Level Design Director - Blight | Directeur·trice de la conception des niveaux - Blight
Level Design Director - Blight | Directeur·trice de la conception des niveaux - Blight

Level Design Director - Blight | Directeur·trice de la conception des niveaux - Blight

Middlesbrough Full-Time 48000 - 84000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Lead level design for Blight: Survival, creating immersive gameplay spaces in Unreal Engine.
  • Company: Behaviour Interactive is a leading gaming studio known for innovative experiences across multiple platforms.
  • Benefits: Enjoy a dynamic work environment with opportunities for creativity and collaboration.
  • Why this job: Join a passionate team crafting unforgettable gaming worlds and shaping the future of interactive entertainment.
  • Qualifications: Experience in level design for PC/Console multiplayer games and proficiency in Unreal Engine required.
  • Other info: This role offers hands-on involvement and mentorship opportunities within a diverse and inclusive team.

The predicted salary is between 48000 - 84000 £ per year.

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam), and in the UK (Behaviour UK–North & South). Our day-to-day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight . Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

We’re looking for a Level Design Director to help us craft unforgettable worlds and then jump in to help build them. This is a hands-on leadership role: you’ll be deep in Unreal Engine, creating compelling gameplay spaces, establishing the design “recipe” for the game, and validating it in close collaboration with the Creative Director.

You’ll also mentor a small, passionate team of Level Designers offering feedback, sharing best practices, and helping elevate the quality of the entire project. But this isn’t a high-level oversight role. We’re looking for someone who lives in the tools, loves building moment-to-moment gameplay, and thrives when turning vision into playable worlds.

If you’re a Senior or Principal Level Designer ready to take on more ownership or a Director looking to get back into the craft —this might be exactly the opportunity you’ve been waiting for.

In this role you will

  • Own the level design vision for Blight: Survival, from concept to shipping, while getting hands-on during development milestones and polish phases—rolling up your sleeves when the team needs you most.
  • Translate game and narrative pillars into compelling level layouts, pacing, and encounters.
  • Collaborate closely with the creative director and other designers to ensure a cohesive player experience.
  • Champion world-building and gameplay flow, balancing combat, exploration and player choice.
  • Ensure levels express the core themes of the game: tension, immersion, and co-op survival.
  • Create documents and presentations focused on level design vision and structure for internal and external stakeholders.

What we’re looking for:

  • A seasoned Level Designer or Level Design Director with experience shipping PC/Console multiplayer games.
  • A creative leader who can define vision and execute details.
  • Experience working with Unreal engine;
  • Comfortable working in lean, highly collaborative teams.
  • Passionate about horror, medieval settings, and survival co-op games.
  • Someone who is curious and aware of current level design trends as well as potential future ones.

Dans ce rôle, vous devrez :

  • Porter la vision du level design pourBlight: Survival , de la conception à la sortie du jeu, tout en s’impliquant activement lors des étapes clés du développement et des phases de finition en retroussant ses manches lorsque l’équipe a le plus besoin de vous;
  • Traduire les piliers du jeu et de la narration en des niveaux captivants, avec un bon rythme et des rencontres marquantes;
  • Collaborer étroitement avec le directeur créatif et les autres designers afin d’assurer une expérience joueur cohérente;
  • Être le garant de la construction du monde et du déroulement du gameplay, en équilibrant combat, exploration et liberté de choix du joueur;
  • Veiller à ce que les niveaux expriment les thèmes centraux du jeu: tension, immersion et survie en coopération;
  • Créer des documents et des présentations sur la vision et la structure du level design, à destination des parties prenantes internes et externes.

Nous recherchons un·e Directeur·trice du Level Design pour nous aider à créer des mondes inoubliables et à les construire concrètement. Il s’agit d’un rôle de leadership pratique et impliqué : vous serez directement dans Unreal Engine, à concevoir des espaces de jeu captivants, à définir la “recette” de design du jeu, et à la valider en étroite collaboration avec le Directeur Créatif.

Vous encadrerez également une petite équipe passionnée de Level Designers, en leur apportant des retours constructifs, en partageant les meilleures pratiques, et en contribuant à élever la qualité globale du projet. Mais ce poste ne se limite pas à une supervision à haut niveau : nous cherchons quelqu’un qui vit dans les outils, qui aime créer du gameplay minute par minute, et qui s’épanouit en transformant une vision en mondes jouables.

