At a Glance
- Tasks: Create stunning 3D characters from concept designs and collaborate with a talented team.
- Company: Join a dynamic studio known for its creative storytelling through character design.
- Benefits: Competitive salary, flexible working hours, and opportunities for skill development.
- Other info: Must be based in the UK outside of the M25; great career growth potential.
- Why this job: Bring your artistic vision to life and work on exciting projects that captivate audiences.
- Qualifications: Experience in 3D modelling, UV mapping, and texturing with tools like Maya and Zbrush.
The predicted salary is between 35000 - 45000 £ per year.
Our modelling artists are incredible character builders. They build characters with charming details that help tell stories. They are always keen and constantly striving to improve their skills and assets. They focus on creating detailed, stylised characters based on informative concept designs, whilst meeting production deadlines and that all-important brief from our Directors, Art Directors and Clients.
This opportunity requires talent to be based regionally - in the UK, outside of the M25 as per client requirements. The successful candidate will need to be based in the UK and will require the right to work in the UK.
Please note that this vacancy can close early if we receive a high number of applications. This role is due to start (approx) end of June 2026.
Day to day:
- Modelling, UV mapping, texturing and shading stylised character assets.
- Effectively realising a 2D concept through to 3D, as well as being able to work with minimal design with the guidance of a Senior or Lead Artist.
- Working as part of a team of modelling artists, and regularly communicating with our Rigging Department, CG Supervisor, Art Director and Directors.
- Producing render tests for the approval process.
- Managing your time efficiently to meet deadlines.
- Responding positively to, and acting on notes and feedback from our Rigging Department, the CG Supervisor, Art Director and Director.
- Communicating with and responding to other departments to manage any fixes and notes, especially our Rigging and Surfacing Departments.
- Reporting to the Team Lead and Production Manager if there are any issues that need to be flagged that could affect the schedule.
Must Have:
- Solid demonstrable animation production experience
- Interpreting volume and form when creating models from concept designs
- Working with modelling tools both in Maya and Zbrush
- Knowledge of clean topology and subdivision modelling principles
- UV mapping with Maya
- Knowledge of texturing assets with Substance Painter and Photoshop
- Being a team player and great collaborator
- Creative problem solving
Bonus Points:
- Knowledge of Substance Designer
- Experience mentoring Junior Modellers.
Regional Only | Mid/Senior 3D Character Modeller in London employer: Blue Zoo Production
As a leading studio in the creative industry, we pride ourselves on fostering a collaborative and innovative work culture that empowers our artists to excel. Our regional location outside of the M25 offers a unique opportunity for talented individuals to thrive in a supportive environment, with ample opportunities for professional growth and skill enhancement. Join us to be part of a passionate team dedicated to crafting captivating characters that bring stories to life.
StudySmarter Expert Advice🤫
We think this is how you could land Regional Only | Mid/Senior 3D Character Modeller in London
✨Tip Number 1
Network like a pro! Reach out to fellow artists and industry professionals on platforms like LinkedIn or Discord. Join relevant groups and participate in discussions to get your name out there and show off your skills.
✨Tip Number 2
Showcase your work! Create an online portfolio that highlights your best character models, UV maps, and textures. Make sure it’s easy to navigate and visually appealing – this is your chance to impress potential employers!
✨Tip Number 3
Prepare for interviews by practising common questions and showcasing your problem-solving skills. Be ready to discuss your process and how you handle feedback, as collaboration is key in our industry.
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who take the initiative to connect directly with us.
We think you need these skills to ace Regional Only | Mid/Senior 3D Character Modeller in London
Some tips for your application 🫡
Show Off Your Skills:Make sure to highlight your experience with modelling tools like Maya and Zbrush in your application. We want to see your best work, so include a portfolio that showcases your character modelling skills and any projects that demonstrate your ability to interpret 2D concepts into 3D.
Tailor Your Application:Read the job description carefully and tailor your application to match what we're looking for. Mention your experience with UV mapping and texturing, and how you’ve collaborated with other departments in past roles. This shows us you understand the role and can hit the ground running!
Be a Team Player:We love team players! In your application, share examples of how you've worked effectively within a team, especially in a creative environment. Highlight any experiences where you’ve responded positively to feedback or collaborated with other artists, as this is key to our workflow.
Apply Early!:Don’t wait until the last minute to submit your application. Since this role can close early due to high interest, we recommend applying through our website as soon as you can. This way, you won’t miss out on the chance to join our talented team!
How to prepare for a job interview at Blue Zoo Production
✨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best 3D character models. Include a variety of styles and techniques, especially those that align with the job description. This will give the interviewers a clear idea of your skills and creativity.
✨Understand the Brief
Before the interview, take time to understand the company’s projects and their artistic direction. Be prepared to discuss how you can interpret 2D concepts into 3D models while meeting production deadlines. This shows that you’re not just a talented modeller but also someone who can follow direction and collaborate effectively.
✨Brush Up on Technical Skills
Since the role requires proficiency in tools like Maya, Zbrush, and Substance Painter, make sure you’re comfortable discussing your experience with these software. You might be asked to solve a technical problem or explain your modelling process, so being prepared will help you stand out.
✨Be Ready for Feedback
During the interview, demonstrate your openness to feedback and collaboration. Share examples of how you’ve positively responded to critiques in the past, especially from senior artists. This will show that you’re a team player who values input from others, which is crucial in a collaborative environment.