Senior Level Designer

Senior Level Designer

Full-Time 60000 - 80000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Design immersive game environments that inspire exploration and storytelling.
  • Company: Join a creative gaming studio inspired by Studio Ghibli and Nintendo.
  • Benefits: Great pay, equity, private health insurance, unlimited vacation, and flexible remote hours.
  • Other info: Fully remote team with regular meetups for collaboration and culture building.
  • Why this job: Shape a dynamic world where players create and evolve their experiences together.
  • Qualifications: 5+ years in level design with a strong portfolio and Unreal Engine 5 experience.

The predicted salary is between 60000 - 80000 £ per year.

Astrid is a gaming studio that brings together accomplished worldbuilders and game developers to create multiplayer creative experiences. Our first title is a cooperative open-world life simulation set in a natural world inspired by the wonder of Studio Ghibli and the playfulness of Nintendo. This is a living world shared by a small group of players who are given creative tools and freedom to evolve the world through the connections they form and the choices they pursue. Our team spans the US, the UK, and beyond. We are taking a fully remote approach, but have regular in-person meetups to synchronize, huddle and build our culture.

Astrid is seeking an experienced Senior Level Designer to join us as a contractor with an option to join our team in a full-time position later. In this role, you will work with our Design and Art teams to craft memorable spaces, encounters, and game moments that bring our world to life.

We are looking for a Senior Level Designer who can collaborate with our creative, design, and art teams to turn our open world demo into a fully playable map driven by exploration and environmental storytelling. You will be responsible for shaping how players move through a natural world, designing spaces that reveal narrative through layout, pacing, and player discovery rather than exposition. This role requires someone who can think beyond set pieces and build environments that feel systemic, immersive, and worth exploring.

The game launches with a single large biome. Rather than building a vast map, our focus is on density, readability, and creating a place players come to know intimately over time. Within that biome, we aim to craft a rich variety of distinct locations that each feel unique in mood, composition, and identity, avoiding repetition.

You will apply the compositional principles that make Breath of the Wild feel masterfully structured, using terrain, landmarks, and sightlines to shape exploration across a richly detailed biome roughly the size and density of one of its zones.

You’ll Be Designing Two Types Of Playspace:

  • Wild areas are playgrounds - spaces where players explore, gather, and encounter wildlife, and where the terrain itself becomes part of the play — full of opportunities for emergent physical play and satisfying traversal.
  • Settled areas are player-shaped - outposts and settlements that players build up, expand, and personalise over time, and which need to evolve spatially as they grow.

You will need to consider the following critical elements of the game:

  • The gameplay is Nintendo-like. Kinetic, joyful and hands-on; players run, jump, climb, throw, and bounce through the world. This isn’t a "walk and interact" game, and the level design needs to reflect that at every turn.
  • The world is dynamic. Systems will change the landscape over time — areas will gradually come alive and evolve as players invest in them. Every space you design needs to support transformation without breaking the underlying spatial logic.
  • The world is shared. A small group of players inhabits this world together. Moments of discovery need to land whether solo or with friends, terrain needs to be fun to traverse as a group, and layouts should give players reasons to split up and regroup.

Requirements

  • Must Have – First and foremost, you are an exceptional level designer.
  • Demonstrated ability to own and drive the spatial composition of an open world exploration space.
  • A portfolio demonstrating strong open-world spatial composition — including terrain, landmarks, traversal routes, and player sightlines.
  • Experience shaping terrain using landscape tools or heightmap workflows, as well as designing and composing the spaces.
  • Comfortable rapidly greyboxing terrain and spaces to explore ideas before systems, art, or content are final.
  • 5+ years as a level designer, or at least one shipped open-world title.
  • Unreal Engine 5 experience (or similar transferable game engine skills).
  • Comfortable wearing several hats as part of a small team.
  • Comfortable working across disciplines and in a fully remote team.
  • Based in the UK or a UTC±2 adjacent time zone.