Que vous soyez Senior ou Principal Level Designer prêt·e à prendre plus de responsabilités, ou Directeur·trice souhaitant revenir au cœur de la création, cette opportunité pourrait bien être celle que vous attendiez.

Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactive est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l\’avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.

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Level Design Director - Blight | Directeur·trice de la conception des niveaux - Blight employer: Behaviour Interactive

Behaviour Interactive is an exceptional employer, offering a vibrant and inclusive work culture in the heart of Montreal's gaming industry. With a commitment to employee growth and collaboration, we provide opportunities for hands-on involvement in innovative projects while working alongside industry giants. Join us to be part of a passionate team that values creativity and diversity, ensuring every voice is heard and celebrated.
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Contact Detail:

Behaviour Interactive Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Level Design Director - Blight | Directeur·trice de la conception des niveaux - Blight

Tip Number 1

Familiarise yourself with the latest trends in level design, especially in horror and survival co-op games. This knowledge will not only help you during interviews but also demonstrate your passion for the genre and your commitment to staying current.

Tip Number 2

Engage with the gaming community by participating in forums or attending industry events. Networking with other professionals can provide valuable insights and potentially lead to referrals within Behaviour Interactive.

Tip Number 3

Showcase your hands-on experience with Unreal Engine by creating a portfolio of your work. Highlight specific projects where you've contributed to level design, focusing on how you translated game concepts into engaging gameplay experiences.

Tip Number 4

Prepare to discuss your leadership style and how you mentor others. Since this role involves guiding a team of Level Designers, being able to articulate your approach to feedback and collaboration will set you apart from other candidates.

We think you need these skills to ace Level Design Director - Blight | Directeur·trice de la conception des niveaux - Blight

Level Design Expertise
Unreal Engine Proficiency
Creative Vision Development
Gameplay Mechanics Understanding
Team Leadership and Mentoring
Collaboration Skills
Document Creation and Presentation
Knowledge of Multiplayer Game Design
Passion for Horror and Survival Genres
Awareness of Current Level Design Trends
Problem-Solving Skills
Attention to Detail
Ability to Balance Gameplay Elements

Some tips for your application 🫡

Tailor Your CV: Make sure your CV highlights relevant experience in level design, particularly with multiplayer games. Emphasise your familiarity with Unreal Engine and any leadership roles you've held.

Craft a Compelling Cover Letter: In your cover letter, express your passion for horror and survival co-op games. Discuss how your vision aligns with Behaviour Interactive's goals and mention specific projects that showcase your skills.

Showcase Your Portfolio: Include a link to your portfolio that demonstrates your level design work. Highlight projects where you were hands-on in the development process, especially those that involved collaboration with creative teams.

Highlight Collaboration Skills: Since the role involves working closely with a team, emphasise your ability to collaborate effectively. Provide examples of how you've mentored others or contributed to a team's success in past projects.

How to prepare for a job interview at Behaviour Interactive

Show Your Passion for Level Design

Make sure to express your enthusiasm for level design and the gaming industry during the interview. Share specific examples of your previous work, especially in horror or survival co-op games, to demonstrate your genuine interest and expertise.

Familiarise Yourself with Unreal Engine

Since this role requires hands-on experience with Unreal Engine, brush up on your skills before the interview. Be prepared to discuss your past projects using the engine and how you approached level design challenges.

Prepare for Collaborative Scenarios

As collaboration is key in this role, think of examples where you've successfully worked with a team to create compelling gameplay experiences. Be ready to discuss how you handle feedback and mentor others, as this will showcase your leadership abilities.

Understand the Game's Themes

Research Blight: Survival and its core themes of tension, immersion, and co-op survival. Be prepared to discuss how you would translate these themes into engaging level designs, demonstrating your understanding of the game's vision.

Level Design Director - Blight | Directeur·trice de la conception des niveaux - Blight
Behaviour Interactive
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  • Level Design Director - Blight | Directeur·trice de la conception des niveaux - Blight

    Middlesbrough
    Full-Time
    48000 - 84000 £ / year (est.)

    Application deadline: 2027-07-16

  • B

    Behaviour Interactive

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