At a Glance
- Tasks: Design and implement real-time broadcast graphics using Unreal Engine.
- Company: Leading company in virtual production and broadcast technology.
- Benefits: Competitive salary up to £80k, remote work, and professional development opportunities.
- Why this job: Join a dynamic team and shape the future of live broadcasting with cutting-edge tech.
- Qualifications: Senior-level experience with Unreal Engine and strong C++ skills required.
- Other info: Work remotely from the UK and enjoy a collaborative environment.
The predicted salary is between 48000 - 64000 £ per year.
Responsibilities
- Unreal Real-Time Front End (Broadcast-Critical): Design and implement Unreal features and systems that power real-time broadcast graphics and virtual studio output. Develop stable, maintainable C++ and Blueprint solutions with a focus on performance, determinism, and operational reliability. Build and maintain tools and workflows for live operation (operator-friendly controls, failsafes, clear status/health indicators, fast recovery paths). Own profiling and optimisation across CPU/GPU, memory, streaming, and rendering pipeline constraints typical of broadcast/VP environments.
- Data Integration & Systems Bridging: Integrate data feeds and internal services into Unreal to drive real-time graphics, animation, logic, and scene states. Collaborate with backend/data engineers to define interfaces, message formats, and validation rules to ensure resilient data-driven behaviour. Implement robust handling for imperfect live data: missing values, jitter, latency spikes, out-of-range values, and reconnection scenarios. Build diagnostic tooling (logging, on-screen debug, playback/record/replay of data streams) to support rehearsal and live operations.
- Virtual Production & Broadcast Pipeline: Work with the broadcast team to ensure Unreal output aligns with studio requirements, including colour consistency, frame pacing, genlock/timecode considerations, and clean/dirty feed needs (where applicable). Support integration with production control systems and operator workflows (e.g., trigger-based cues, rundown-style control, remote operation). Collaborate with technical directors, artists, and VP specialists to establish repeatable content and deployment workflows suitable for production.
- Engineering Leadership: Act as a senior technical contributor: set standards, conduct code reviews, mentor developers, and help define best practices for Unreal projects in a broadcast context. Translate requirements from broadcast operations into clear technical scopes and delivery plans. Improve maintainability and scalability of the Unreal codebase and build pipeline (automation, packaging, versioning, environment parity).
Required Skills & Experience
- Significant professional experience developing with Unreal Engine (senior-level; shipped or production-deployed work).
- Strong C++ development skills with practical Blueprint experience and an understanding of when to use each.
- Demonstrated experience working on real-time systems where performance and reliability are critical (e.g., broadcast, VP, simulation, live events, or comparable environments).
- Solid understanding of rendering, performance profiling, and optimisation in Unreal.
- Strong problem-solving capability and a methodical debugging approach across engine, tools, and integrated systems.
- Excellent collaboration and communication skills, particularly when bridging data/backend concerns with real-time front-end needs.
Must-Have Domain Knowledge
- Virtual production and broadcast workflows: candidates must understand the realities of live production environments (rehearsal, cues, operator workflows, failover thinking, and production-readiness).
Highly Desirable / Bonus Experience (Tech Stack)
- Broadcast/VP ecosystem familiarity, such as: NDI / SDI concepts and real-time video I/O pipelines.
- Genlock / timecode concepts, frame sync, latency management.
- XR / virtual studio workflows, camera tracking integrations, lens calibration concepts.
- Integration with control layers (e.g., web control panels, OSC/MIDI-style triggers, remote command interfaces, rundown systems).
- Experience building tooling for operators (UI/UX for control rooms, quick presets, safe defaults, system health visibility).
- Familiarity with cloud/on-prem deployment considerations for live systems (monitoring, logging, configuration management).
- Understanding of colour pipelines (linear vs display, HDR/SDR considerations, LUT workflows) and consistency across outputs.
Nice-to-Have
- Interest in sports (helpful for context, not required).
- Games background with demonstrable experience adapting Unreal for non-game, production-critical use.
- Experience collaborating with Motion Graphics / Technical Art teams and building repeatable content pipelines.
What Success Looks Like
- Unreal scenes and systems that are stable under live conditions, predictable for operators, and resilient to real-world data issues.
- A clean, scalable integration layer between exar.live data services and Unreal behaviour.
- Clear diagnostics and operational tooling that reduce risk during rehearsal and transmission.
- Consistent rendering and performance that meets broadcast/virtual studio expectations.
This role can be worked remotely, applicants must be based in the UK and hold current eligibility to work in the UK. No Visa sponsorship or transfer is available. Salary to £80k plus benefits. CVs to simon.pittam@amiqus.com - Exclusive Recruiter
Senior Programmer C++ UE4/5 - Virtual Production / Broadcast employer: Amiqus Games
Contact Detail:
Amiqus Games Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Senior Programmer C++ UE4/5 - Virtual Production / Broadcast
✨Tip Number 1
Network like a pro! Reach out to folks in the industry, attend meetups or webinars, and connect with people on LinkedIn. You never know who might have the inside scoop on job openings or can refer you directly.
✨Tip Number 2
Show off your skills! Create a portfolio showcasing your Unreal Engine projects, especially those related to real-time systems and broadcast environments. A strong demo can speak volumes about your capabilities.
✨Tip Number 3
Prepare for interviews by brushing up on common technical questions related to C++ and Unreal Engine. Be ready to discuss your past experiences and how they relate to the role, especially around performance profiling and optimisation.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who take that extra step to engage with us directly.
We think you need these skills to ace Senior Programmer C++ UE4/5 - Virtual Production / Broadcast
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights your experience with Unreal Engine and C++. We want to see how your skills align with the responsibilities listed in the job description, so don’t hold back on showcasing relevant projects!
Showcase Your Problem-Solving Skills: In your application, give examples of how you've tackled challenges in real-time systems. We love seeing a methodical approach to debugging and optimisation, especially in broadcast environments.
Highlight Collaboration Experience: Since this role involves working closely with various teams, mention any past experiences where you collaborated with technical directors, artists, or backend engineers. We value strong communication skills and teamwork!
Apply Through Our Website: We encourage you to apply directly through our website for a smoother process. It helps us keep track of applications and ensures you’re considered for the role without any hiccups!
How to prepare for a job interview at Amiqus Games
✨Know Your Unreal Engine Inside Out
Make sure you brush up on your Unreal Engine skills, especially C++ and Blueprint. Be ready to discuss specific projects you've worked on, focusing on performance optimisation and real-time systems. This will show your depth of knowledge and experience in a broadcast context.
✨Demonstrate Problem-Solving Skills
Prepare to share examples of how you've tackled challenges in live production environments. Think about scenarios involving data integration or performance issues, and be ready to explain your methodical approach to debugging and resolving these problems.
✨Showcase Collaboration Experience
Highlight your ability to work with diverse teams, such as technical directors and artists. Discuss how you've bridged the gap between backend data concerns and front-end needs, ensuring smooth workflows and effective communication during projects.
✨Familiarise Yourself with Broadcast Workflows
Understand the nuances of virtual production and broadcast environments. Be prepared to talk about your experience with live production cues, operator workflows, and failover strategies. This knowledge will demonstrate your readiness for the role and your ability to contribute from day one.