At a Glance
- Tasks: Create stunning game environments and mentor junior artists in a creative team.
- Company: Join Blazing Griffin, a friendly and innovative game development studio.
- Benefits: Enjoy 33 days annual leave, flexible working, and wellness perks like free yoga.
- Why this job: Be part of an exciting original IP and make your mark in the gaming world.
- Qualifications: 5+ years in game development with a strong portfolio of shipped titles.
- Other info: Collaborative environment with opportunities for professional growth and creativity.
The predicted salary is between 35000 - 45000 £ per year.
We are looking for an Environment Artist to join Blazing Griffin to work on an exciting original IP. This is a fantastic opportunity to join a talented, friendly and highly creative team.
Within this role you will:
- Take direction from the Art Director to deliver high quality environments using Zbrush, Painter, Designer and other industry standard 3D software, assembling them in Unity.
- Create level blockouts working with the Design team, taking them through all production stages to final quality art.
- Work alongside the art team, mentoring more junior artists helping them develop their craft.
- Feedback into the creative process bringing your own insight and ideas.
- Collaborate with concept artists and make suggestions where designs can be amended before starting production.
- Take an active role in documenting workflows that are developed for the project.
- Assist in the planning of work with the Art Director and Producer.
What we’re looking for:
- 5 years minimum game development experience with several shipped titles.
- A solid knowledge of environment art production pipelines.
- Understanding of how to build performant environments and taking ownership of keeping them in budget.
- Comfortable working in a range of styles, particularly more stylized work.
- Excellent understanding of silhouette, colour, detail and how to balance it.
- Familiarity of working with adjacent disciplines such as tech art, concept art, animation and game design.
- Understanding of modular asset creation and reusable content workflows.
- Up to date with modern processes in game art pipelines.
- Experience working with game engines – Unity a plus.
Blazing Griffin Benefits:
- 33 days annual leave per year for full-time staff (pro rata for part-time and contracts).
- Extra allowances for Appointments, Compassionate and Dependents leave.
- Employee Assistance Programme through Health Assured.
- Bike to Work scheme.
- Eye care contributions.
- Enhanced Parental Leave and Pay.
- Flexible working where possible.
- Free Yoga membership for Reset Yoga (in Glasgow).
- Company Pension Scheme.
Environment Artist (Games) in Glasgow employer: Blazing Griffin
Contact Detail:
Blazing Griffin Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Environment Artist (Games) in Glasgow
✨Tip Number 1
Network like a pro! Reach out to fellow artists and industry professionals on platforms like LinkedIn or Discord. Join game development forums and share your work; you never know who might be looking for someone with your skills!
✨Tip Number 2
Show off your portfolio! Make sure it’s up-to-date with your best environment art pieces. Highlight projects that showcase your ability to work in different styles and your understanding of production pipelines. Remember, visuals speak louder than words!
✨Tip Number 3
Prepare for interviews by practising common questions and showcasing your knowledge of the company’s projects. Be ready to discuss how you can contribute to their original IP and bring fresh ideas to the table. Confidence is key!
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in joining our talented team at Blazing Griffin. Let’s make some amazing games together!
We think you need these skills to ace Environment Artist (Games) in Glasgow
Some tips for your application 🫡
Showcase Your Best Work: When applying, make sure to include a portfolio that highlights your best environment art. We want to see your creativity and technical skills shine through, so pick pieces that demonstrate your understanding of silhouette, colour, and detail.
Tailor Your Application: Don’t just send a generic application! Take the time to tailor your CV and cover letter to reflect the specific requirements of the Environment Artist role. Mention your experience with Zbrush, Unity, and any shipped titles to show us you’re the right fit.
Be Yourself: We love a bit of personality! Don’t be afraid to let your unique style and insights come through in your application. Share your thoughts on environment art and how you can contribute to our creative process at Blazing Griffin.
Apply Through Our Website: Make sure to apply through our website for the best chance of getting noticed. It’s the easiest way for us to keep track of your application and ensures you’re considered for this exciting opportunity!
How to prepare for a job interview at Blazing Griffin
✨Know Your Tools Inside Out
Make sure you're well-versed in Zbrush, Painter, Designer, and Unity. Familiarise yourself with the latest features and updates of these tools, as you might be asked to demonstrate your skills or discuss your workflow during the interview.
✨Showcase Your Portfolio
Prepare a strong portfolio that highlights your best work, especially environments you've created. Be ready to discuss the thought process behind each piece, how you tackled challenges, and any collaboration with other team members, like concept artists or designers.
✨Understand the Production Pipeline
Brush up on environment art production pipelines and be prepared to discuss how you manage performance and budget constraints. Showing that you can take ownership of your work and understand modular asset creation will impress the interviewers.
✨Be Ready to Collaborate
Since this role involves mentoring junior artists and collaborating with various disciplines, think of examples where you've successfully worked in a team. Highlight your ability to give and receive feedback, and how you contribute to a creative process.