Technical Artist in London

Technical Artist in London

London Full-Time 35000 - 45000 £ / year (est.) On-site
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At a Glance

  • Tasks: Design stunning game visuals and UI, creating engaging experiences across platforms.
  • Company: Join a pioneering gaming studio with a vibrant culture and a four-day work week.
  • Benefits: Enjoy competitive pay, private healthcare, and a £500 holiday bonus each year.
  • Other info: Collaborative environment with opportunities for growth and fun team events.
  • Why this job: Be the creative force behind exciting games and make your mark in the industry.
  • Qualifications: Strong UI design portfolio and proficiency in Figma and Unity required.

The predicted salary is between 35000 - 45000 £ per year.

You will be the in-house designer responsible for the look, feel and motion of our digital game products - both in-game and UI, with occasional web and marketing asset work. You will own the visual design of game UI from concept to delivery, working closely with our developers to produce polished, on-brand experiences across mobile, tablet and TV.

In-Game Assets

  • Design game assets for Unity titles
  • Create UI assets production-ready for Unity's uGUI system: sprite sheets, atlases, UI components, and screen layouts
  • Design stylised assets in line with game art direction, including toon/flat aesthetics consistent with FlatKit and similar rendering styles
  • Produce assets that work across the Universal Render Pipeline (URP), including any overlay or focus effects
  • QA your own work in Unity - verifying assets render correctly, checking layout at target resolutions, and flagging integration issues to the developer
  • Collaborate with the Game Developer on shader-driven UI effects and stencil-based UI overlays where required

Flutter App UI Design

  • Design screens, components and flows in Figma, ready for Flutter implementation
  • Maintain and evolve app design systems - components, tokens, spacing, typography and colour
  • Design for Android and iOS - respecting platform conventions while maintaining a consistent Big Potato visual identity
  • Work with the Full Stack Developer to ensure Figma handoff is clean, annotated and implementation-ready

Motion & Animation

  • Design and deliver motion for both Unity and Flutter surfaces: UI transitions, button states, loading sequences, celebration moments and FTUE flows
  • Produce After Effects or Lottie animations for Flutter, and Unity Timeline-compatible animation briefs for game UI
  • Bring energy and polish to key moments in the product - onboarding, game launch, win/lose states

Cross-Product Design Consistency

  • Maintain visual coherence across all digital products
  • Own and evolve the digital design system, ensuring reusable components are well-documented in Figma
  • Work with the Head of Digital and PM to understand product goals and translate them into considered design solutions

Production & Delivery

  • Deliver assets to spec and on time, adapting to sprint cycles and game launch schedules
  • Reduce reliance on freelance design resource by being the reliable in-house owner of design output
  • Use AI design tools to increase throughput without compromising quality
  • Maximise asset efficiency to ensure builds are as snappy as can be.

What success looks like

  • Freelance design dependency is materially reduced within six months
  • Game UI assets are delivered to Unity spec with minimal rework from the developer
  • Motion design is a consistent, valued part of product releases - not an afterthought
  • App design system is coherent, documented and used consistently
  • Design is never the bottleneck in a sprint
  • The team has a designer they trust to own work end-to-end within scope

We are committed to building a team that reflects a wide variety of backgrounds and perspectives, and we encourage applications from underrepresented groups.

Essential

  • Strong UI design portfolio demonstrating work across mobile apps and/or games
  • Proficiency in Figma - components, auto layout, variables/tokens, and developer handoff
  • Experience designing UI assets for Unity (uGUI) - understanding of sprite atlases, canvas scaling, and asset export requirements
  • Ability to QA your own work in Unity: verify renders, check resolutions, identify integration issues
  • Motion design skills - you can independently deliver UI animations, transitions, and micro-interactions (After Effects, Lottie, or equivalent)
  • Experience designing for both Android and iOS, respecting platform conventions
  • Comfortable working within an established visual style and game art direction
  • Organised, self-directed, and able to manage your own workload within sprint cycles

Desirable

  • Experience designing stylised / toon UI - flat design aesthetics, bold outlines, expressive colour
  • Familiarity with Unity's Universal Render Pipeline (URP) and how it affects UI asset requirements
  • Experience with shader-driven UI effects (stencil buffers, focus/overlay, custom UI shaders)
  • Flutter/Dart design system experience - understanding how Flutter renders components
  • Unity Timeline familiarity - ability to brief or contribute to animation sequences
  • Experience designing FTUE (First Time User Experience) and onboarding flows
  • Exposure to WebGL UI - understanding of resolution constraints and browser rendering
  • Experience at a games studio or on consumer entertainment products
  • Familiarity with Lottie for cross-platform animation delivery
  • Use of AI design tools to accelerate production

Working Style

We are looking for someone who:

  • Takes ownership of their work and sees it through to a polished finish
  • Is comfortable working across multiple products and surfaces simultaneously
  • Collaborates closely with developers and understands technical constraints
  • Has strong visual taste and can articulate design decisions clearly
  • Is energised by games and understands what makes a digital play experience feel good
  • Is excited about using AI to increase output without sacrificing craft

We are currently growing our digital team, so the process may take a little longer - but we will keep you updated throughout.

