Technical Artist – UI, Motion & Unity Assets Lead
Technical Artist – UI, Motion & Unity Assets Lead

Technical Artist – UI, Motion & Unity Assets Lead

Full-Time 40000 - 50000 £ / year (est.) No home office possible
Big Potato Games | B Corp™

At a Glance

  • Tasks: Create stunning UI and game assets for exciting digital products.
  • Company: Dynamic digital games company based in Greater London.
  • Benefits: Enjoy a four-day work week and a £500 holiday bonus.
  • Why this job: Take ownership of your designs and see your creativity come to life.
  • Qualifications: Experience with Unity, Figma, and a passion for animation.
  • Other info: Join a collaborative team and thrive in a vibrant creative environment.

The predicted salary is between 40000 - 50000 £ per year.

A digital games company in Greater London seeks an in-house designer responsible for creating UI and game assets for digital products. The designer will work closely with developers, ensuring that the look, feel, and motion of the games are polished and on-brand.

Responsibilities include:

  • Designing for Unity
  • Using Figma
  • Collaborating on animations

The role emphasizes ownership of the design from concept to delivery and offers benefits like a four-day week and a £500 holiday bonus.

Technical Artist – UI, Motion & Unity Assets Lead employer: Big Potato Games | B Corp™

Join a dynamic digital games company in Greater London, where creativity meets innovation. As a Technical Artist, you'll thrive in a collaborative environment that values your design expertise and offers a four-day work week, along with a £500 holiday bonus. With ample opportunities for professional growth and a culture that encourages ownership of your projects, this is an ideal place for passionate individuals looking to make a meaningful impact in the gaming industry.
Big Potato Games | B Corp™

Contact Detail:

Big Potato Games | B Corp™ Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Technical Artist – UI, Motion & Unity Assets Lead

Tip Number 1

Network like a pro! Reach out to fellow designers and developers in the gaming industry. Attend events, join online forums, and don’t be shy about sharing your work on social media. You never know who might have a lead on that perfect job!

Tip Number 2

Show off your skills! Create a portfolio that highlights your best UI designs and animations. Make sure it’s easy to navigate and showcases your process from concept to delivery. This is your chance to shine, so let your creativity flow!

Tip Number 3

Tailor your approach! When you find a job that excites you, customise your pitch to match the company’s vibe. Mention specific projects or values that resonate with you. This shows you’re genuinely interested and not just sending out generic applications.

Tip Number 4

Apply through our website! We’ve got loads of opportunities waiting for talented folks like you. Plus, applying directly can sometimes give you an edge over others. So, don’t hesitate – get your application in and let’s make some magic happen!

We think you need these skills to ace Technical Artist – UI, Motion & Unity Assets Lead

UI Design
Game Asset Creation
Unity
Figma
Animation Collaboration
Concept Development
Design Ownership
Attention to Detail
Polished Visuals
Brand Consistency
Motion Design
Team Collaboration
Problem-Solving Skills

Some tips for your application 🫡

Show Off Your Skills: Make sure to highlight your experience with UI design, Unity, and Figma in your application. We want to see your best work, so include a portfolio that showcases your design process and final products.

Tailor Your Application: Don’t just send a generic application! Take the time to tailor your CV and cover letter to reflect how your skills and experiences align with the role. We love seeing candidates who understand our brand and what we’re about.

Be Clear and Concise: When writing your application, keep it clear and to the point. We appreciate well-structured applications that are easy to read. Make sure to communicate your ideas effectively without unnecessary fluff!

Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you don’t miss out on any important updates from our team!

How to prepare for a job interview at Big Potato Games | B Corp™

Showcase Your Portfolio

Make sure to bring a well-organised portfolio that highlights your best UI and game asset designs. Include examples of your work in Unity and Figma, as well as any animations you've created. This will give the interviewers a clear idea of your style and capabilities.

Understand the Company’s Games

Do your homework on the company’s existing games. Play them if you can! Understanding their design language and how they implement UI and motion will help you tailor your answers and show that you're genuinely interested in their products.

Prepare for Technical Questions

Expect questions about your technical skills, especially related to Unity and Figma. Brush up on your knowledge of these tools and be ready to discuss specific projects where you used them. Being able to articulate your process will impress the interviewers.

Demonstrate Collaboration Skills

Since the role involves working closely with developers, be prepared to discuss your experience collaborating with other team members. Share examples of how you’ve successfully worked in a team to bring a project from concept to delivery, highlighting your communication skills.

Technical Artist – UI, Motion & Unity Assets Lead
Big Potato Games | B Corp™

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