Technical Artist (Games)

Technical Artist (Games)

Glasgow Full-Time 36000 - 60000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Create tools and optimise assets to ensure our games look amazing and run smoothly.
  • Company: Join Blazing Griffin, a leading game studio in Glasgow with a vibrant culture.
  • Benefits: Enjoy 33 days annual leave, flexible working, and wellness perks like free yoga.
  • Why this job: Be at the heart of game development, blending tech and artistry to create stunning experiences.
  • Qualifications: 3+ years as a Technical Artist with experience in industry-standard tools and optimisation techniques.
  • Other info: Collaborative environment with opportunities for growth and learning in the gaming industry.

The predicted salary is between 36000 - 60000 £ per year.

Technical Artist

Location: Glasgow in studio / Hybrid / Remote

Role Type: Fixed Term Contract

We’re looking for a Technical Artist to support our Unity game projects. This role sits at the intersection of art and engineering and is ideal for someone who enjoys working across a project, improving workflows, and making games look great while running efficiently.

You’ll collaborate closely with a small, cross-disciplinary team to implement visuals, build lightweight tools, optimize performance, and solve technical challenges across art, rendering, and content pipelines.

Responsibilities

  • Expert knowledge of Unity and URP
  • Work with the art and code leads to set up lighting, materials, post-processing, and render features
  • Maintain visual consistency and performance across target platforms
  • Create and maintain shaders using Shader Graph (and HLSL when needed)
  • Create and implement VFX
  • Streamline asset import and setup processes and maintain project structure
  • Create simple Unity editor tools and scripts in C# to improve art workflows
  • Help define and document best practices for art and technical pipelines
  • Optimize shaders, textures, meshes, lighting, and improve batching
  • Profile scenes and assets using Unity’s profiling tools
  • Work directly with artists, designers, and programmers in a small team
  • Provide technical guidance to artists and help solve day-to-day development issues
  • Participate in visual decision-making and iteration

Required Qualifications

  • Production experience with Unity and URP
  • Strong knowledge of lighting techniques and the creation of visual effects.
  • A deep understanding of shader creation for the Universal Render Pipeline
  • Familiarity with Unity profiling and optimization techniques
  • Understanding of 3D asset pipelines (models, UVs, textures, animations)
  • Experience with common DCC tools (3dsmax, Maya, Blender, Photoshop, Substance, etc.)
  • Proficiency in C# for Unity scripting and editor tools
  • A creative approach to problem solving and an eagerness to maintain a high-quality bar
  • Up to date knowledge on latest technologies and the future Unity roadmap
  • Good visual judgment and attention to detail
  • Mentoring more junior members of the team
  • Familiarity with Git and other version control systems
  • Comfortable working in a small, fast-moving team
  • Self‑motivated and able to own tasks from start to finish
  • Clear communicator who can bridge art, design and tech

Nice‑to‑Have

  • Knowledge of Switch and low‑end PC optimization
  • Experience with stylized rendering
  • Experience with rigging, skinning and implementing characters and animation in Unity

What Success Looks Like

  • Artists can work faster with fewer technical roadblocks
  • The game runs smoothly while maintaining its visual style
  • Shaders, VFX, and lighting are stable, optimized, and easy to iterate on
  • The team can rely on you to solve tech art problems efficiently

Blazing Griffin Benefits

  • 33 days annual leave per year for full‑time staff (pro rata for part‑time and contracts)
  • Extra allowances for Appointments, Compassionate and Dependents leave
  • Employee Assistance Programme through Health Assured
  • Bike to Work scheme
  • Eye care contributions
  • Enhanced Parental Leave and Pay
  • Flexible working where possible
  • Free Yoga membership for Reset Yoga (in Glasgow)

If you have any questions or are having any difficulties with this application form, please email hradmin@blazinggriffin.com.

Blazing Griffin strives to promote equal opportunities for all. We welcome applications regardless of age, gender, ethnicity, disability, sexual orientation, gender identity, socio‑economic background, religion and/or belief.

Please note that we do not review applications sent through Adzuna or other external websites.

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Technical Artist (Games) employer: Blazing Griffin

Blazing Griffin is an exceptional employer that fosters a collaborative and innovative work culture, perfect for Technical Artists passionate about game development. Located in the vibrant city of Glasgow, we offer generous benefits including 33 days of annual leave, flexible working arrangements, and opportunities for professional growth, all while being at the forefront of the gaming industry. Join us to be part of a team that values creativity, technical expertise, and a commitment to producing high-quality games across multiple platforms.
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Contact Detail:

Blazing Griffin Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Technical Artist (Games)

✨Tip Number 1

Network like a pro! Reach out to folks in the industry, especially those at Blazing Griffin. A friendly chat can sometimes lead to opportunities that aren’t even advertised yet.

✨Tip Number 2

Show off your skills! Create a portfolio that highlights your best work as a Technical Artist. Make sure it’s easy to navigate and showcases your problem-solving abilities and technical prowess.

✨Tip Number 3

Prepare for the interview by brushing up on your knowledge of optimisation techniques and tools like Maya and Unity. Be ready to discuss how you’ve tackled challenges in past projects.

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who take the initiative to connect directly with us.

We think you need these skills to ace Technical Artist (Games)

Technical Artistry
Tool Development
Workflow Optimization
Asset Performance Optimization
Shader Development
Performance Profiling
3D Modelling
Texturing
Lighting Techniques
Collaboration with Art and Programming Teams
Troubleshooting Technical Issues
Proficiency in Maya
Proficiency in Blender
Proficiency in Substance Suite
Proficiency in Unity

Some tips for your application 🫡

Show Off Your Skills: Make sure to highlight your experience as a Technical Artist, especially any shipped titles. We want to see how you've used tools like Maya or Unity to create amazing game experiences!

Tailor Your Application: Don’t just send a generic application! Tailor your CV and cover letter to reflect the specific skills and experiences that match the job description. We love seeing how you can contribute to our team!

Be Clear and Concise: When writing your application, keep it clear and to the point. We appreciate well-structured applications that make it easy for us to see your qualifications and passion for the role.

Apply Through Our Website: Remember to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the Technical Artist position at Blazing Griffin.

How to prepare for a job interview at Blazing Griffin

✨Know Your Tools Inside Out

Make sure you’re well-versed in industry-standard tools like Maya, Blender, and Unity. Be ready to discuss your experience with these tools and how you've used them to optimise assets or develop workflows in past projects.

✨Showcase Your Problem-Solving Skills

Prepare examples of technical challenges you've faced in previous roles and how you resolved them. This could include troubleshooting asset implementation issues or optimising performance across platforms. Highlighting your problem-solving abilities will resonate well with the interviewers.

✨Stay Current with Industry Trends

Familiarise yourself with the latest trends and technologies in game development. Mention any new techniques or tools you’ve been exploring, especially those related to performance profiling or visual effects optimisation. This shows your passion for the field and commitment to continuous learning.

✨Communicate Effectively

As a Technical Artist, you'll need to bridge the gap between artists and developers. Practice explaining complex technical concepts in simple terms. During the interview, demonstrate your communication skills by actively listening and engaging with the interviewers' questions.

Technical Artist (Games)
Blazing Griffin
Location: Glasgow
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