Senior Level Designer
Senior Level Designer

Senior Level Designer

Freelance 60000 - 80000 £ / year (est.) Home office possible
Astrid

At a Glance

  • Tasks: Design immersive open-world spaces that enhance player exploration and storytelling.
  • Company: Join Astrid, a creative gaming studio with a passion for multiplayer experiences.
  • Benefits: Enjoy great pay, equity, private health insurance, unlimited vacation, and flexible hours.
  • Other info: Fully remote role with opportunities for in-person meetups and career growth.
  • Why this job: Shape a vibrant game world inspired by Studio Ghibli and Nintendo's playful spirit.
  • Qualifications: 5+ years in level design with a strong portfolio and Unreal Engine 5 experience.

The predicted salary is between 60000 - 80000 £ per year.

Astrid is a gaming studio that brings together accomplished worldbuilders and game developers to create multiplayer creative experiences. Our first title is a cooperative open-world life simulation set in a natural world inspired by the wonder of Studio Ghibli and the playfulness of Nintendo. This is a living world shared by a small group of players that are given creative tools and freedom to evolve the world through the connections they form and the choices they pursue.

Our team spans the US, the UK, and beyond. We are taking a fully remote approach, but have regular in-person meetups to synchronize, huddle and build our culture.

Astrid is seeking an experienced Senior Level Designer to join us as a contractor with an option to join our team in a full-time position later. In this role, you will work with our Design and Art teams to craft memorable spaces, encounters, and game moments that bring our world to life.

We are looking for a Senior Level Designer who can collaborate with our creative, design, and art teams to turn our open world demo into a fully playable map driven by exploration and environmental storytelling. You will be responsible for shaping how players move through a natural world, designing spaces that reveal narrative through layout, pacing, and player discovery rather than exposition. This role requires someone who can think beyond set pieces and build environments that feel systemic, immersive, and worth exploring.

The game launches with a single large biome. Rather than building a vast map, our focus is on density, readability, and creating a place players come to know intimately over time. Within that biome, we aim to craft a rich variety of distinct locations that each feel unique in mood, composition, and identity, avoiding repetition.

You will apply the compositional principles that make Breath of the Wild feel masterfully structured, using terrain, landmarks, and sightlines to shape exploration across a richly detailed biome roughly the size and density of one of its zones.

You will be designing two types of playspace:

  • Wild areas are playgrounds - spaces where players explore, gather, and encounter wildlife, and where the terrain itself becomes part of the play — full of opportunities for emergent physical play and satisfying traversal.
  • Settled areas are player-shaped - outposts and settlements that players build up, expand, and personalise over time, and which need to evolve spatially as they grow.

You will need to consider the following critical elements of the game:

  • The gameplay is Nintendo-like. Kinetic, joyful and hands-on; players run, jump, climb, throw, and bounce through the world. This isn't a 'walk and interact' game, and the level design needs to reflect that at every turn.
  • The world is dynamic. Systems will change the landscape over time — areas will gradually come alive and evolve as players invest in them. Every space you design needs to support transformation without breaking the underlying spatial logic.
  • The world is shared. A small group of players inhabits this world together. Moments of discovery need to land whether solo or with friends, terrain needs to be fun to traverse as a group, and layouts should give players reasons to split up and regroup.

Requirements

  • Must Have – First and foremost, you are an exceptional level designer.
  • Demonstrated ability to own and drive the spatial composition of an open world exploration space.
  • A portfolio demonstrating strong open-world spatial composition — including terrain, landmarks, traversal routes, and player sightlines.
  • Experience shaping terrain using landscape tools or heightmap workflows, as well as designing and composing the spaces.
  • Comfortable rapidly greyboxing terrain and spaces to explore ideas before systems, art, or content are final.
  • 5+ years as a level designer, or at least one shipped open-world title.
  • Unreal Engine 5 experience (or similar transferable game engine skills).
  • Comfortable wearing several hats as part of a small team.
  • Comfortable working across disciplines and in a fully remote team.
  • Based in the UK or a UTC±2 adjacent time zone.

