Technical Artist

Technical Artist

Full-Time 35000 - 45000 £ / year (est.) No home office possible
Big Potato Games | B Corp™

At a Glance

  • Tasks: Design stunning game visuals and UI, collaborating with developers for a seamless experience.
  • Company: Join a pioneering gaming studio with a vibrant, creative culture.
  • Benefits: Enjoy a four-day work week, private healthcare, and a £500 holiday bonus.
  • Why this job: Be the driving force behind captivating game designs and animations that engage players.
  • Qualifications: Strong UI design portfolio and proficiency in Figma and Unity.
  • Other info: Work in a dynamic team with opportunities for growth and creativity.

The predicted salary is between 35000 - 45000 £ per year.

You will be the in-house designer responsible for the look, feel and motion of our digital game products—both in-game and UI, with occasional web and marketing asset work. You’ll own the visual design of game UI from concept to delivery, working closely with our developers to produce polished, on-brand experiences across mobile, tablet and TV.

In-Game Assets

  • Design game assets for Unity titles
  • Create UI assets production-ready for Unity’s uGUI system: sprite sheets, atlases, UI components, and screen layouts
  • Design stylised assets in line with game art direction, including toon/flat aesthetics consistent with FlatKit and similar rendering styles
  • Produce assets that work across the Universal Render Pipeline (URP), including any overlay or focus effects
  • QA your own work in Unity—verifying assets render correctly, checking layout at target resolutions, and flagging integration issues to the developer
  • Collaborate with the Game Developer on shader‑driven UI effects and stencil‑based UI overlays where required

Flutter App UI Design

  • Design screens, components and flows in Figma, ready for Flutter implementation
  • Maintain and evolve app design systems—components, tokens, spacing, typography and colour
  • Design for Android and iOS, respecting platform conventions while maintaining a consistent Big Potato visual identity
  • Work with the Full Stack Developer to ensure Figma handoff is clean, annotated and implementation‑ready

Motion & Animation

  • Design and deliver motion for both Unity and Flutter surfaces: UI transitions, button states, loading sequences, celebration moments and FTUE flows
  • Produce After Effects or Lottie animations for Flutter, and Unity Timeline‑compatible animation briefs for game UI
  • Bring energy and polish to key moments in the product—onboarding, game launch, win/lose states

Cross-Product Design Consistency

  • Maintain visual coherence across all digital products
  • Own and evolve the digital design system, ensuring reusable components are well‑documented in Figma
  • Work with the Head of Digital and PM to understand product goals and translate them into considered design solutions

Production & Delivery

  • Deliver assets to spec and on time, adapting to sprint cycles and game launch schedules
  • Reduce reliance on freelance design resource by being the reliable in-house owner of design output
  • Use AI design tools to increase throughput without compromising quality
  • Maximize asset efficiency to ensure builds are as snappy as can be

What Success Looks Like

  • Freelance design dependency is materially reduced within six months
  • Game UI assets are delivered to Unity spec with minimal rework from the developer
  • Motion design is a consistent, valued part of product releases—not an afterthought
  • App design system is coherent, documented and used consistently
  • Design is never the bottleneck in a sprint
  • The team has a designer they trust to own work end‑to‑end within scope

We are committed to building a team that reflects a wide variety of backgrounds and perspectives, and we encourage applications from underrepresented groups.

Requirements

Essential

  • Strong UI design portfolio demonstrating work across mobile apps and/or games
  • Proficiency in Figma—components, auto layout, variables/tokens, and developer handoff
  • Experience designing UI assets for Unity (uGUI)—understanding of sprite atlases, canvas scaling, and asset export requirements

Desirable

  • Experience designing stylised / toon UI—flat design aesthetics, bold outlines, expressive colour
  • Familiarity with Unity’s Universal Render Pipeline (URP) and how it affects UI asset requirements
  • Experience with shader‑driven UI effects (stencil buffers, focus/overlay, custom UI shaders)
  • Flutter/Dart design system experience—understanding how Flutter renders components
  • Unity Timeline familiarity—ability to brief or contribute to animation sequences
  • Experience designing FTUE (First Time User Experience) and onboarding flows
  • Exposure to WebGL UI—understanding of resolution constraints and browser rendering
  • Experience at a games studio or on consumer entertainment products
  • Familiarity with Lottie for cross‑platform animation delivery
  • Use of AI design tools to accelerate production

Working Style

  • Takes ownership of their work and sees it through to a polished finish
  • Is comfortable working across multiple products and surfaces simultaneously
  • Collaborates closely with developers and understands technical constraints
  • Has strong visual taste and can articulate design decisions clearly
  • Is energised by games and understands what makes a digital play experience feel good
  • Is excited about using AI to increase output without sacrificing craft

We are currently growing our digital team, so the process may take a little longer—but we will keep you updated throughout.

