At a Glance
- Tasks: Create stunning narrative-driven experiences in VR and mobile games.
- Company: Exciting Manchester-based studio with a focus on innovation.
- Benefits: Great work-life balance, generous holiday package, and pension scheme.
- Why this job: Make a real impact on character-driven projects from the ground up.
- Qualifications: 5+ years as a Technical Artist with experience in interactive characters.
- Other info: Hybrid or remote work options available, with monthly trips to Manchester.
The predicted salary is between 32000 - 52000 £ per year.
We have partnered with an exciting VR and Mobile Games studio based in Manchester, who require a Technical Artist to help build a range of narrative experiences and work on a new mobile title. You will be working on a series of character-driven, hyper-realistic experiences, collaborating closely with the Creative Director, Programming, and Animation teams.
As the Technical Artist, you will:
- Bridge the gap between artists and engineers, ensuring an efficient art pipeline and optimised games.
- Assist with animation, rigging, tools, shaders, runtime performance, and production constraints.
- Focus heavily on Characters in the experiences, ensuring they look and feel realistic for the players.
The studio is around 25 people and the title is early in development, giving you the opportunity to make an impact early on. You will have the opportunity to showcase your skills and wear multiple hats.
In addition to a great work-life balance, the studio offers perks such as an amazing pension, Cycle to work schemes, and a generous holiday package which includes studio closures over Christmas. This role can be either Hybrid or Remote working (from the UK), with at least once a month trips to Manchester City Centre. You must be based in and eligible to work in the UK to apply for this role.
Salary Range: £40,000 - £65,000
Requirements:
- At least 5 years as a Technical Artist.
- Past experience in either Video Games, Animation, or VR.
- Experience working closely with Realtime Characters in interactive experiences.
- Experience with Unity.
- Strong experience with character rigs and controllers.
- Proficiency in Python/MEL/MaxScript, C# editor tooling, or similar for pipeline automation.
- Proficiency in Maya.
- Experience with Sports Titles would be a bonus.
- Massively beneficial if you are a fan of football and other sports.
This is a fantastic opportunity to join a studio working on a range of new projects, which you will have a hand in from start to finish. To apply please send your CV to will.hudson@amiqus.com.
Technical Artist – New Narrative Driven Experiences – Hybrid or Remote in Manchester employer: Amiqus Games
Contact Detail:
Amiqus Games Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Technical Artist – New Narrative Driven Experiences – Hybrid or Remote in Manchester
✨Tip Number 1
Network like a pro! Reach out to folks in the industry, especially those who work at studios you admire. A friendly chat can sometimes lead to job opportunities that aren't even advertised yet.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work, especially projects related to character rigging and animation. Make sure it’s easy to navigate and showcases your unique style.
✨Tip Number 3
Prepare for interviews by brushing up on your technical knowledge. Be ready to discuss your experience with Unity, Python, and character rigs. Practice explaining complex concepts in simple terms – it’ll impress the hiring team!
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who are proactive about their job search.
We think you need these skills to ace Technical Artist – New Narrative Driven Experiences – Hybrid or Remote in Manchester
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights your experience as a Technical Artist, especially with character rigs and interactive experiences. We want to see how your skills align with the role, so don’t be shy about showcasing relevant projects!
Show Off Your Passion: If you’re a fan of football or sports, let us know! Mentioning your interests can help us see how you’d fit into our studio culture. Plus, it’s always great to work with someone who shares our enthusiasm for the projects.
Be Clear and Concise: When writing your application, keep it straightforward. We appreciate clarity, so make sure your experience and skills are easy to spot. Use bullet points if it helps – we love a well-organised application!
Apply Through Our Website: We encourage you to apply through our website for a smoother process. It helps us keep track of applications better and ensures you don’t miss out on any important updates from us!
How to prepare for a job interview at Amiqus Games
✨Know Your Tech Inside Out
Make sure you brush up on your technical skills, especially in Unity and character rigging. Be ready to discuss specific projects where you've used Python, MEL, or C# for pipeline automation. This will show that you can hit the ground running!
✨Showcase Your Creative Side
Prepare a portfolio that highlights your work on character-driven experiences. Include examples of hyper-realistic characters and any narrative elements you've contributed to. This is your chance to impress them with your artistic vision!
✨Understand the Studio's Vision
Research the studio and their current projects. Familiarise yourself with their approach to VR and mobile games, and think about how your skills can help bridge the gap between artists and engineers. This shows you're genuinely interested in their work.
✨Be Ready for Collaboration
Since you'll be working closely with the Creative Director and other teams, prepare to discuss your collaborative experiences. Share examples of how you've successfully worked with different departments to optimise art pipelines and enhance production efficiency.