At a Glance
- Tasks: Create stunning narrative-driven experiences in VR and mobile games.
- Company: Exciting Manchester-based VR and Mobile Games studio with a collaborative vibe.
- Benefits: Great work-life balance, generous holiday package, and amazing pension scheme.
- Why this job: Make a real impact on character-driven projects and showcase your skills early on.
- Qualifications: 5+ years as a Technical Artist with experience in video games or VR.
- Other info: Hybrid role with opportunities for career growth and creative collaboration.
The predicted salary is between 32000 - 52000 £ per year.
We have partnered with an exciting VR and Mobile Games studio based in Manchester, who require a Technical Artist to help build a range of narrative experiences and work on a new mobile title. You will be working on a series of character-driven, hyper-realistic experiences, collaborating closely with the Creative Director, Programming, and Animation teams.
As the Technical Artist, you will:
- Collaborate heavily with the Creative Director to bridge the gap between artists and engineers.
- Ensure an efficient art pipeline and optimised games.
- Assist with animation, rigging, tools, shaders, runtime performance, and production constraints.
- Focus primarily on characters in the experiences, ensuring they look and feel realistic for players.
The studio consists of around 25 people and the title is early in development, giving you the opportunity to make an impact early on. You will have the chance to showcase your skills and wear multiple hats. In addition to a great work-life balance, the studio offers perks such as an amazing pension, Cycle to Work schemes, and a generous holiday package which includes studio closures over Christmas. This role is hybrid working with at least 2-3 days onsite in their Manchester City Centre offices. You must be based in and eligible to work in the UK to apply for this role.
Salary Range: £40,000 - £65,000
Requirements:
- At least 5 years as a Technical Artist.
- Past experience in either Video Games, Animation, or VR.
- Experience working closely with Realtime Characters in interactive experiences.
- Experience with Unity.
- Strong experience with character rigs and controllers.
- Proficiency in Python/MEL/MaxScript, C# editor tooling, or similar for pipeline automation.
- Proficiency in Maya or 3ds Max.
- Experience with Sports Titles would be a bonus.
- Massively beneficial if you are a fan of football and other sports.
This is a fantastic opportunity to join a studio working on a range of new projects, which you will have a hand in from start to finish. To apply, please send your CV to will.hudson@amiqus.com.
Technical Artist – New Narrative Driven Experiences – Hybrid in Manchester employer: Amiqus Games
Contact Detail:
Amiqus Games Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Technical Artist – New Narrative Driven Experiences – Hybrid in Manchester
✨Tip Number 1
Network like a pro! Reach out to folks in the industry, especially those who work at the studio you're eyeing. A friendly chat can go a long way in getting your foot in the door.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work, especially anything related to character rigging and animation. Make sure it’s easy to navigate and showcases your unique style.
✨Tip Number 3
Prepare for the interview by brushing up on your technical knowledge. Be ready to discuss your experience with Unity and character rigs, and don’t forget to mention any sports titles you’ve worked on!
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who take the initiative to connect directly with us.
We think you need these skills to ace Technical Artist – New Narrative Driven Experiences – Hybrid in Manchester
Some tips for your application 🫡
Tailor Your CV: Make sure your CV is tailored to the Technical Artist role. Highlight your experience with character rigs, Unity, and any relevant projects that showcase your skills in creating hyper-realistic experiences.
Showcase Your Portfolio: Include a link to your portfolio that demonstrates your work on interactive experiences, especially those involving real-time characters. We want to see your creativity and technical prowess!
Craft a Compelling Cover Letter: Your cover letter should reflect your passion for narrative-driven experiences and how you can bridge the gap between artists and engineers. Let us know why you're excited about this opportunity and what you can bring to the team.
Apply Through Our Website: We encourage you to apply through our website for a smoother application process. It helps us keep track of your application and ensures you don’t miss out on any updates from us!
How to prepare for a job interview at Amiqus Games
✨Know Your Tech Inside Out
Make sure you brush up on your technical skills, especially in Unity and character rigging. Be ready to discuss your past projects and how you've tackled challenges in real-time character experiences. This will show that you're not just familiar with the tools, but that you can use them effectively.
✨Showcase Your Creative Side
Since you'll be working closely with the Creative Director, it's essential to demonstrate your creative thinking. Prepare a portfolio that highlights your best work, particularly any narrative-driven projects. Be ready to explain your thought process and how you contributed to the overall vision.
✨Understand the Studio's Culture
Research the studio's previous titles and their approach to game development. Understanding their style and ethos will help you align your answers with what they value. Plus, it shows genuine interest in the company, which is always a plus!
✨Prepare for Collaboration Questions
As a Technical Artist, collaboration is key. Think of examples where you've successfully bridged the gap between artists and engineers. Be prepared to discuss how you handle feedback and work within a team, as this role requires a lot of cross-departmental communication.