At a Glance
- Tasks: Design immersive game environments that enhance player exploration and storytelling.
- Company: Join Astrid, a creative gaming studio inspired by Studio Ghibli and Nintendo.
- Benefits: Enjoy competitive pay, private health insurance, unlimited vacation, and flexible remote work.
- Other info: Collaborate remotely with a passionate team and enjoy regular in-person meetups.
- Why this job: Shape a dynamic world where players create and evolve their experiences together.
- Qualifications: 5+ years in level design with a strong portfolio and Unreal Engine 5 experience.
The predicted salary is between 60000 - 80000 £ per year.
Astrid is a gaming studio that brings together accomplished worldbuilders and game developers to create multiplayer creative experiences. Our first title is a cooperative open-world life simulation set in a natural world inspired by the wonder of Studio Ghibli and the playfulness of Nintendo. This is a living world shared by a small group of players that are given creative tools and freedom to evolve the world through the connections they form and the choices they pursue.
Astrid spans the US, the UK, and beyond. We are taking a fully remote approach, but have regular in-person meetups to synchronize, huddle and build our culture.
Astrid is seeking an experienced Senior Level Designer to join us as a contractor with an option to join our team in a full-time position later. In this role, you will work with our Design and Art teams to craft memorable spaces, encounters, and game moments that bring our world to life.
The Role
We are looking for a Senior Level Designer who can collaborate with our creative, design, and art teams to turn our open world demo into a fully playable map driven by exploration and environmental storytelling. You will be responsible for shaping how players move through a natural world, designing spaces that reveal narrative through layout, pacing, and player discovery rather than exposition. This role requires someone who can think beyond set pieces and build environments that feel systemic, immersive, and worth exploring.
The game launches with a single large biome. Rather than building a vast map, our focus is on density, readability, and creating a place players come to know intimately over time. Within that biome, we aim to craft a rich variety of distinct locations that each feel unique in mood, composition, and identity, avoiding repetition.
You will apply the compositional principles that make Breath of the Wild feel masterfully structured, using terrain, landmarks, and sightlines to shape exploration across a richly detailed biome roughly the size and density of one of its zones.
You will be designing two types of playspace:
- Wild areas are playgrounds - spaces where players explore, gather, and encounter wildlife, and where the terrain itself becomes part of the play — full of opportunities for emergent physical play and satisfying traversal.
- Settled areas are player-shaped - outposts and settlements that players build up, expand, and personalise over time, and which need to evolve spatially as they grow.
You will need to consider the following critical elements of the game:
- The gameplay is Nintendo-like. Kinetic, joyful and hands-on; players run, jump, climb, throw, and bounce through the world. This isn't a 'walk and interact' game, and the level design needs to reflect that at every turn.
- The world is dynamic. Systems will change the landscape over time — areas will gradually come alive and evolve as players invest in them. Every space you design needs to support transformation without breaking the underlying spatial logic.
- The world is shared. A small group of players inhabits this world together. Moments of discovery need to land whether solo or with friends, terrain needs to be fun to traverse as a group, and layouts should give players reasons to split up and regroup.
Must Have – First and foremost, you are an exceptional level designer.
- Demonstrated ability to own and drive the spatial composition of an open world exploration space.
- A portfolio demonstrating strong open-world spatial composition — including terrain, landmarks, traversal routes, and player sightlines.
- Experience shaping terrain using landscape tools or heightmap workflows, as well as designing and composing the spaces.
- Comfortable rapidly greyboxing terrain and spaces to explore ideas before systems, art, or content are final.
- 5+ years as a level designer, or at least one shipped open-world title.
- Unreal Engine 5 experience (or similar transferable game engine skills).
- Comfortable wearing several hats as part of a small team.
- Comfortable working across disciplines and in a fully remote team.
- Based in the UK or a UTC±2 adjacent time zone.
Nice to Have – Any additional talents are very welcome.
- 5+ years Unreal Engine 5 experience.
- Experience working on creative sandbox or systemic games where players shape environments and return to the same spaces repeatedly, requiring levels that support long-term engagement and evolving player activity.
- Design experience across any of the following: Environmental storytelling, Spaces that evolve over time, Data-driven world population, Procedural generation systems, Multiplayer or co-op games, Life-simulation or cosy games, Exposure to pre-production and pipeline-building.
Great compensation package and equity. Private health insurance. Pension. Unlimited vacation days. We trust our team! Flexible remote work hours as long as team members deliver results. We are committed to continuing to expand our benefits and perks to support our team.
Senior Level Designer in London employer: Astridentertainment
Contact Detail:
Astridentertainment Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Senior Level Designer in London
✨Tip Number 1
Network like a pro! Reach out to fellow designers and industry folks on LinkedIn or Twitter. Join gaming forums and communities where you can share your work and get noticed. Remember, connections can lead to opportunities!
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best level design work. Make sure to include projects that demonstrate your ability to craft immersive environments and engaging gameplay. A strong portfolio can speak volumes!
✨Tip Number 3
Prepare for interviews by researching Astrid and its games. Understand their vision and how your experience aligns with their goals. Be ready to discuss your design process and how you approach creating memorable game moments.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, it shows you’re genuinely interested in joining our team. Don’t hesitate – take that step and let’s create something amazing together!
We think you need these skills to ace Senior Level Designer in London
Some tips for your application 🫡
Show Off Your Portfolio: Make sure to include a link to your portfolio that showcases your best open-world level designs. We want to see how you create immersive spaces and memorable encounters, so let your work do the talking!
Tailor Your Application: When applying, take a moment to tailor your application to our specific needs. Highlight your experience with environmental storytelling and how you've designed spaces that evolve over time. We love seeing candidates who understand our vision!
Be Yourself: Don’t be afraid to let your personality shine through in your written application. We’re a creative studio looking for unique voices, so share your passion for game design and what excites you about this role!
Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way to ensure your application gets into the right hands. Plus, it shows us you’re serious about joining our team at Astrid!
How to prepare for a job interview at Astridentertainment
✨Know Your Portfolio Inside Out
Make sure you can discuss your previous work in detail, especially any open-world projects. Be ready to explain your design choices and how they contribute to player experience, as this will show your depth of understanding and passion for level design.
✨Understand the Game's Vision
Familiarise yourself with Astrid's game concept and its inspirations, like Studio Ghibli and Nintendo. Think about how you can apply their playful and immersive styles to your designs, and be prepared to share ideas on how to enhance the game's world.
✨Prepare for Collaborative Discussions
Since this role involves working closely with design and art teams, think about how you can communicate your ideas effectively. Practice discussing your design process and how you incorporate feedback, as collaboration is key in a remote setting.
✨Showcase Your Problem-Solving Skills
Be ready to tackle hypothetical design challenges during the interview. Think about how you would approach creating dynamic spaces that evolve over time, and demonstrate your ability to think critically about gameplay mechanics and player interactions.