AR/VR Animation Systems Engineer (RealityKit)
AR/VR Animation Systems Engineer (RealityKit)

AR/VR Animation Systems Engineer (RealityKit)

Full-Time 36000 - 60000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Design and implement animation systems for mixed reality experiences.
  • Company: Leading tech company in Greater London with a focus on innovation.
  • Benefits: Competitive salary, flexible working hours, and opportunities for creative collaboration.
  • Why this job: Join a dynamic team to create AAA-quality experiences in AR/VR.
  • Qualifications: Strong C++ skills and knowledge of real-time animation systems required.
  • Other info: Collaborate with artists and designers in a creative environment.

The predicted salary is between 36000 - 60000 £ per year.

A leading technology company in Greater London is seeking an engineer to join the RealityKit framework team. This role involves designing and implementing animation runtime systems that enhance character responsiveness in mixed reality.

Candidates must have a strong background in C++, real-time animation systems, and 3D mathematics.

The position offers the opportunity to collaborate closely with artists and designers to create AAA-quality experiences that are accessible to developers at all skill levels.

AR/VR Animation Systems Engineer (RealityKit) employer: Apple

As a leading technology company in Greater London, we pride ourselves on fostering a dynamic and inclusive work culture that encourages innovation and collaboration. Our employees benefit from comprehensive professional development opportunities, competitive compensation packages, and the chance to work on cutting-edge projects that shape the future of mixed reality. Join us to be part of a team that values creativity and empowers you to make a meaningful impact in the tech industry.
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Contact Detail:

Apple Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land AR/VR Animation Systems Engineer (RealityKit)

✨Tip Number 1

Network like a pro! Reach out to folks in the AR/VR space on LinkedIn or at meetups. We all know that sometimes it’s not just what you know, but who you know that can land you that dream job.

✨Tip Number 2

Show off your skills! Create a portfolio showcasing your C++ projects and any real-time animation systems you've worked on. We want to see your creativity and technical prowess in action!

✨Tip Number 3

Prepare for those interviews! Brush up on your 3D mathematics and be ready to discuss how you’d enhance character responsiveness. We’re here to help you nail those tricky questions!

✨Tip Number 4

Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. We’re excited to see what you bring to the table!

We think you need these skills to ace AR/VR Animation Systems Engineer (RealityKit)

C++
Real-time Animation Systems
3D Mathematics
Animation Runtime Systems Design
Collaboration with Artists and Designers
AAA-quality Experience Development
Mixed Reality Technologies
Problem-Solving Skills

Some tips for your application 🫡

Show Off Your Skills: Make sure to highlight your experience with C++ and real-time animation systems in your application. We want to see how your skills align with the role, so don’t hold back on showcasing your technical prowess!

Tailor Your Application: Take a moment to customise your application for the AR/VR Animation Systems Engineer position. Mention specific projects or experiences that relate to mixed reality and 3D mathematics, as this will help us see why you’re a great fit.

Collaborate in Your Writing: Since this role involves working closely with artists and designers, let us know about any collaborative projects you've been part of. Sharing examples of teamwork can really make your application stand out!

Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you don’t miss out on any important updates from our team!

How to prepare for a job interview at Apple

✨Know Your C++ Inside Out

Make sure you brush up on your C++ skills before the interview. Be prepared to discuss your experience with real-time animation systems and how you've applied 3D mathematics in your previous projects. Practising coding challenges can also help you feel more confident.

✨Showcase Your Collaboration Skills

Since this role involves working closely with artists and designers, be ready to share examples of past collaborations. Highlight how you’ve effectively communicated technical concepts to non-technical team members and how you’ve contributed to creating AAA-quality experiences.

✨Understand the RealityKit Framework

Familiarise yourself with the RealityKit framework and its capabilities. Research recent updates or features that may be relevant to the role. This will not only show your enthusiasm for the position but also demonstrate your proactive approach to learning.

✨Prepare Questions for Them

Interviews are a two-way street, so think of insightful questions to ask about the team and projects. Inquire about their current challenges in animation systems or how they envision the future of mixed reality. This shows your genuine interest in the role and helps you assess if it’s the right fit for you.

AR/VR Animation Systems Engineer (RealityKit)
Apple

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