Hybrid Character Concept Artist for AAA Games in Newcastle upon Tyne

Hybrid Character Concept Artist for AAA Games in Newcastle upon Tyne

Newcastle upon Tyne Entry level 28000 - 35000 £ / year (est.) Home office (partial)
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At a Glance

  • Tasks: Create stunning character art for AAA games, from sketches to final designs.
  • Company: Join a vibrant studio in Newcastle with a culture of creativity and collaboration.
  • Benefits: Enjoy flexible working, personalised benefits, and 21 free choice days holiday.
  • Other info: Participate in fun studio activities and enjoy excellent career development opportunities.
  • Why this job: Make your mark in the gaming industry with your unique artistic flair.
  • Qualifications: Strong portfolio showcasing character design skills; no formal training needed.

The predicted salary is between 28000 - 35000 £ per year.

Hybrid working from our Newcastle studio (Tuesday, Wednesday and Thursdays in-studio). We are looking to speak with Junior Artists who can demonstrate quality realistic Character art work. We are looking for a talented concept artist who has a passion for concept design. You’ll be working on a variety of titles that range from realistic to stylized art on a range of upcoming AAA videogame titles. No formal training is required but an eye-catching portfolio is a must. We're looking for personalities who will fit our culture of innovative creativity and collaborative problem-solving.

We’re very interested to see initial ideas and sketches along with your final rendering quality. The ability to bring character and personality to your designs is a must for this role, so please include your most creative pieces in your portfolio to show us what you can do!

What you’ll bring with you:

  • Quality at all stages of the process. Creation of artwork that is well presented and defined from sketch through to final polish.
  • Design thinking. Solving creative problems through innovative design, balancing form and function.
  • Technical skill. Fluency in Photoshop and Blender and an understanding of complimentary software and tools including Unreal Engine.
  • Art fundamentals. A strong grasp of anatomy, colour, light, composition, mood, perspective and depth.
  • Variety and iteration. The ability to provide multiple creative options, iterating as projects progress.
  • Adaptability. Switching quickly and fluidly to new requirements and processes when required.
  • Working to a brief. Understanding creative briefs, then considering elements such as context, timescales and creative constraints when solving tasks.
  • Time management. Creation of high-quality work within allocated timescales.
  • Collaboration. Receptive to taking feedback and working together with team‑mates and clients.

What’s in it for you?

Sumo understands the importance of having control over your benefits. That's why we offer a flexible, personalised benefits package designed to meet your unique needs, no matter where you are in your career.

My Money: Flexible benefits allowance, salary sacrifice pension, benefits hub, payroll giving, an employee referral scheme (up to £1,000), financial/home buying consultations, workplace ISA and other schemes for tech loans, car loans and bicycles.

My Lifestyle: Flexible working, 21 free choice days holiday, bank holidays, birthday day off, Christmas shutdown (Christmas Eve to New Year) and options to buy or sell up to a week of annual leave.

My Health and Wellbeing: Dental insurance, income protection, life assurance, BUPA private healthcare, leading EAP programs (remote GP, mental health, physio, nutrition, lifestyle coaching and medical second opinions), critical illness cover, health cash plan and funded flu vaccines/eye tests.

My Development: Structured Personal Development, regular appraisals and 5 learning days per annum.

Extra Perks: A variety of in-studio perks, regular care packages, studio days out (family welcome), studio-led social activities (game jams, yoga, quizzes, life drawing and more), sabbaticals (at 10 years service) and annual gaming subscription.

Hybrid Character Concept Artist for AAA Games in Newcastle upon Tyne employer: Atomhawk

At Sumo, we pride ourselves on being an exceptional employer, offering a vibrant and collaborative work culture that fosters creativity and innovation. Our Newcastle studio provides a hybrid working model, allowing you to enjoy flexibility while engaging in exciting AAA game projects. With a personalised benefits package, ample opportunities for professional development, and a supportive environment that values your unique contributions, Sumo is the perfect place for passionate artists looking to grow their careers in the gaming industry.

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Contact Details:

Atomhawk Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Hybrid Character Concept Artist for AAA Games in Newcastle upon Tyne

Tip Number 1

Get your portfolio in tip-top shape! Make sure it showcases your best character art, from initial sketches to polished final pieces. We want to see your creative flair and how you bring characters to life!

Tip Number 2

Network like a pro! Connect with other artists and industry professionals on platforms like LinkedIn or Discord. You never know who might have the inside scoop on job openings or can give you a leg up in the application process.

Tip Number 3

Practice your pitch! Be ready to talk about your work and your creative process. We love seeing passion and personality, so don’t be shy about sharing what inspires you and how you tackle design challenges.

Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows us you’re genuinely interested in joining our team and contributing to our innovative culture.

We think you need these skills to ace Hybrid Character Concept Artist for AAA Games in Newcastle upon Tyne

Character Art
Concept Design
Portfolio Development
Design Thinking
Problem-Solving
Technical Skill in Photoshop
Technical Skill in Blender

Some tips for your application 🫡

Show Off Your Portfolio:Your portfolio is your golden ticket! Make sure it’s packed with your best work, showcasing a range of styles and techniques. We want to see your creative flair, so include those initial sketches alongside your polished pieces.

Tailor Your Application:Don’t just send a generic application! Take a moment to tailor your cover letter and CV to highlight how your skills and experiences align with what we’re looking for. Show us why you’d be a great fit for our innovative culture.

Be Yourself:We’re not just looking for technical skills; we want to see your personality shine through! Let your unique style and character come across in your application. Remember, we value creativity and collaboration!

Apply Through Our Website:Ready to take the plunge? We encourage you to apply through our website for a smoother process. It’s the best way for us to keep track of your application and ensure it gets the attention it deserves!

How to prepare for a job interview at Atomhawk

Showcase Your Portfolio

Make sure your portfolio is not just eye-catching but also relevant to the role. Include a variety of character designs that demonstrate your ability to create both realistic and stylised art. Highlight your best pieces, especially those that showcase your understanding of anatomy, colour, and composition.

Understand the Company Culture

Before the interview, do some research on the company’s culture and values. They’re looking for personalities that fit their innovative and collaborative environment. Be ready to discuss how your creative process aligns with their approach to problem-solving and teamwork.

Prepare for Technical Questions

Brush up on your technical skills in Photoshop, Blender, and Unreal Engine. Be prepared to discuss your workflow and how you use these tools to bring your concepts to life. They might ask about your experience with different software, so having examples ready will help you stand out.

Demonstrate Adaptability

In the fast-paced world of AAA games, adaptability is key. Be ready to share examples of how you've successfully switched between different projects or styles in the past. This will show them that you can handle the dynamic nature of game development and are open to feedback and iteration.