At a Glance
- Tasks: Design immersive game environments that enhance player exploration and storytelling.
- Company: Join Astrid, a creative gaming studio inspired by Studio Ghibli and Nintendo.
- Benefits: Great pay, private health insurance, pension, unlimited vacation, and flexible remote hours.
- Other info: Collaborative remote team with regular meetups and excellent growth opportunities.
- Why this job: Shape a dynamic world where players create and explore together in a unique gaming experience.
- Qualifications: 5+ years in level design with a strong portfolio and Unreal Engine 5 experience.
The predicted salary is between 60000 - 80000 £ per year.
Astrid is a gaming studio that brings together accomplished worldbuilders and game developers to create multiplayer creative experiences. Our first title is a cooperative open-world life simulation set in a natural world inspired by the wonder of Studio Ghibli and the playfulness of Nintendo. This is a living world shared by a small group of players that are given creative tools and freedom to evolve the world through the connections they form and the choices they pursue. Astrid spans the US, the UK, and beyond. We are taking a fully remote approach, but have regular in-person meetups to synchronize, huddle and build our culture.
Astrid is seeking an experienced Senior Level Designer to join us as a contractor with an option to join our team in a full-time position later. In this role, you will work with our Design and Art teams to craft memorable spaces, encounters, and game moments that bring our world to life.
The Role: We are looking for a Senior Level Designer who can collaborate with our creative, design, and art teams to turn our open world demo into a fully playable map driven by exploration and environmental storytelling. You will be responsible for shaping how players move through a natural world, designing spaces that reveal narrative through layout, pacing, and player discovery rather than exposition. This role requires someone who can think beyond set pieces and build environments that feel systemic, immersive, and worth exploring.
The game launches with a single large biome. Rather than building a vast map, our focus is on density, readability, and creating a place players come to know intimately over time. Within that biome, we aim to craft a rich variety of distinct locations that each feel unique in mood, composition, and identity, avoiding repetition.
You’ll apply the compositional principles that make Breath of the Wild feel masterfully structured, using terrain, landmarks, and sightlines to shape exploration across a richly detailed biome roughly the size and density of one of its zones. You’ll be designing two types of playspace:
- Wild areas are playgrounds - spaces where players explore, gather, and encounter wildlife, and where the terrain itself becomes part of the play — full of opportunities for emergent physical play and satisfying traversal.
- Settled areas are player-shaped - outposts and settlements that players build up, expand, and personalise over time, and which need to evolve spatially as they grow.
You will need to consider the following critical elements of the game:
- The gameplay is Nintendo-like. Kinetic, joyful and hands-on; players run, jump, climb, throw, and bounce through the world. This isn't a "walk and interact" game, and the level design needs to reflect that at every turn.
- The world is dynamic. Systems will change the landscape over time — areas will gradually come alive and evolve as players invest in them. Every space you design needs to support transformation without breaking the underlying spatial logic.
- The world is shared. A small group of players inhabits this world together. Moments of discovery need to land whether solo or with friends, terrain needs to be fun to traverse as a group, and layouts should give players reasons to split up and regroup.
Must Have – First and foremost, you are an exceptional level designer:
- Demonstrated ability to own and drive the spatial composition of an open world exploration space.
- A portfolio demonstrating strong open-world spatial composition — including terrain, landmarks, traversal routes, and player sightlines.
- Experience shaping terrain using landscape tools or heightmap workflows, as well as designing and composing the spaces.
- Comfortable rapidly greyboxing terrain and spaces to explore ideas before systems, art, or content are final.
- 5+ years as a level designer, or at least one shipped open-world title.
- Unreal Engine 5 experience (or similar transferable game engine skills).
- Comfortable wearing several hats as part of a small team.
- Comfortable working across disciplines and in a fully remote team.
- Based in the UK or a UTC±2 adjacent time zone.
Nice to Have – Any additional talents are very welcome:
- 5+ years Unreal Engine 5 experience.
- Experience working on creative sandbox or systemic games where players shape environments and return to the same spaces repeatedly, requiring levels that support long-term engagement and evolving player activity.
- Design experience across any of the following: Environmental storytelling, Spaces that evolve over time, Data-driven world population, Procedural generation systems, Multiplayer or co-op games, Life-simulation or cosy games, Exposure to pre-production and pipeline-building.
Great compensation package and equity, private health insurance, pension, unlimited vacation days. We trust our team! Flexible remote work hours as long as team members deliver results. We are committed to continuing to expand our benefits and perks to support our team.
Senior Level Designer employer: Astridentertainment
Contact Detail:
Astridentertainment Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Senior Level Designer
✨Tip Number 1
Network like a pro! Reach out to folks in the gaming industry, especially those at Astrid. A friendly chat can go a long way, and who knows, they might just put in a good word for you!
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best level design work. Make sure it reflects your ability to create immersive spaces and unique player experiences, just like what Astrid is after.
✨Tip Number 3
Prepare for interviews by diving deep into Astrid's vision. Understand their game mechanics and be ready to discuss how your experience aligns with their goals. Bring your ideas on how to enhance their world!
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who take the initiative to connect directly with us.
We think you need these skills to ace Senior Level Designer
Some tips for your application 🫡
Show Off Your Portfolio: Make sure to include a link to your portfolio that showcases your best open-world level design work. We want to see how you create immersive spaces and memorable gameplay moments, so pick pieces that really highlight your skills!
Tailor Your Application: When applying, take a moment to tailor your application to Astrid's unique vibe. Mention how your experience aligns with our focus on exploration and environmental storytelling. We love seeing candidates who understand our vision!
Be Yourself: Don’t be afraid to let your personality shine through in your written application. We’re a creative studio looking for passionate individuals, so share your thoughts on game design and what excites you about this role!
Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way to ensure your application gets into the right hands. Plus, it shows us you’re keen on joining our team at Astrid!
How to prepare for a job interview at Astridentertainment
✨Know Your Craft Inside Out
As a Senior Level Designer, you need to showcase your expertise in open-world spatial composition. Make sure to prepare examples from your portfolio that highlight your ability to create immersive environments and dynamic gameplay. Be ready to discuss the design principles behind your work, especially how you've used terrain and landmarks to enhance player exploration.
✨Understand Astrid's Vision
Familiarise yourself with Astrid's game concept and its inspirations from Studio Ghibli and Nintendo. During the interview, demonstrate your understanding of how these influences can shape level design. Think about how you can contribute to creating joyful, kinetic experiences that encourage players to explore and interact with the world.
✨Collaborate and Communicate
Since this role involves working closely with design and art teams, be prepared to discuss your collaborative experiences. Share examples of how you've successfully worked across disciplines in previous projects. Highlight your communication skills and how you ensure everyone is on the same page when crafting memorable game moments.
✨Emphasise Adaptability
Astrid values a dynamic world that evolves over time. Be ready to talk about how you've designed spaces that support transformation and player engagement. Discuss any experience you have with procedural generation or data-driven world population, as well as how you've adapted designs based on player feedback or changing gameplay mechanics.