At a Glance
- Tasks: Lead the level design for Blight: Survival, from concept to launch, while actively developing gameplay.
- Company: Behaviour Interactive is a leading gaming studio creating unforgettable experiences across multiple platforms.
- Benefits: Join a diverse team with opportunities for mentorship and collaboration in a creative environment.
- Why this job: Be hands-on in crafting immersive worlds and gameplay, making a real impact on player experiences.
- Qualifications: Experience in level design for PC/Console multiplayer games and proficiency in Unreal Engine required.
- Other info: Ideal for Senior Designers ready for more ownership or Directors wanting to return to hands-on creation.
The predicted salary is between 48000 - 84000 ÂŁ per year.
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam), and in the UK (Behaviour UK–North & South). Our day-to-day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
We’re looking for a Level Design Director to help us craft unforgettable worlds and then jump in to help build them. This is a hands-on leadership role: you’ll be deep in Unreal Engine, creating compelling gameplay spaces, establishing the design “recipe” for the game, and validating it in close collaboration with the Creative Director.
You’ll also mentor a small, passionate team of Level Designers offering feedback, sharing best practices, and helping elevate the quality of the entire project. But this isn’t a high-level oversight role. We’re looking for someone who lives in the tools, loves building moment-to-moment gameplay, and thrives when turning vision into playable worlds.
If you’re a Senior or Principal Level Designer ready to take on more ownership or a Director looking to get back into the craft —this might be exactly the opportunity you’ve been waiting for.
In this role you will
- Own the level design vision for Blight: Survival, from concept to shipping, while getting hands-on during development milestones and polish phases—rolling up your sleeves when the team needs you most.
- Translate game and narrative pillars into compelling level layouts, pacing, and encounters.
- Collaborate closely with the creative director and other designers to ensure a cohesive player experience.
- Champion world-building and gameplay flow, balancing combat, exploration and player choice.
- Ensure levels express the core themes of the game: tension, immersion, and co-op survival.
- Create documents and presentations focused on level design vision and structure for internal and external stakeholders.
What we’re looking for:
- A seasoned Level Designer or Level Design Director with experience shipping PC/Console multiplayer games.
- A creative leader who can define vision and execute details.
- Experience working with Unreal engine;
- Comfortable working in lean, highly collaborative teams.
- Passionate about horror, medieval settings, and survival co-op games.
- Someone who is curious and aware of current level design trends as well as potential future ones.
Dans ce rĂ´le, vous devrez :
- Porter la vision du level design pourBlight: Survival, de la conception à la sortie du jeu, tout en s’impliquant activement lors des étapes clés du développement et des phases de finition en retroussant ses manches lorsque l’équipe a le plus besoin de vous;
- Traduire les piliers du jeu et de la narration en des niveaux captivants, avec un bon rythme et des rencontres marquantes;
- Collaborer étroitement avec le directeur créatif et les autres designers afin d’assurer une expérience joueur cohérente;
- Être le garant de la construction du monde et du déroulement du gameplay, en équilibrant combat, exploration et liberté de choix du joueur;
- Veiller à ce que les niveaux expriment les thèmes centraux du jeu: tension, immersion et survie en coopération;
- Créer des documents et des présentations sur la vision et la structure du level design, à destination des parties prenantes internes et externes.
Nous recherchons un·e Directeur·trice du Level Design pour nous aider à créer des mondes inoubliables et à les construire concrètement. Il s’agit d’un rôle de leadership pratique et impliqué : vous serez directement dans Unreal Engine, à concevoir des espaces de jeu captivants, à définir la “recette” de design du jeu, et à la valider en étroite collaboration avec le Directeur Créatif.
Vous encadrerez également une petite équipe passionnée de Level Designers, en leur apportant des retours constructifs, en partageant les meilleures pratiques, et en contribuant à élever la qualité globale du projet. Mais ce poste ne se limite pas à une supervision à haut niveau : nous cherchons quelqu’un qui vit dans les outils, qui aime créer du gameplay minute par minute, et qui s’épanouit en transformant une vision en mondes jouables.
Que vous soyez Senior ou Principal Level Designer prêt·e à prendre plus de responsabilités, ou Directeur·trice souhaitant revenir au cœur de la création, cette opportunité pourrait bien être celle que vous attendiez.
Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactive est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l\’avenir du divertissement interactif !
Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
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Level Design Director - Blight | Directeur·trice de la conception des niveaux - Blight employer: Behaviour Interactive
Contact Detail:
Behaviour Interactive Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Level Design Director - Blight | Directeur·trice de la conception des niveaux - Blight
✨Tip Number 1
Familiarise yourself with Unreal Engine if you haven't already. Since this role requires hands-on experience in the engine, showcasing your proficiency through personal projects or contributions to existing games can set you apart.
✨Tip Number 2
Stay updated on current trends in level design, especially in horror and survival genres. Engaging with communities, attending webinars, or following industry leaders can provide insights that will resonate with Behaviour Interactive's vision.
✨Tip Number 3
Network with professionals in the gaming industry, particularly those who have worked at Behaviour Interactive or similar studios. Building connections can give you valuable insights into the company culture and expectations for the Level Design Director role.
✨Tip Number 4
Prepare to discuss your previous projects in detail during interviews. Be ready to explain your design choices, how you collaborated with teams, and how you overcame challenges, as this will demonstrate your hands-on leadership capabilities.
We think you need these skills to ace Level Design Director - Blight | Directeur·trice de la conception des niveaux - Blight
Some tips for your application 🫡
Understand the Role: Before applying, make sure you fully understand the responsibilities of a Level Design Director at Behaviour Interactive. Familiarise yourself with their games and the specific skills required for this position, especially in Unreal Engine.
Tailor Your CV: Craft your CV to highlight relevant experience in level design, particularly in multiplayer games. Emphasise your leadership skills and any hands-on experience you have with Unreal Engine, as well as your passion for horror and survival co-op games.
Write a Compelling Cover Letter: In your cover letter, express your enthusiasm for the role and the company. Discuss how your vision aligns with Behaviour Interactive's goals and how your past experiences have prepared you for this hands-on leadership position.
Showcase Your Portfolio: Include a link to your portfolio that showcases your best level design work. Make sure it highlights your ability to create engaging gameplay spaces and demonstrates your understanding of player experience and world-building.
How to prepare for a job interview at Behaviour Interactive
✨Show Your Passion for Level Design
Make sure to express your enthusiasm for level design and the gaming industry during the interview. Share specific examples of your previous work, especially in multiplayer games, and how they relate to the role at Behaviour Interactive.
✨Familiarise Yourself with Unreal Engine
Since this role requires hands-on experience with Unreal Engine, brush up on your skills and be prepared to discuss your familiarity with the tool. You might even want to bring a portfolio showcasing your best level designs created using Unreal Engine.
✨Understand the Game's Themes
Research Blight: Survival and its core themes of tension, immersion, and co-op survival. Be ready to discuss how you would translate these themes into compelling level layouts and gameplay experiences during the interview.
✨Prepare to Discuss Collaboration
As a Level Design Director, collaboration is key. Be prepared to talk about your experience working closely with creative directors and other designers. Highlight how you’ve successfully led teams and mentored junior designers in past projects.