Annual Leave Entitlement (Full-time): 16 days, in addition to Bank and Public Holidays.

We work a four-day week (we were one of the first companies to implement this and we have never looked back).

Enrolment in the Employee Benefit Trust after 12 months (everyone owns a part of the Big Potato)

Free BUPA private healthcare.

Access to the Government Pension Scheme.

Each year you are entitled to a £500 bonus (pro rata) to put towards your holiday.

Free fruit, snacks, soft drinks, office wine & beers, tea & coffee.

Discounted gym

Free monthly yoga

Monthly paid socials.

Summer and Christmas Party

Free games.

Cycle to work scheme.

Free eye tests.

Technical Artist in London employer: Big Potato

Big Potato is an exceptional employer located in the vibrant area of Clerkenwell, offering a dynamic work culture that fosters creativity and collaboration. As a Product Manager, you'll benefit from opportunities for professional growth while working with passionate teams dedicated to delivering high-quality games. With a focus on innovation and a supportive environment, Big Potato ensures that every employee feels valued and empowered to make a meaningful impact.

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Contact Details:

Big Potato Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Technical Artist in London

✨Show Off Your Portfolio

In the world of UX/UI design, your portfolio speaks volumes! Make sure it's packed with your best work and showcases your process, not just the final product. We want to see how you tackle design challenges, so consider adding case studies that reflect your thought process and user-centric approach.

✨Get Involved in Design Communities

Jump into local or online design meetups and workshops! Places like UXPA or local design events can be goldmines for networking and learning. Plus, mingling with fellow designers can introduce you to potential job openings that might not be listed elsewhere.

✨Tailor Your Applications

When you find a role that excites you, like the one at Big Potato for a Technical Artist, make your application count! Highlight specific projects and skills that directly relate to the job description. Hiring managers are looking for candidates who fit into their specific team, so show them you’re the one!

✨Leverage Social Media

Don't underestimate the power of social media in finding a UX/UI design job! Follow design leaders on platforms like Twitter or Instagram, share your work, and engage in conversations. It’s a great way to get noticed by recruiters and even catch wind of openings at companies like Big Potato before they go live!

We think you need these skills to ace Technical Artist in London

UI Design
Figma Proficiency
Unity (uGUI)
Sprite Atlases
Canvas Scaling
Asset Export Requirements
Quality Assurance in Unity

Some tips for your application 🫡

Showcase Your Design Process:When you're applying for a UX/UI Design role like Technical Artist at Big Potato, make sure to include examples that clearly highlight your design process. We want to see not just the final product but also the journey that led you there—wireframes, user personas, and iterations demonstrate your thought process and user-centric approach!

Tailor Your Portfolio:A tailor-made portfolio is crucial for a full-time design role! Curate your best projects that align with the kind of work Big Potato does. We suggest including 3-5 case studies that showcase a variety of skills such as wireframing, prototyping, and user testing to really make your application pop.

Craft a Compelling Cover Letter:Your cover letter should not just be a summary of your CV. Use it to express why you’re excited about UX/UI Design and what draws you specifically to Big Potato. Mention any relevant experience, tools you’re proficient in (like Sketch or Figma), and how you can contribute to their projects.

Highlight Collaboration Skills:In the world of UX/UI Design, teamwork is crucial. Make sure to highlight any past experiences where you worked in cross-functional teams. Illustrate how you communicated design decisions and listened to feedback, as this will resonate well with the culture at Big Potato.

How to prepare for a job interview at Big Potato

✨Show Off Your Portfolio

When you're gunning for a full-time UX/UI design role, your portfolio is your best friend! Make sure you've got a solid selection of your work, showcasing not just the final designs, but the process behind them—think wireframes, user flows, and any user research you've conducted. During the interview with Big Potato, be prepared to discuss your design decisions and how they solve specific user problems.

✨Prepare for Design Challenges

Expect to face some practical design tasks during your interview. Big Potato might ask you to tackle a quick design challenge or critique an existing interface. Brush up on your problem-solving skills and try to articulate your thought process as you work through these scenarios. Showing how you approach a design problem is just as important as the final output!

✨Know the Tools of the Trade

Familiarise yourself with the tools commonly used in the industry—figma, Adobe XD, or Sketch should be second nature to you. Be ready to discuss your preferred tools during the interview and how they've shaped your design process at previous positions. This knowledge could give you an edge at Big Potato!

✨Show Passion for User Experience

In a full-time UX/UI design role, having a genuine passion for improving user interactions can set you apart. Be prepared to share instances when you went above and beyond to ensure a great user experience in your previous projects. This will demonstrate that you’re not just a designer, but a user advocate, which is exactly what Big Potato is looking for.