Unity Technical Artist: Lighting, Shaders & VFX in Glasgow
Unity Technical Artist: Lighting, Shaders & VFX

Unity Technical Artist: Lighting, Shaders & VFX in Glasgow

Glasgow Full-Time 28800 - 48000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Create stunning visuals and optimise performance in exciting Unity projects.
  • Company: Leading game development company with a passion for creativity.
  • Benefits: Flexible working, generous leave, and wellness programmes.
  • Why this job: Join a creative team and bring your artistic vision to life in games.
  • Qualifications: Experience with Unity and a strong grasp of shader creation.

The predicted salary is between 28800 - 48000 £ per year.

A leading game development company is seeking a Technical Artist to join their team. This role involves collaborating on Unity projects, optimizing performance, and creating visually stunning assets. Successful candidates will have production experience with Unity and a deep understanding of shader creation. The position offers flexible working arrangements and numerous employee benefits including generous annual leave and wellness programs.

Unity Technical Artist: Lighting, Shaders & VFX in Glasgow employer: Blazing Griffin

Join a leading game development company that values creativity and innovation, offering a dynamic work culture where collaboration thrives. With flexible working arrangements, generous annual leave, and comprehensive wellness programs, employees are supported in achieving a healthy work-life balance while pursuing their professional growth in the exciting field of game development.
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Contact Detail:

Blazing Griffin Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Unity Technical Artist: Lighting, Shaders & VFX in Glasgow

✨Tip Number 1

Network like a pro! Reach out to folks in the game development community, especially those who work with Unity. Attend events, join online forums, and don’t be shy about sliding into DMs – you never know who might have the inside scoop on job openings.

✨Tip Number 2

Show off your skills! Create a portfolio that highlights your best work with lighting, shaders, and VFX in Unity. Make sure it’s easy to navigate and showcases your production experience – this is your chance to shine!

✨Tip Number 3

Prepare for interviews by brushing up on common technical questions related to Unity and shader creation. Practice explaining your thought process when tackling challenges, as this will show potential employers how you approach problem-solving.

✨Tip Number 4

Don’t forget to apply through our website! We’ve got loads of opportunities waiting for talented individuals like you. Plus, it’s a great way to ensure your application gets seen by the right people.

We think you need these skills to ace Unity Technical Artist: Lighting, Shaders & VFX in Glasgow

Unity
Shader Creation
Performance Optimisation
Visual Asset Creation
Collaboration
Production Experience
Technical Artistry
VFX

Some tips for your application 🫡

Show Off Your Skills: When you're writing your application, make sure to highlight your experience with Unity and shader creation. We want to see how you've used these skills in past projects, so don't hold back on the details!

Tailor Your Application: Take a moment to customise your application for this role. Mention specific projects or experiences that relate to lighting, shaders, and VFX. This shows us you’re genuinely interested and have done your homework.

Be Clear and Concise: We appreciate clarity! Keep your application straightforward and to the point. Use bullet points if it helps, and make sure we can easily see your key achievements and skills.

Apply Through Our Website: Don’t forget to submit your application through our website! It’s the best way for us to receive your details and ensures you’re considered for the role. Plus, it’s super easy!

How to prepare for a job interview at Blazing Griffin

✨Showcase Your Portfolio

Make sure to bring along a well-organised portfolio that highlights your best work with Unity, especially focusing on lighting, shaders, and VFX. This is your chance to visually demonstrate your skills and creativity, so choose projects that showcase your ability to optimise performance and create stunning visuals.

✨Brush Up on Technical Knowledge

Before the interview, review key concepts related to shader creation and performance optimisation in Unity. Be prepared to discuss specific techniques you've used in past projects, as this will show your depth of knowledge and practical experience in the field.

✨Prepare for Collaboration Questions

Since the role involves collaboration, think about examples from your previous work where you successfully worked with other team members. Be ready to discuss how you communicate ideas and resolve conflicts, as teamwork is crucial in game development.

✨Ask Insightful Questions

At the end of the interview, don’t forget to ask questions that show your interest in the company and the role. Inquire about their current projects, the team dynamics, or how they approach performance optimisation. This not only demonstrates your enthusiasm but also helps you gauge if the company is the right fit for you.

Unity Technical Artist: Lighting, Shaders & VFX in Glasgow
Blazing Griffin
Location: Glasgow

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