Nice To Have – Any Additional Talents Are Very Welcome:

  • 5+ years Unreal Engine 5 experience.
  • Experience working on creative sandbox or systemic games where players shape environments and return to the same spaces repeatedly, requiring levels that support long-term engagement and evolving player activity.
  • Design experience across any of the following: Environmental storytelling, Spaces that evolve over time, Data-driven world population, Procedural generation systems, Multiplayer or co-op games, Life-simulation or cosy games, Exposure to pre-production and pipeline-building.

Benefits

  • Great compensation package and equity.
  • Private health insurance.
  • Pension.
  • Unlimited vacation days. We trust our team!
  • Flexible remote work hours as long as team members deliver results.
  • We are committed to continuing to expand our benefits and perks to support our team.

Senior Level Designer employer: Astrid Entertainment

Astrid is an exceptional employer for creative minds, offering a unique opportunity to work on a cooperative open-world life simulation inspired by the enchanting worlds of Studio Ghibli and Nintendo. With a fully remote approach complemented by regular in-person meetups, we foster a collaborative and inclusive work culture that prioritises employee growth and creativity. Our generous benefits package, including unlimited vacation days and private health insurance, reflects our commitment to supporting our team's well-being and professional development.
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Contact Detail:

Astrid Entertainment Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Senior Level Designer

✨Tip Number 1

Network like a pro! Reach out to folks in the gaming industry, especially those who work at Astrid or similar studios. Use platforms like LinkedIn to connect and engage with them. A friendly message can go a long way!

✨Tip Number 2

Show off your skills! Create a portfolio that highlights your best level design work, especially any open-world projects. Make sure it’s easy to navigate and visually appealing – first impressions matter!

✨Tip Number 3

Prepare for interviews by understanding Astrid's vision and the gameplay style they’re aiming for. Think about how your experience aligns with their needs and be ready to discuss specific examples from your past work.

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Plus, it shows you’re genuinely interested in joining our team. Don’t forget to follow up after applying – a little persistence can pay off!

We think you need these skills to ace Senior Level Designer

Level Design
Open World Spatial Composition
Terrain Shaping
Landscape Tools
Heightmap Workflows
Greyboxing
Unreal Engine 5
Collaboration
Environmental Storytelling
Dynamic World Design
Multiplayer Game Design
Creative Sandbox Design
Data-Driven World Population
Procedural Generation Systems

Some tips for your application 🫡

Show Off Your Portfolio: Make sure to include a link to your portfolio that showcases your best open-world level designs. We want to see how you create immersive spaces and memorable gameplay moments, so let your work do the talking!

Tailor Your Application: When applying, take a moment to tailor your application to our specific needs. Highlight your experience with spatial composition and any relevant projects that align with our vision for a dynamic, shared world.

Be Yourself: We’re all about collaboration and creativity, so don’t be afraid to let your personality shine through in your application. Share your passion for game design and what excites you about creating engaging player experiences.

Apply Through Our Website: For the best chance of joining our team, make sure to apply through our website. It’s the easiest way for us to keep track of your application and get back to you quickly!

How to prepare for a job interview at Astrid Entertainment

✨Know Your Craft Inside Out

As a Senior Level Designer, you need to showcase your expertise in open-world spatial composition. Brush up on your portfolio and be ready to discuss specific projects where you've designed immersive environments. Highlight how your designs encourage exploration and player interaction.

✨Understand the Game's Vision

Familiarise yourself with Astrid's game concept and its inspirations from Studio Ghibli and Nintendo. Be prepared to discuss how you can contribute to creating a dynamic, joyful world that evolves with player interactions. Show them you get their vision!

✨Collaborate and Communicate

Since this role involves working closely with design and art teams, demonstrate your collaborative spirit. Share examples of how you've successfully worked with others in past projects, and be ready to discuss how you would approach teamwork in a fully remote setting.

✨Think About Player Experience

Astrid is looking for someone who can create memorable moments for players. Prepare to talk about how you design spaces that support both solo and group play. Think about how your level design can facilitate discovery and engagement, and be ready to share your ideas.

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