At a Glance
- Tasks: Create custom rigs and optimise animation workflows for an exciting original game.
- Company: Join Blazing Griffin, a friendly and creative team in the gaming industry.
- Benefits: Enjoy 33 days annual leave, flexible working, and wellness perks like free yoga.
- Other info: Dynamic environment with opportunities for growth and creativity.
- Why this job: Make your mark on a unique game while collaborating with talented professionals.
- Qualifications: 5 years in game development, strong Maya skills, and scripting knowledge required.
The predicted salary is between 40000 - 50000 £ per year.
We are looking for a UK based Technical Animator to join Blazing Griffin for a 6‑month contract to work on an exciting original IP. This is a fantastic opportunity to join a talented, friendly and highly creative team.
In the role of Technical Animator, you will be responsible for our motion pipeline from creating custom rigs, optimising workflows with scripts, working with the code and design team(s) to implement in game.
Responsibilities
- Facilitate the work of the character and animation team
- Have input into the whole character process working alongside modellers and animators
- Create custom rigs in Maya with tools and workflows to streamline the animation to game process
- Be the main point of contact for implementing game animation and characters
- Set up characters and animations in Unity and collaborate with code and design teams
- Implement a shared facial animation system in Unity
- Develop a modular character system in Unity
- Animation retargeting in Maya and Unity
- Assist in the planning of work with the Art Director and Producer
- Document animation to game workflows for the project
Qualifications
- 5 years game development experience
- A solid knowledge of Maya
- Scripting skills in Mel, Python and C#
- Unity experience is a must
- A solid understanding of implementing animation systems with performance in mind
- A portfolio which demonstrates core skills in rigging as well as quality animation
- A sound understanding of the principles of animation
Blazing Griffin Benefits
- 33 days annual leave per year for full-time staff (pro rata for part-time and contracts)
- Extra allowances for Appointments, Compassionate and Dependents leave
- Employee Assistance Programme through Health Assured
- Bike to Work scheme
- Eye care contributions
- Enhanced Parental Leave and Pay
- Flexible working where possible
- Free Yoga membership for Reset Yoga (in Glasgow)
- Company Pension Scheme
Technical Animator in London employer: Blazing Griffin
Contact Detail:
Blazing Griffin Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Technical Animator in London
✨Tip Number 1
Network like a pro! Reach out to fellow animators and industry folks on LinkedIn or at local events. We all know that sometimes it’s not just what you know, but who you know that can land you that dream role.
✨Tip Number 2
Show off your skills! Create a killer portfolio that highlights your best rigging and animation work. Make sure it’s easy to navigate and showcases your unique style – we want to see what makes you stand out!
✨Tip Number 3
Prepare for the interview! Research Blazing Griffin and their projects, and be ready to discuss how your experience aligns with their needs. We suggest practising common interview questions and even doing a mock interview with a friend.
✨Tip Number 4
Apply through our website! It’s the easiest way to get your application in front of the right people. Plus, it shows you’re genuinely interested in joining the team at Blazing Griffin. Don’t miss out!
We think you need these skills to ace Technical Animator in London
Some tips for your application 🫡
Show Off Your Skills: Make sure to highlight your experience with Maya and Unity in your application. We want to see your portfolio showcasing your rigging and animation skills, so don’t hold back!
Tailor Your Application: Take a moment to customise your application for the Technical Animator role. Mention how your past experiences align with our needs, especially around creating custom rigs and optimising workflows.
Be Clear and Concise: When writing your application, keep it straightforward. We appreciate clarity, so make sure your points are easy to understand and directly related to the job description.
Apply Through Our Website: We encourage you to apply through our website for the best chance of getting noticed. It’s the easiest way for us to keep track of your application and get back to you quickly!
How to prepare for a job interview at Blazing Griffin
✨Know Your Tools Inside Out
Make sure you're well-versed in Maya, Unity, and the scripting languages mentioned in the job description. Brush up on your rigging techniques and animation principles, as you'll likely be asked to demonstrate your knowledge during the interview.
✨Showcase Your Portfolio
Bring along a portfolio that highlights your best work in rigging and animation. Be prepared to discuss specific projects, the challenges you faced, and how you overcame them. This will give the interviewers a clear picture of your skills and experience.
✨Understand the Team Dynamics
Research Blazing Griffin and their previous projects. Understanding their creative process and how they collaborate with modellers and animators will help you articulate how you can fit into their team and contribute effectively.
✨Prepare for Technical Questions
Expect questions about implementing animation systems and optimising workflows. Think through your past experiences and be ready to discuss how you've tackled similar challenges. This will show your problem-solving skills and technical expertise.