Technical Artist

Technical Artist

Full-Time 35000 - 45000 £ / year (est.) No home office possible
Big Potato

At a Glance

  • Tasks: Design stunning game visuals and UI, creating engaging experiences across platforms.
  • Company: Join a fun, innovative games studio with a vibrant culture.
  • Benefits: Enjoy a four-day work week, private healthcare, and a £500 holiday bonus.
  • Other info: Collaborate with a passionate team and grow your skills in a dynamic environment.
  • Why this job: Be the creative force behind exciting digital games and make your mark!
  • Qualifications: Strong UI design portfolio and proficiency in Figma and Unity.

The predicted salary is between 35000 - 45000 £ per year.

You’ll be the in-house designer responsible for the look, feel and motion of our digital game products - both in-game and UI, with occasional web and marketing asset work. You’ll own the visual design of game UI from concept to delivery, working closely with our developers to produce polished, on‑brand experiences across mobile, tablet and TV.

In-Game Assets

  • Design game assets for Unity titles
  • Create UI assets production-ready for Unity’s uGUI system: sprite sheets, atlases, UI components, and screen layouts
  • Design stylised assets in line with game art direction, including toon/flat aesthetics consistent with FlatKit and similar rendering styles
  • Produce assets that work across the Universal Render Pipeline (URP), including any overlay or focus effects
  • QA your own work in Unity - verifying assets render correctly, checking layout at target resolutions, and flagging integration issues to the developer
  • Collaborate with the Game Developer on shader-driven UI effects and stencil-based UI overlays where required

Flutter App UI Design

  • Design screens, components and flows in Figma, ready for Flutter implementation
  • Maintain and evolve app design systems - components, tokens, spacing, typography and colour
  • Design for Android and iOS - respecting platform conventions while maintaining a consistent Big Potato visual identity
  • Work with the Full Stack Developer to ensure Figma handoff is clean, annotated and implementation-ready

Motion & Animation

  • Design and deliver motion for both Unity and Flutter surfaces: UI transitions, button states, loading sequences, celebration moments and FTUE flows
  • Produce After Effects or Lottie animations for Flutter, and Unity Timeline‑compatible animation briefs for game UI
  • Bring energy and polish to key moments in the product - onboarding, game launch, win/lose states

Cross-Product Design Consistency

  • Maintain visual coherence across all digital products
  • Own and evolve the digital design system, ensuring reusable components are well‑documented in Figma
  • Work with the Head of Digital and PM to understand product goals and translate them into considered design solutions

Production & Delivery

  • Deliver assets to spec and on time, adapting to sprint cycles and game launch schedules
  • Reduce reliance on freelance design resource by being the reliable in‑house owner of design output
  • Use AI design tools to increase throughput without compromising quality
  • Maximize asset efficiency to ensure builds are as snappy as can be.

What success looks like

  • Freelance design dependency is materially reduced within six months
  • Game UI assets are delivered to Unity spec with minimal rework from the developer
  • Motion design is a consistent, valued part of product releases - not an afterthought
  • App design system is coherent, documented and used consistently
  • Design is never the bottleneck in a sprint
  • The team has a designer they trust to own work end-to-end within scope

We’re committed to building a team that reflects a wide variety of backgrounds and perspectives, and we encourage applications from underrepresented groups.

Essential

  • Strong UI design portfolio demonstrating work across mobile apps and/or games
  • Proficiency in Figma - components, auto layout, variables/tokens, and developer handoff
  • Experience designing UI assets for Unity (uGUI) - understanding of sprite atlases, canvas scaling, and asset export requirements
  • Ability to QA your own work in Unity: verify renders, check resolutions, identify integration issues
  • Motion design skills - you can independently deliver UI animations, transitions, and micro‑interactions (After Effects, Lottie, or equivalent)
  • Experience designing for both Android and iOS, respecting platform conventions
  • Comfortable working within an established visual style and game art direction
  • Organised, self‑directed, and able to manage your own workload within sprint cycles

Desirable

  • Experience designing stylised / toon UI - flat design aesthetics, bold outlines, expressive colour
  • Familiarity with Unity’s Universal Render Pipeline (URP) and how it affects UI asset requirements
  • Experience with shader‑driven UI effects (stencil buffers, focus/overlay, custom UI shaders)
  • Flutter/Dart design system experience - understanding how Flutter renders components
  • Unity Timeline familiarity - ability to brief or contribute to animation sequences
  • Experience designing FTUE (First Time User Experience) and onboarding flows
  • Exposure to WebGL UI - understanding of resolution constraints and browser rendering
  • Experience at a games studio or on consumer entertainment products
  • Familiarity with Lottie for cross‑platform animation delivery
  • Use of AI design tools to accelerate production

Working Style

  • Takes ownership of their work and sees it through to a polished finish
  • Is comfortable working across multiple products and surfaces simultaneously
  • Collaborates closely with developers and understands technical constraints
  • Has strong visual taste and can articulate design decisions clearly
  • Is energised by games and understands what makes a digital play experience feel good
  • Is excited about using AI to increase output without sacrificing craft

We’re currently growing our digital team, so the process may take a little longer - but we’ll keep you updated throughout.

