At a Glance
- Tasks: Design engaging levels for educational games that teach coding mechanics.
- Company: Brighton Zoo, a creative hub in central Brighton with a fun culture.
- Benefits: Comprehensive benefits, online wellbeing programme, free food Thursdays, and social events.
- Why this job: Make a real impact by crafting fun, educational experiences for young players.
- Qualifications: Portfolio of level design work and experience with game design principles.
- Other info: Flexible working options and a short contract with great team collaboration.
The predicted salary is between 30000 - 40000 £ per year.
Brighton Zoo is looking for a Level Designer to join our team in central Brighton. As our Level Designer, you will be responsible for designing engaging, intuitive, and educational levels tailored for the specified target audience. You’ll combine creativity with systems thinking to craft player experiences that are fun, accessible, and aligned with the game objectives.
You will work closely with designers, developers, and artists to bring levels from concept through to implementation, iteration, and polish. This is a very short contract of 7 days, to be worked over a 2 month period, from mid May 2026.
Day To Day- Designing and building levels that teach coding mechanics in a clear, engaging, and progressive way
- Using Tiled (or similar level editors) to construct and iterate on top-down 2D game environments
- Translating educational design goals into interactive gameplay experiences
- Collaborating with developers to implement level logic, scripting, and mechanics
- Prototyping new gameplay ideas and testing how players interact with them
- Balancing difficulty, pacing, and player progression across levels
- Iterating on levels based on playtesting feedback, analytics, and team reviews
- Working with artists to ensure levels are visually clear and aligned with the game’s style
- Creating and maintaining clear level design documentation
- Ensuring accessibility and usability for a broad audience, including younger players
- Managing your workload effectively to meet production deadlines
- Responding positively to feedback and refining work accordingly
- A portfolio showcasing level design work (preferably 2D games or educational games)
- Experience designing levels for games with clear player progression and mechanics
- Familiarity with Tiled (or similar level design tools)
- Understanding of game design principles such as pacing, flow, challenge, and player guidance
- Ability to think logically and design around systems, rules, and player behaviours
- Strong problem-solving skills and attention to detail
- Understanding of how level design supports player learning and onboarding
- Ability to communicate ideas clearly using sketches, diagrams, or documentation
- Experience working collaboratively within a multidisciplinary team
- Self‑motivation and willingness to learn and iterate
- Ability to take direction and respond constructively to feedback
- Ability to work independently and manage time effectively
- Experience designing levels for educational games
- Basic understanding of programming or scripting (e.g. logic systems, triggers, conditions)
- Experience working in Unity or similar game engines
- Familiarity with UX design for games, especially for younger audiences
- Experience with playtesting and interpreting user feedback
- Passion for games that educate, inspire, and engage young players
- Comprehensive benefits package
- Online wellbeing programme
- Christmas Closing Period
- Free Sandwich or Soup Thursdays!
- Social events throughout the year including the odd beach BBQ & an annual trip to Brighton Fringe Festival
Level Designer in London employer: Blue Zoo Animation Studio
Contact Detail:
Blue Zoo Animation Studio Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Level Designer in London
✨Tip Number 1
Get your portfolio in tip-top shape! Make sure it showcases your best level design work, especially any 2D or educational games you've crafted. This is your chance to shine, so let your creativity and problem-solving skills take centre stage!
✨Tip Number 2
Network like a pro! Reach out to fellow designers, developers, and artists in the industry. Attend events or join online communities where you can share ideas and get feedback. Remember, connections can lead to opportunities, so don’t be shy!
✨Tip Number 3
Practice makes perfect! Spend time using Tiled or similar tools to create levels that teach coding mechanics. The more you experiment and iterate, the better you'll understand player progression and how to keep things engaging.
✨Tip Number 4
Apply through our website! We love seeing passionate candidates who are eager to join our team. Don’t wait for the deadline; get your application in early, especially since this role might close sooner than expected due to high interest!
We think you need these skills to ace Level Designer in London
Some tips for your application 🫡
Show Off Your Portfolio: Make sure to include a link to your portfolio showcasing your level design work. We want to see your creativity and how you’ve tackled player progression in your projects, especially if they’re 2D or educational games!
Tailor Your Application: When applying, tailor your application to highlight your experience with Tiled or similar tools. We love seeing how you’ve used these tools to create engaging levels that align with educational goals.
Be Clear and Concise: In your written application, be clear and concise about your skills and experiences. Use bullet points if needed to make it easy for us to see how you meet the requirements. Remember, we appreciate good communication!
Apply Through Our Website: Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for this exciting opportunity at Brighton Zoo.
How to prepare for a job interview at Blue Zoo Animation Studio
✨Showcase Your Portfolio
Make sure to bring along your portfolio that highlights your level design work, especially focusing on 2D or educational games. Be ready to discuss specific projects, the challenges you faced, and how you approached designing levels that engage players and support learning.
✨Understand the Game Design Principles
Brush up on key game design principles like pacing, flow, and player guidance. During the interview, demonstrate your understanding of how these elements influence player experience and how you’ve applied them in your previous work.
✨Collaborate and Communicate
Since this role involves working closely with developers and artists, be prepared to discuss your collaborative experiences. Share examples of how you’ve effectively communicated your ideas through sketches or documentation, and how you’ve responded to feedback in a team setting.
✨Be Ready to Discuss Accessibility
Given the focus on creating engaging experiences for a broad audience, including younger players, think about how you’ve incorporated accessibility into your designs. Be ready to share your thoughts on making gameplay intuitive and enjoyable for all players.