Game Designer

Game Designer

Full-Time 35000 - 45000 £ / year (est.) No working from home possible
Blue Shift Games Ltd

At a Glance

  • Tasks: Design and document core gameplay mechanics for an exciting new cyberpunk racing game.
  • Company: Join Blue Shift Games, an indie studio with a passion for innovation and creativity.
  • Benefits: Flexible working arrangements and the chance to grow into a permanent role.
  • Other info: Opportunity to work on a transmedia project with comics and animation.
  • Why this job: Shape a brand-new IP and collaborate directly with industry veterans.
  • Qualifications: 3+ years of game design experience and a passion for combat racing or RPGs.

The predicted salary is between 35000 - 45000 £ per year.

Blue Shift Games is an independent studio building Speed Switch, an original transmedia IP set in a cyberpunk world of combat racing, corporate power, and rebellion.

The universe spans a game, a self‑published comic series, and animation development.

The founding team brings AAA production pedigree (LEGO Star

Wars: The Skywalker Saga, LEGO Fortnite Odyssey, Dm C: Devil May Cry) together with award‑winning comics talent.

We are currently building a vertical slice of Speed Switch to support a funded, structured investment pitch.

This is a rare chance to shape the core gameplay identity of a new IP from the ground up, working directly with the founder and a small, senior, highly capable team.

This role is scoped specifically for the vertical slice phase, with the opportunity to grow into a permanent design lead role as the project moves into full production, contingent on funding.

The Role

We’re looking for a Game Designer to own gameplay design for the vertical slice: a tight, high‑quality proof of concept that demonstrates Speed Switch’s combat racing loop, RPG progression hooks, and world identity within a focused scope.

You will work closely with the Creative Director, artist, and developers to translate established worldbuilding into playable, feel‑first mechanics.

  • What You’ll Do
  • Design and document the core combat racing loop: character handling, combat systems, and how the two interact moment to moment.
  • Define RPG progression systems (upgrades, character abilities, loadouts) at a scope appropriate for a vertical slice.
  • Build and iterate on level/track design for the slice’s demo environment.
  • Balance and tune mechanics through playtesting, using rapid iteration rather than heavy documentation.
  • Translate the setting’s narrative and worldbuilding into design decisions, working closely with the writer to keep gameplay and story aligned.
  • Collaborate directly with engineering and art to keep design ambitions grounded in what’s achievable within the slice’s scope and timeline.
  • Contribute to pitch materials where design clarity is needed: mechanic breakdowns, systems diagrams, or short design pillars a non‑technical investor can follow.
  • What We’re Looking For
  • 3+ years of professional game design experience, with at least one shipped title (any platform).
  • Hands‑on experience with either combat systems or racing/vehicle systems; experience with both is a strong plus.
  • Comfort designing in a small team environment where you’ll prototype, document, and playtest largely on your own initiative.
  • Strong communication skills, including the ability to explain design decisions to non‑designers.
  • Experience working in Unreal Engine (preferred) or a comparable engine used for rapid prototyping.
  • A genuine interest in cyberpunk, combat racing, or RPG genres, and enthusiasm for building something new rather than iterating on an established franchise.
  • Nice to Have
  • Experience designing for a vertical slice or investor‑facing demo specifically.
  • Familiarity with transmedia IP development (game plus comics/animation continuity).
  • Prior experience at a AAA studio or a successful indie launch.
  • Interest in or knowledge of tabletop, comics, or animation storytelling.

What We Offer

  • Senior, direct collaboration with the founder and creative leads, not a large studio hierarchy.
  • Creative ownership over core systems in a brand‑new IP.
  • The opportunity to grow with the project into full production if the vertical slice secures funding.
  • Flexible working arrangements suited to a lean, focused team.
  • #J-18808-Ljbffr

Game Designer employer: Blue Shift Games Ltd

Blue Shift Games is an exceptional employer for aspiring Game Designers, offering a unique opportunity to shape the core gameplay of an original transmedia IP in a collaborative and creative environment. With direct access to senior leadership and a focus on innovation, employees can expect flexible working arrangements and the potential for significant career growth as the project evolves into full production. Join a passionate team where your contributions will directly impact the development of a groundbreaking cyberpunk universe.

Blue Shift Games Ltd

Contact Details:

Blue Shift Games Ltd Recruitment Team

We think you need these skills to ace Game Designer

Game Design
Combat Systems Design
Racing/Vehicle Systems Design
Level/Track Design
Playtesting
Rapid Prototyping
Documentation Skills