Technical Animator – Unity/Maya, Flexible 6‑Month Contract
Technical Animator – Unity/Maya, Flexible 6‑Month Contract

Technical Animator – Unity/Maya, Flexible 6‑Month Contract

Temporary 40000 - 50000 £ / year (est.) No home office possible
Blazing Griffin

At a Glance

  • Tasks: Create custom rigs and implement animations in Unity for an exciting original game.
  • Company: Blazing Griffin, a dynamic studio known for innovative gaming experiences.
  • Benefits: 33 days annual leave, Company Pension Scheme, and flexible working arrangements.
  • Other info: Flexible 6-month contract with opportunities for growth in a collaborative environment.
  • Why this job: Join a creative team and shape the future of gaming with your animation skills.
  • Qualifications: 5 years in game development, strong Maya knowledge, and scripting in Mel, Python, C#.

The predicted salary is between 40000 - 50000 £ per year.

Blazing Griffin is seeking a UK based Technical Animator for a 6-month contract to contribute to an exciting original IP. The ideal candidate will oversee the motion pipeline, creating custom rigs and working closely with the character and animation teams.

Responsibilities include:

  • Implementing animations in Unity
  • Developing a shared facial animation system

Candidates must have:

  • 5 years of game development experience
  • Solid Maya knowledge
  • Scripting skills in Mel, Python, and C#

The position offers various benefits including 33 days of annual leave and a Company Pension Scheme.

Technical Animator – Unity/Maya, Flexible 6‑Month Contract employer: Blazing Griffin

Blazing Griffin is an exceptional employer that fosters a creative and collaborative work environment, perfect for those passionate about game development. With a commitment to employee growth, the company offers generous benefits such as 33 days of annual leave and a Company Pension Scheme, ensuring a healthy work-life balance. Located in the UK, Blazing Griffin provides unique opportunities to work on exciting original IPs, making it an ideal place for talented animators to thrive and innovate.
Blazing Griffin

Contact Detail:

Blazing Griffin Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Technical Animator – Unity/Maya, Flexible 6‑Month Contract

Tip Number 1

Network like a pro! Reach out to fellow animators and game developers on platforms like LinkedIn or Discord. You never know who might have the inside scoop on job openings or can refer you directly to hiring managers.

Tip Number 2

Show off your skills! Create a portfolio that highlights your best work in Unity and Maya. Include examples of custom rigs and animations you've implemented, as this will make you stand out to potential employers.

Tip Number 3

Prepare for interviews by brushing up on your scripting skills. Be ready to discuss how you've used Mel, Python, and C# in past projects. We want to see your problem-solving abilities in action!

Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who take the initiative to connect with us directly.

We think you need these skills to ace Technical Animator – Unity/Maya, Flexible 6‑Month Contract

Technical Animation
Unity
Maya
Custom Rigging
Facial Animation System Development
Game Development Experience
Scripting Skills
Mel
Python
C#
Collaboration with Character and Animation Teams

Some tips for your application 🫡

Show Off Your Skills: Make sure to highlight your experience with Unity and Maya in your application. We want to see how you've used these tools in past projects, so don’t hold back on the details!

Tailor Your Application: Take a moment to customise your CV and cover letter for this role. Mention specific experiences that relate to overseeing motion pipelines and creating custom rigs, as this will catch our eye.

Be Clear and Concise: When writing your application, keep it straightforward. We appreciate clarity, so make sure your points are easy to read and get straight to the point about your relevant skills and experiences.

Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you’re considered for this exciting opportunity!

How to prepare for a job interview at Blazing Griffin

Know Your Tools Inside Out

Make sure you’re well-versed in Unity and Maya, as these are crucial for the role. Brush up on your scripting skills in Mel, Python, and C# too. Being able to discuss specific projects where you've used these tools will show your expertise.

Showcase Your Motion Pipeline Experience

Prepare examples of how you've overseen motion pipelines in past projects. Be ready to explain your process for creating custom rigs and how you collaborated with animation teams. This will demonstrate your hands-on experience and teamwork skills.

Understand the Company’s Vision

Research Blazing Griffin and their original IPs. Understanding their style and goals will help you tailor your answers and show that you're genuinely interested in contributing to their projects.

Ask Insightful Questions

Prepare thoughtful questions about the team dynamics, the animation system they’re developing, and how they envision the role evolving. This not only shows your interest but also helps you gauge if the company is the right fit for you.

Technical Animator – Unity/Maya, Flexible 6‑Month Contract
Blazing Griffin

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