At a Glance
- Tasks: Design and develop tools to enhance game creation workflows.
- Company: Blazing Griffin is a dynamic game development studio based in Glasgow.
- Benefits: Enjoy 33 days annual leave, flexible working, and free yoga membership.
- Why this job: Join a close-knit team and empower creativity through innovative technology.
- Qualifications: 3+ years in tools development, strong C# skills, and a passion for problem-solving.
- Other info: This is a hybrid role with opportunities for professional growth.
The predicted salary is between 36000 - 60000 £ per year.
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Tools Programmer
Location: Glasgow in studio/Hybrid
Role Type: 1 Year Contract
We are looking for an experienced Programmer to join our Glasgow-based studio to design and develop in-house tools and technology that support the creation of our games. Working closely with designers, artists, and the wider code team, you will play a pivotal role in streamlining workflows, improving productivity, and ensuring the technical needs of the studio are met efficiently. This role requires technical expertise, problem-solving skills, and the ability to collaborate across disciplines. If you thrive in a small, close-knit team, enjoy taking ownership of technical challenges, and have a passion for building tools that empower game development, we’d love to hear from you!
Key Responsibilities
- Design, develop, and maintain in-house tools and pipelines to improve workflows for designers, artists, and other developers.
- Collaborate with the wider code team to integrate tools into the game engine and ensure compatibility across different platforms.
- Work independently and within a small team to identify studio needs and propose technical solutions.
- Partner with artists and designers to understand their requirements and create user-friendly tools that help bring creative visions to life.
- Optimize tools for performance and reliability to minimize bottlenecks in development pipelines.
- Troubleshoot and resolve issues with existing tools, workflows, and pipelines.
- Maintain detailed documentation for tools, workflows, and systems to ensure their longevity and usability by the team.
- Contribute to brainstorming and technical planning sessions to improve the studio’s technology infrastructure.
- Stay updated on industry trends and tools development practices to ensure the studio remains competitive.
- 3+ years of professional or equivalent experience in tools development or game programming.
- A degree in coding/programming or equivalent experience.
- Strong proficiency in C# with C++ as a bonus (experience with Unity Engine tool development is a plus).
- Solid understanding of scripting languages (e.g., Python) for automation and pipeline creation.
- Experience designing intuitive, user-friendly interfaces for tools and workflows.
- Proven ability to troubleshoot, debug, and optimize tools and systems.
- Ability to work independently, manage time effectively, and deliver results in a fast-paced environment.
- Passion for creating efficient solutions and a desire to empower others through technology.
- Strong communication skills to work effectively across a multi-disciplinary team.
Desired
- Experience with multi-platform game development pipelines.
- Knowledge of asset pipeline development and integration (e.g., working with 3D models, animations, textures).
- Familiarity with build systems and CI/CD pipelines.
- Experience with procedural content generation tools or systems.
- Knowledge of database integration and data visualization for analytics tools.
Blazing Griffin Benefits
- 33 days annual leave per year for full-time staff (pro rata for part-time and contracts)
- Extra allowances for Appointments, Compassionate and Dependents leave
- Employee Assistance Programme through Health Assured
- Bike to Work scheme
- Eye care contributions
- Enhanced Parental Leave and Pay
- Flexible working where possible
- Free Yoga membership for Reset Yoga (in Glasgow)
If you have any questions or are having any difficulties with this application form, please email hradmin@blazinggriffin.com.
Blazing Griffin strives to promote equal opportunities for all. We welcome applications regardless of age, gender, ethnicity, disability, sexual orientation, gender identity, socio-economic background, religion and/or belief.
Please note that we do not review applications sent through Adzuna or other websites.
Seniority level
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Seniority level
Mid-Senior level
Employment type
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Employment type
Part-time
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Job function
Engineering and Information Technology
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Industries
Entertainment
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Tools Programmer (Games) employer: Blazing Griffin
Contact Detail:
Blazing Griffin Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Tools Programmer (Games)
✨Tip Number 1
Familiarise yourself with the specific tools and technologies used in game development, particularly those relevant to Blazing Griffin. Understanding their preferred software and methodologies can give you an edge during discussions.
✨Tip Number 2
Showcase your collaborative skills by preparing examples of past projects where you worked closely with designers and artists. Highlighting your ability to communicate effectively across disciplines will resonate well with the team.
✨Tip Number 3
Stay updated on industry trends, especially regarding tools development and game programming. Being able to discuss recent advancements or tools that could benefit Blazing Griffin will demonstrate your passion and commitment.
✨Tip Number 4
Prepare to discuss your problem-solving approach in detail. Be ready to share specific challenges you've faced in previous roles and how you overcame them, as this role requires a strong focus on troubleshooting and optimisation.
We think you need these skills to ace Tools Programmer (Games)
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights relevant experience in tools development and game programming. Emphasise your proficiency in C# and any experience with Unity Engine tool development, as well as your ability to collaborate with designers and artists.
Craft a Compelling Cover Letter: In your cover letter, express your passion for game development and your desire to create user-friendly tools. Mention specific examples of past projects where you improved workflows or solved technical challenges, showcasing your problem-solving skills.
Showcase Your Technical Skills: Include a section in your application that details your technical skills, particularly in scripting languages like Python and your understanding of multi-platform game development pipelines. This will demonstrate your capability to meet the studio's technical needs.
Highlight Collaboration Experience: Since the role requires working closely with a multi-disciplinary team, be sure to mention any previous experiences where you collaborated with different departments. This could include working with artists, designers, or other programmers to achieve a common goal.
How to prepare for a job interview at Blazing Griffin
✨Showcase Your Technical Skills
Make sure to highlight your proficiency in C# and any experience you have with C++. Be prepared to discuss specific projects where you've developed tools or worked on game programming, as this will demonstrate your technical expertise.
✨Understand the Studio's Needs
Research Blazing Griffin and their games to understand their workflow and the tools they might need. This will allow you to propose relevant solutions during the interview, showing that you're proactive and aligned with their goals.
✨Prepare for Collaboration Questions
Since the role involves working closely with designers and artists, be ready to discuss how you've collaborated with cross-disciplinary teams in the past. Share examples of how you’ve communicated effectively and resolved conflicts to achieve a common goal.
✨Demonstrate Problem-Solving Skills
Be prepared to discuss challenges you've faced in previous roles and how you overcame them. Highlight your troubleshooting abilities and provide examples of how you've optimised tools or workflows to improve productivity.