Benefits

  • Annual Leave Entitlement (Full‑time): 16 days, in addition to Bank and Public Holidays
  • We work a four‑day week (we were one of the first companies to implement this and we have never looked back)
  • Enrolment in the Employee Benefit Trust after 12 months (everyone owns a part of the Big Potato)
  • Free BUPA private healthcare
  • Access to the Government Pension Scheme
  • Each year you are entitled to a £500 bonus (pro rata) to put towards your holiday
  • Free fruit, snacks, soft drinks, office wine & beers, tea & coffee
  • Discounted gym
  • Free monthly yoga
  • Monthly paid socials
  • Summer and Christmas Party
  • Free games
  • Cycle to work scheme
  • Free eye tests

Technical Artist employer: Big Potato Games | B Corp™

At Big Potato, we pride ourselves on being an exceptional employer, offering a vibrant work culture that champions creativity and collaboration. Our commitment to employee well-being is reflected in our four-day work week, generous benefits including private healthcare and a £500 holiday bonus, and a focus on personal growth through ownership of design projects. Join us in our London office, where you can thrive in a supportive environment that values diverse perspectives and innovative thinking.
Big Potato Games | B Corp™

Contact Detail:

Big Potato Games | B Corp™ Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Technical Artist

Tip Number 1

Network like a pro! Reach out to folks in the industry, attend game design meetups, and connect with other artists on platforms like LinkedIn. You never know who might have the inside scoop on job openings or can refer you directly.

Tip Number 2

Show off your skills! Create a portfolio that highlights your best work, especially UI designs for games and apps. Make sure it’s easy to navigate and visually appealing—first impressions matter!

Tip Number 3

Don’t just apply—engage! When you find a job listing that excites you, take the time to research the company and tailor your approach. Mention specific projects they’ve worked on and how your skills can contribute to their success.

Tip Number 4

Keep it casual but professional during interviews. Be ready to discuss your design process and how you collaborate with developers. Show your passion for games and design, and don’t forget to ask questions about their projects and team culture!

We think you need these skills to ace Technical Artist

UI Design
Figma
Unity (uGUI)
Sprite Atlases
Universal Render Pipeline (URP)
Shader-Driven UI Effects
Flutter/Dart
Animation (After Effects, Lottie)
Game Asset Design
Visual Design System Documentation
Cross-Platform Design
First Time User Experience (FTUE)
Collaboration with Developers
Attention to Detail
Ownership of Design Work

Some tips for your application 🫡

Show Off Your Portfolio: Make sure to include a strong UI design portfolio that showcases your work across mobile apps and games. We want to see your creativity and how you’ve tackled design challenges in the past!

Tailor Your Application: When applying, tailor your application to highlight your experience with Unity and Figma. Mention specific projects where you've designed UI assets or worked on game visuals to catch our eye!

Be Clear and Concise: Keep your written application clear and to the point. We appreciate well-structured applications that make it easy for us to see your skills and experience without wading through unnecessary fluff.

Apply Through Our Website: Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, we love seeing applicants who follow instructions!

How to prepare for a job interview at Big Potato Games | B Corp™

Showcase Your Portfolio

Make sure to bring a strong UI design portfolio that highlights your work across mobile apps and games. Tailor it to showcase projects that align with the job description, especially those involving Unity and Figma.

Understand the Tools

Familiarise yourself with the tools mentioned in the job description, like Unity’s uGUI and Figma. Be ready to discuss how you've used these tools in past projects, particularly in creating production-ready assets.

Demonstrate Collaboration Skills

Since this role involves working closely with developers, prepare examples of how you've successfully collaborated in the past. Highlight any experiences where you’ve navigated technical constraints or contributed to shader-driven UI effects.

Be Ready for Technical Questions

Expect questions about your understanding of design systems, asset efficiency, and motion design. Brush up on concepts like sprite atlases, canvas scaling, and how to maintain visual coherence across products to impress your interviewers.

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