Nice to Have – Any additional talents are very welcome

  • 5+ years Unreal Engine 5 experience.
  • Experience working on creative sandbox or systemic games where players shape environments and return to the same spaces repeatedly, requiring levels that support long-term engagement and evolving player activity.
  • Design experience across any of the following: Environmental storytelling, Spaces that evolve over time, Data-driven world population, Procedural generation systems, Multiplayer or co-op games, Life-simulation or cosy games, Exposure to pre-production and pipeline-building.

Benefits

  • Great compensation package and equity.
  • Private health insurance.
  • Pension.
  • Unlimited vacation days. We trust our team!
  • Flexible remote work hours as long as team members deliver results.
  • We are committed to continuing to expand our benefits and perks to support our team.

Senior Level Designer employer: Astrid

Astrid is an exceptional employer that fosters a collaborative and creative work culture, allowing Senior Level Designers to thrive in a fully remote environment while still enjoying regular in-person meetups. With a strong focus on employee growth, competitive compensation, and unique benefits like unlimited vacation days and private health insurance, Astrid empowers its team to innovate and shape immersive gaming experiences inspired by beloved artistic influences. Join us to be part of a dynamic team dedicated to crafting memorable multiplayer worlds where your creativity can flourish.
Astrid

Contact Detail:

Astrid Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Senior Level Designer

✨Tip Number 1

Network like a pro! Reach out to fellow designers and industry folks on LinkedIn or Twitter. Join gaming forums and communities where you can share your work and get noticed. Remember, connections can lead to opportunities!

✨Tip Number 2

Show off your skills! Create a portfolio that highlights your best level designs, especially those that showcase open-world exploration. Make sure to include detailed descriptions of your design choices and how they enhance player experience.

✨Tip Number 3

Prepare for interviews by practising your pitch. Be ready to discuss your design process, the challenges you've faced, and how you’ve collaborated with teams. We want to see your passion for creating immersive worlds!

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Plus, it shows us you’re genuinely interested in joining our team at Astrid. Don’t miss out on this chance to be part of something special!

We think you need these skills to ace Senior Level Designer

Level Design
Open World Spatial Composition
Terrain Shaping
Landscape Tools
Heightmap Workflows
Greyboxing
Unreal Engine 5
Environmental Storytelling
Multiplayer Game Design
Systemic Game Design
Creative Sandbox Design
Data-Driven World Population
Collaboration Across Disciplines
Adaptability in Remote Teams

Some tips for your application 🫡

Showcase Your Creativity: When applying, make sure to highlight your unique approach to level design. Share examples from your portfolio that demonstrate how you've crafted immersive environments and engaging gameplay moments. We want to see your creative flair!

Tailor Your Application: Don’t just send a generic application! Tailor your CV and cover letter to reflect the specific requirements of the Senior Level Designer role. Mention your experience with open-world design and how it aligns with our vision at Astrid.

Be Authentic: Let your personality shine through in your written application. We’re looking for someone who fits into our collaborative culture, so don’t be afraid to express your passion for gaming and design in a genuine way.

Apply Through Our Website: Make sure to apply directly through our website! It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it shows you’re keen on joining our team at Astrid!

How to prepare for a job interview at Astrid

✨Know Your Portfolio Inside Out

Make sure you can discuss your previous work in detail, especially any open-world projects. Be ready to explain your design choices and how they align with the gameplay mechanics described in the job description.

✨Understand the Game's Vision

Familiarise yourself with Astrid's creative direction and the inspirations behind their game. Knowing the essence of Studio Ghibli and Nintendo's playful approach will help you connect your ideas to their vision during the interview.

✨Prepare for Collaborative Scenarios

Since this role involves working closely with design and art teams, think of examples where you've successfully collaborated on projects. Be ready to discuss how you handle feedback and integrate ideas from different disciplines.

✨Showcase Your Problem-Solving Skills

Astrid is looking for someone who can create dynamic environments that evolve over time. Prepare to discuss challenges you've faced in level design and how you approached them, particularly in terms of player engagement and spatial logic.

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