At a Glance
- Tasks: Create stunning lighting and VFX for an exciting FPS in Unreal Engine 5.
- Company: Join Fenris Creations, a pioneering game developer with a vibrant culture.
- Benefits: Enjoy free meals, flexible hours, and a supportive work environment.
- Other info: Collaborative atmosphere with opportunities for growth and creativity.
- Why this job: Shape immersive worlds and elevate player experiences in a groundbreaking project.
- Qualifications: Senior-level experience in lighting and VFX with strong Unreal Engine 5 skills.
The predicted salary is between 51750 - 63250 £ per year.
Fenris Creations are seeking a Senior Lighting & VFX Artist to help shape the visual identity, atmosphere, and moment-to-moment impact of EVE: Vanguard, an exciting first-person shooter set in the EVE Universe.
As a senior Lighting and VFX artist, you will create high-quality lighting and real-time visual effects that bring Vanguard’s worlds, combat spaces, weapons, and environments to life.
This role requires strong ownership, proactive problem-solving, and the ability to influence both creative and technical decisions.
You will proactively collaborate with Art, Design, TA, Gameplay and Rendering to ensure lighting and VFX not only look exceptional, but also remain readable, responsive, and optimized for target hardware.
If you are passionate about building immersive worlds, delivering impactful combat feedback, and setting a high bar for visual quality in a modern shooter, this is an opportunity to define and own a critical part of the player experience.
Department
Art
Employment Type
Permanent - Full Time
Location
London
Workplace type
- Hybrid
- Your Tasks
- Create high-quality, production-ready lighting for FPS levels in
Unreal Engine 5 .
- Define and implement lighting strategies that support navigation, player focus, enemy visibility, and moment-to-moment combat readability.
- Work with Lumen, reflections, shadows, exposure, fog, post-processing, and colour grading.
- Create real-time VFX using
Niagara , including weapon effects, impacts, explosions, smoke, fire, sparks, environmental effects, and gameplay feedback.
- Optimize lighting and VFX for target hardware while maintaining visual quality.
- Profile and improve performance related to GPU cost, shadows, Lumen, translucency, particles, post-processing, and volumetrics.
- Collaborate with level designers to ensure lighting and VFX support gameplay flow.
- Partner with Environment Art to elevate scene composition, material response, emissive usage, and lighting integration.
- Debug lighting and VFX issues such as artifacts, exposure problems, reflection issues, overdraw, and performance bottlenecks.
- Create reusable lighting and VFX setups, guidelines, and best practices.
- Take part in reviews, playtests, polish passes, and performance passes.
- Lead by example in reviews, playtests, polish passes, and performance passes, providing clear and actionable feedback.
- Mentor and support other artists, contributing to team growth and raising overall craft quality.
- Act as a key stakeholder in cross-discipline discussions, influencing decisions that impact visual direction and player experience.
Your Profile
- Senior-level experience as a
- Lighting Artist ,
- VFX Artist ,
Technical Artist , or similar role in game development.
- Strong hands-on experience with
Unreal Engine 5 .
- Good understanding of
Lumen , real-time lighting, post-processing, reflections, shadows, fog, and exposure.
- Strong experience creating real-time VFX in
Niagara .
- Excellent artistic eye for mood, composition, colour, contrast, visual hierarchy, and player focus.
- Good technical understanding of real-time rendering and performance optimization.
- Able to balance visual quality with gameplay readability and hardware limitations.
- Experience optimizing lighting and VFX for different hardware targets.
- Comfortable using profiling tools to identify and solve performance issues.
- Understanding of shader complexity, overdraw, particle budgets, translucency, shadow cost, and scalability.
- Experience working on FPS, action, or gameplay-focused environments is a strong plus.
- Strong communication skills and ability to collaborate across art, design, and engineering teams.
- Portfolio showing strong lighting, atmosphere, VFX, and technical problem-solving in Unreal Engine.
Desirable Skills
- Experience working on multiplayer or live-service games.
- Colour Grading in both Da Vinci and UE5
- What We Can Offer You
- The inspiring challenge of working on a pioneering, ambitious project with great coworkers.
- An opportunity to learn and grow within an international company.
- A multicultural work environment that encourages growth, creativity, and innovation.
- Free lunches, breakfasts, drinks, and snacks in the studio.
- A family friendly work environment with flexible work hours.
- Employer contributory pension plan.
- Life Insurance.
- Private medical and Dental paid for you and your family.
- Annual Commuting Allowance.
- Monthly Home Working Allowance.
- Annual Fitness Allowance.
- Discretionary quarterly and annual performance sharing plan.
- About Fenris Creations
Fenris Creations is an independent video game developer headquartered in Reykjavík, Iceland, with studios in London and Shanghai.
Founded in 1997, the studio is renowned for creating deep, player-driven virtual worlds that connect communities across the globe.
Fenris Creations rose to international acclaim with the launch of EVE Online in 2003, a groundbreaking MMORPG that redefined emergent gameplay and player-driven storytelling.
Since then, the company has continued to push boundaries through ambitious game development, technological innovation and immersive online experiences.
At Fenris Creations, we believe great virtual worlds are built through collaboration, curiosity, and courage.
We create an environment where respect, open dialogue, and creativity thrive, empowering both our teams and our players to shape meaningful experiences together.
Now independently owned once again as of May 2026, Fenris Creations continues its mission to pioneer the future of virtual worlds and online games.
Our name draws inspiration from Norse mythology and honors the studio’s very first published game concept, Hættuspilið (“Danger Game”), created in 1997.
Join us in building worlds more meaningful than real life.
- Our Hiring Process
- Stage 4: Discipline and Peers Interview
- Stage 5: SHL Assessment
- Stage 6: Onsite Studio Interview - HR & Production
- Stage 7: Hired
- Stage 1: Applied
- Stage 2: Screening Call
- Stage 3: First Stage Interview - Hiring Manager
- #J-18808-Ljbffr
Senior Lighting Artist employer: BITKRAFT Ventures
Fenris Creations is an exceptional employer, offering a vibrant and multicultural work environment in London that fosters creativity and innovation. Employees benefit from flexible working hours, comprehensive health coverage, and opportunities for professional growth within an international team dedicated to pioneering ambitious projects. With a strong emphasis on collaboration and respect, Fenris Creations empowers its staff to shape meaningful experiences while enjoying perks like free meals and fitness allowances.
StudySmarter Expert Advice🤫
We think this is how you could land Senior Lighting Artist
✨Join Local Tech Meetups
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✨Contribute to Open Source Projects
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✨Tap into Online Developer Communities
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We think you need these skills to ace Senior Lighting Artist
Some tips for your application 🫡
Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.
Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at BITKRAFT Ventures.
Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at BITKRAFT Ventures and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!
Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!
How to prepare for a job interview at BITKRAFT Ventures
✨Brush Up on Your Coding Skills
For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.
✨Know Your Tools and Frameworks
Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If BITKRAFT Ventures uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.
✨Showcase Your Projects
Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.
✨Prepare for Behavioural Questions
While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.