At a Glance
- Tasks: Bridge the gap between artists and programmers to solve visual challenges.
- Company: Join Coatsink, a multi-award-winning indie game developer.
- Benefits: Competitive salary, creative environment, and opportunities for professional growth.
- Other info: Dynamic studio culture with a focus on collaboration and innovation.
- Why this job: Be part of a team creating engaging games that players love.
- Qualifications: Experience with Unity/Unreal Engine and strong problem-solving skills.
The predicted salary is between 30000 - 40000 £ per year.
Coatsink is a multi-award-winning video game developer, recognised for its expertise in creating polished indie titles across all formats, including VR. Incorporated in 2012, Coatsink has achieved global recognition, building a diverse portfolio of acclaimed games such as Jurassic World Aftermath, Men in Black: Most Wanted, Phogs and the Esper series. Coatsink is also a premier co-development partner and has provided production support for major titles such as Gang Beasts, Gorilla Tag and Batman Arkham Shadow. Now a studio within the Atari family, Coatsink has become a central pillar of the North East UK's gaming hub, delivering engaging entertainment to players everywhere.
Overview
As a Technical Artist you’ll be creative, driven, and a problem solver. You will be working within a team to address the technical challenges faced with achieving the performance and look of our games. You will play an essential role in establishing best technical practices to develop our tools, pipelines and systems. We expect you to be a bridge between the Artists, Programmers, and often other departments, ensuring art assets can be easily integrated into the game without sacrificing the artistic vision or exceeding the platform’s technical limits.
What You’ll Do
- Acting as a bridge between the Artists and Programmers.
- Work with your Art Director and leads to research techniques, tools and provide solutions to visual challenges.
- Work alongside programming to develop tools, scripts, pipelines and workflows, and communicate this within the wider technical and art team, where appropriate.
- Quick and effective in prototyping, and visually demonstrating ideas.
- Be involved in pre-production to help plan and workaround any hardware limitations and constraints.
Requirements & Qualifications
- Proven experience working with game engines, specifically Unity and/or Unreal Engine.
- Experience using debugging and profiling tools, such as RenderDoc, to diagnose rendering and performance issues.
- Hands-on experience with Unity debugging and profiling tools.
- Solid understanding of optimization techniques across rendering, assets, and runtime performance.
- Knowledge of 3D art pipelines and workflows, including tools such as Substance, Photoshop, 3ds Max, and Maya.
- Art-driven mindset with a strong visual eye, able to balance creative intent with technical constraints.
- Strong programming and problem-solving skills within a technical art context.
Preferred / Nice-to-Have
- Experience with proprietary engines.
- Experience developing art pipelines and workflows.
- Background as a hands-on artist or technical generalist.
- Strong understanding of art workflows and content production pipelines.
- Experience supporting artists through tooling, documentation, or technical guidance.
- Familiarity with additional profiling, debugging, or engine-level tools.
Required personal skills and approach
- Ability to interact and communicate across all disciplines and with colleagues effectively.
- Strong problem-solving skills.
- Ability to plan tasks and inform leads of the best approach to technical art solutions.
- A champion and exemplar of Coatsink’s key values and contributor to the company culture including:
- A passion and enthusiasm for Coatsink games.
- A straightforward and open approach to the team and leadership.
- A focus on quality.
- An openness to others’ ideas and challenges around quality issues.
- An eye for the well-being of project team members.
- Resilience to learn from mistakes and encounter new tasks and responsibilities.
- A willingness to maintain continuous professional development.
To Apply
Please submit your resume, cover letter, and portfolio (if applicable), along with any additional materials that may support your application, through the form below.
EEO Statement
Coatsink is an equal opportunity employer and we are committed to providing a workplace free from harassment and discrimination. We are committed to equal employment regardless of race, religion or lack thereof, color, national origin, gender, sexual orientation, gender identity or expression, age, marital status, medical condition, veteran status, ancestry, disability status, pregnancy, parental status, genetic information, political affiliation, or any other status protected by the laws or regulations in the locations where we operate.
Technical Artist (Coatsink) in Newcastle upon Tyne employer: Atari
Contact Detail:
Atari Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Technical Artist (Coatsink) in Newcastle upon Tyne
✨Tip Number 1
Get your portfolio in tip-top shape! Showcase your best work that highlights your skills as a Technical Artist. Make sure it’s easy to navigate and visually appealing, as first impressions matter!
✨Tip Number 2
Network like a pro! Connect with industry folks on platforms like LinkedIn or Twitter. Join gaming forums and attend events to meet people from Coatsink and other studios. You never know who might help you land that dream job!
✨Tip Number 3
Prepare for the interview by brushing up on your technical skills and problem-solving abilities. Be ready to discuss how you’ve tackled challenges in past projects and how you can bridge the gap between artists and programmers.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who take the initiative to engage directly with us. Don’t miss out on this opportunity!
We think you need these skills to ace Technical Artist (Coatsink) in Newcastle upon Tyne
Some tips for your application 🫡
Show Your Passion: When writing your application, let your enthusiasm for Coatsink and our games shine through. We love to see candidates who are genuinely excited about what we do, so don’t hold back on sharing your passion!
Tailor Your Cover Letter: Make sure your cover letter speaks directly to the Technical Artist role. Highlight your relevant experience with game engines like Unity or Unreal, and how your skills can help bridge the gap between artists and programmers. We want to see how you fit into our team!
Portfolio Power: If you have a portfolio, make it count! Showcase your best work that aligns with the role. Include projects that demonstrate your technical art skills and problem-solving abilities. We’re keen to see what you can bring to the table!
Follow the Application Process: Remember to apply through our website using the form provided. It’s super important to follow the application process as it helps us keep everything organised. Plus, it shows you can follow instructions, which is key in any role!
How to prepare for a job interview at Atari
✨Know Your Tools Inside Out
Make sure you’re well-versed in the game engines mentioned, especially Unity and Unreal Engine. Brush up on your debugging and profiling skills with tools like RenderDoc, as being able to discuss these confidently will show your technical prowess.
✨Showcase Your Problem-Solving Skills
Prepare examples of how you've tackled technical challenges in the past. Whether it’s optimizing assets or developing workflows, having specific instances ready will demonstrate your ability to bridge the gap between art and programming effectively.
✨Communicate Like a Pro
Since you'll be working across various departments, practice articulating your ideas clearly. Think about how you can explain complex technical concepts in a way that’s accessible to artists and programmers alike—this will highlight your collaborative spirit.
✨Bring Your Passion for Gaming
Coatsink values enthusiasm for their games, so don’t hold back! Share what you love about their titles and how you see yourself contributing to their creative vision. This personal touch can set you apart from other candidates.