Technical Animator – Unity/Maya, Flexible 6‑Month Contract in London
Technical Animator – Unity/Maya, Flexible 6‑Month Contract

Technical Animator – Unity/Maya, Flexible 6‑Month Contract in London

London Temporary 40000 - 50000 £ / year (est.) No home office possible
Blazing Griffin

At a Glance

  • Tasks: Create custom rigs and implement animations in Unity for an exciting original game.
  • Company: Blazing Griffin, a dynamic studio known for innovative gaming experiences.
  • Benefits: 33 days annual leave, Company Pension Scheme, and flexible working arrangements.
  • Other info: Flexible 6-month contract with opportunities for growth in a vibrant environment.
  • Why this job: Join a creative team and shape the future of gaming with your animation skills.
  • Qualifications: 5 years of game development experience and strong skills in Maya and scripting.

The predicted salary is between 40000 - 50000 £ per year.

Blazing Griffin is seeking a UK based Technical Animator for a 6-month contract to contribute to an exciting original IP. The ideal candidate will oversee the motion pipeline, creating custom rigs and working closely with the character and animation teams.

Responsibilities include:

  • Implementing animations in Unity
  • Developing a shared facial animation system

Candidates must have:

  • 5 years of game development experience
  • Solid Maya knowledge
  • Scripting skills in Mel, Python, and C#

The position offers various benefits including 33 days of annual leave and a Company Pension Scheme.

Technical Animator – Unity/Maya, Flexible 6‑Month Contract in London employer: Blazing Griffin

Blazing Griffin is an exceptional employer that fosters a creative and collaborative work environment, perfect for those passionate about game development. With a generous benefits package including 33 days of annual leave and a Company Pension Scheme, employees are encouraged to thrive both personally and professionally. The opportunity to work on exciting original IPs in a flexible contract role allows for meaningful contributions and growth within the vibrant UK gaming industry.
Blazing Griffin

Contact Detail:

Blazing Griffin Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Technical Animator – Unity/Maya, Flexible 6‑Month Contract in London

Tip Number 1

Network like a pro! Reach out to fellow animators and game developers on platforms like LinkedIn or Discord. We all know that sometimes it’s not just what you know, but who you know that can land you that dream role.

Tip Number 2

Show off your skills! Create a portfolio that highlights your best work in Unity and Maya. We recommend including a demo reel that showcases your custom rigs and animations – this is your chance to shine!

Tip Number 3

Prepare for the interview! Brush up on your scripting skills in Mel, Python, and C#. We suggest practising common technical questions and even doing mock interviews with friends to boost your confidence.

Tip Number 4

Apply through our website! It’s the easiest way to get your application noticed. We’re always on the lookout for passionate candidates who are ready to contribute to exciting projects like the one at Blazing Griffin.

We think you need these skills to ace Technical Animator – Unity/Maya, Flexible 6‑Month Contract in London

Technical Animation
Unity
Maya
Custom Rigging
Facial Animation System Development
Game Development Experience
Scripting Skills
Mel
Python
C#
Motion Pipeline Management
Collaboration with Character and Animation Teams

Some tips for your application 🫡

Show Off Your Skills: Make sure to highlight your experience with Unity and Maya in your application. We want to see how you've used these tools in past projects, so don’t hold back on the details!

Tailor Your Application: Take a moment to customise your CV and cover letter for this role. Mention specific experiences that relate to overseeing motion pipelines and creating custom rigs, as this will show us you’re the right fit.

Be Clear and Concise: When writing your application, keep it straightforward. We appreciate clarity, so make sure your points are easy to read and get straight to the point about your skills and experiences.

Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you don’t miss out on any important updates from us!

How to prepare for a job interview at Blazing Griffin

Know Your Tools Inside Out

Make sure you’re well-versed in Unity and Maya, as these are crucial for the role. Brush up on your scripting skills in Mel, Python, and C# too, as you might be asked to demonstrate your knowledge during the interview.

Showcase Your Portfolio

Prepare a portfolio that highlights your best work in game development, especially any custom rigs or animations you've created. Be ready to discuss the challenges you faced and how you overcame them, as this shows your problem-solving skills.

Understand the Motion Pipeline

Familiarise yourself with the motion pipeline process, as you’ll be overseeing it. Be prepared to discuss how you would implement animations in Unity and develop a facial animation system, showcasing your understanding of the workflow.

Ask Insightful Questions

At the end of the interview, don’t hesitate to ask questions about the team dynamics or the original IP you’ll be working on. This shows your genuine interest in the project and helps you gauge if it’s the right fit for you.

Technical Animator – Unity/Maya, Flexible 6‑Month Contract in London
Blazing Griffin
Location: London

Land your dream job quicker with Premium

You’re marked as a top applicant with our partner companies
Individual CV and cover letter feedback including tailoring to specific job roles
Be among the first applications for new jobs with our AI application
1:1 support and career advice from our career coaches
Go Premium

Money-back if you don't land a job in 6-months

>