement maps for our Surfacing Department.
  • Producing render tests for the approval process.
  • Working within a team of modelling artists and regularly communicating between your Team Lead, Directors and Art Director.
  • Managing your assets and time efficiently to meet deadlines.
  • Responding positively, acting on notes and feedback from our Rigging Department, CG Supervisor, Art Director and Directors.
  • Reporting to your Team Lead and Production Manager if there are any issues to flag that affect the schedule.

Must Have

  • Demonstrating excellent Animation Production experience.
  • Interpreting volume and form when creating models from concept designs.
  • Working with modelling tools both in Maya and Zbrush.
  • Knowledge of clean topology.
  • UV mapping with either Maya or UVLayout.
  • Knowledge of texturing assets using either Substance Painter, MARI or Photoshop.
  • Team player and great collaborator.
  • Creative problem solving.

Bonus Points

  • Knowledge of Substance Painter.
  • Knowledge of Substance Designer.

Mid Prop Modeller (Part Time - 2.5 days per week) employer: Blue Zoo Production

Join a dynamic and creative team where your skills as a Mid Prop Modeller will be valued and nurtured. With a focus on collaboration and artistic growth, our company offers a supportive work culture that encourages innovation and skill enhancement. Located in a vibrant area, this part-time role provides the perfect balance for those looking to contribute to exciting projects while enjoying flexibility in their work-life.

Blue Zoo Production

Contact Details:

Blue Zoo Production Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Mid Prop Modeller (Part Time - 2.5 days per week)

Tip Number 1

Network like a pro! Reach out to fellow artists and industry professionals on platforms like LinkedIn or Discord. Join relevant groups and participate in discussions to get your name out there and learn about potential job openings.

Tip Number 2

Show off your skills! Create a stunning portfolio that highlights your best work, especially projects that align with the role of a Mid Prop Modeller. Make sure to include detailed breakdowns of your process to impress potential employers.

Tip Number 3

Prepare for interviews by practising common questions and showcasing your knowledge of modelling tools like Maya and Zbrush. Be ready to discuss your creative problem-solving skills and how you handle feedback from team leads and directors.

Tip Number 4

Apply through our website! We love seeing applications directly from candidates who are genuinely interested in joining our team. Don’t hesitate to follow up after applying to express your enthusiasm for the role!

We think you need these skills to ace Mid Prop Modeller (Part Time - 2.5 days per week)

Modelling
UV Mapping
3D Modelling Tools (Maya, Zbrush)
Clean Topology
Texturing (Substance Painter, MARI, Photoshop)
Animation Production Experience
Interpreting Volume and Form

Some tips for your application 🫡

Show Off Your Skills:Make sure to highlight your modelling experience and any relevant projects you've worked on. We want to see how you interpret 2D concepts into 3D models, so include examples that showcase your skills in Maya and Zbrush.

Tailor Your Application:Don’t just send a generic application! Take the time to tailor your CV and cover letter to reflect the specific requirements of the Mid Prop Modeller role. Mention your experience with UV mapping and texturing, as these are key for us.

Be a Team Player:Since collaboration is crucial in our team, make sure to mention any experiences where you’ve successfully worked with others. Highlight your communication skills and how you’ve responded to feedback in past projects.

Apply Through Our Website:We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you’re considered for this exciting opportunity. Don’t miss out!

How to prepare for a job interview at Blue Zoo Production

Know Your Tools Inside Out

Make sure you’re well-versed in the modelling tools mentioned in the job description, like Maya and Zbrush. Brush up on your UV mapping skills too, as you'll want to demonstrate your proficiency with these tools during the interview.

Showcase Your Portfolio

Prepare a portfolio that highlights your best work, especially projects that involved creating stylised environment and prop assets. Be ready to discuss your creative process and how you interpreted 2D concepts into 3D models.

Communicate Effectively

Since teamwork is key in this role, practice articulating your thoughts clearly. Be prepared to discuss how you’ve collaborated with others in past projects and how you handle feedback from team leads and directors.

Be Ready for Problem Solving

Expect questions that assess your creative problem-solving skills. Think of examples where you faced challenges in your modelling work and how you overcame them, especially in relation to meeting production deadlines.