Annual Leave Entitlement (Full‑time): 16 days, in addition to Bank and Public Holidays. We work a four‑day week (we were one of the first companies to implement this and we’ve never looked back). Enrolment in the Employee Benefit Trust after 12 months (everyone owns a part of the Big Potato) Free BUPA private healthcare. Access to the Government Pension Scheme. Each year you are entitled to a £500 bonus (pro rata) to put towards your holiday. Free fruit, snacks, soft drinks, office wine & beers, tea & coffee. Discounted gym Free monthly yoga Monthly paid socials. Summer and Christmas Party Free games. Cycle to work scheme. Free eye tests.

Technical Artist employer: Big Potato

At Big Potato, we pride ourselves on being an exceptional employer, offering a vibrant work culture that champions creativity and collaboration. Our commitment to employee well-being is reflected in our four-day work week, generous annual leave, and unique benefits like a £500 holiday bonus and free private healthcare. With ample opportunities for professional growth and a supportive environment that values diverse perspectives, joining our team as a Technical Artist means becoming part of a dynamic company where your contributions truly matter.
Big Potato

Contact Detail:

Big Potato Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Technical Artist

✨Tip Number 1

Get your portfolio in tip-top shape! Make sure it showcases your best UI designs and animations, especially those that align with the gaming world. We want to see your creativity shine through, so pick projects that really highlight your skills.

✨Tip Number 2

Network like a pro! Connect with other designers and developers in the gaming industry. Attend events, join online forums, or even hit us up on social media. Building relationships can lead to opportunities that you might not find on job boards.

✨Tip Number 3

Prepare for interviews by practising your pitch. Be ready to discuss your design process, how you collaborate with developers, and your experience with tools like Figma and Unity. We love seeing candidates who can articulate their design decisions clearly!

✨Tip Number 4

Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we’re all about building a diverse team, so don’t hesitate to put yourself out there!

We think you need these skills to ace Technical Artist

UI Design
Figma
Unity (uGUI)
Sprite Atlases
Canvas Scaling
Asset Export Requirements
Quality Assurance in Unity
Motion Design
After Effects
Lottie
Android and iOS Design
Visual Style Adherence
Organisational Skills
Self-Directed Work Management
Understanding of Game Art Direction

Some tips for your application 🫡

Show Off Your Portfolio: Make sure to include a strong UI design portfolio that showcases your work across mobile apps and games. We want to see your creativity and how you’ve tackled design challenges in the past!

Tailor Your Application: When applying, tailor your application to highlight your experience with Unity and Figma. Mention specific projects where you've designed UI assets or animations, as this will help us see how you fit into our team.

Be Clear and Concise: Keep your written application clear and to the point. We appreciate well-structured applications that make it easy for us to understand your skills and experiences without wading through unnecessary fluff.

Apply Through Our Website: Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, we love seeing applicants who take that extra step!

How to prepare for a job interview at Big Potato

✨Showcase Your Portfolio

Make sure to bring a strong UI design portfolio that highlights your work across mobile apps and games. Focus on projects that demonstrate your proficiency in Figma and Unity, as well as any stylised or toon UI designs you've created.

✨Understand the Technical Side

Familiarise yourself with Unity's uGUI system and be ready to discuss how you’ve designed production-ready assets. Be prepared to talk about your experience with sprite atlases, canvas scaling, and how you QA your own work in Unity.

✨Demonstrate Motion Design Skills

Since motion design is a key part of the role, come prepared to discuss your experience with animations and transitions. Bring examples of your work using After Effects or Lottie, and be ready to explain how you approach creating engaging UI animations.

✨Collaborate and Communicate

Highlight your ability to work closely with developers and other team members. Share examples of how you've successfully collaborated on projects, understood technical constraints, and ensured a smooth handoff of designs for implementation.

Land your dream job quicker with Premium

You’re marked as a top applicant with our partner companies
Individual CV and cover letter feedback including tailoring to specific job roles
Be among the first applications for new jobs with our AI application
1:1 support and career advice from our career coaches
Go Premium

Money-back if you don't land a job in 6-months

>