At a Glance
- Tasks: Design engaging in-game stores and balance micro-transactions for a new mobile title.
- Company: Exciting VR and Mobile Games studio in Manchester with a creative vibe.
- Benefits: Great work-life balance, generous holiday package, and perks like Cycle to Work schemes.
- Why this job: Be at the forefront of game design and shape player experiences in a dynamic environment.
- Qualifications: Experience in mobile game design and strong analytical skills are essential.
- Other info: Hybrid working model with opportunities for exceptional remote candidates.
The predicted salary is between 34000 - 46000 £ per year.
We have partnered with an exciting VR and Mobile Games studio based in Manchester, who require a Game Designer to help build a new mobile title. You will be working on the studios’ first mobile title where the possibilities are endless, working closely with the Creative Director and other Designers, to help implement a series of games and experiences, to go into the portfolio they’re building.
You will be tasked with designing the in-game store, power-ups, micro-transaction positioning and balancing these against the player feedback and behaviour. The ideal candidate will understand the mobile games market and have good knowledge of metrics and analytical thinking; you will be in the front-seat of designing the core features which the players will interact with.
You will be analysing the purchasing behaviours and provide data driven recommendations in order to fine-tune pricing/positioning and overall improve the performance of the game, you will also have a hand in developing special events/promotions for these items too.
In addition to a great work life balance, the studio can offer perks such as an amazing pension, Cycle to work schemes and a generous holiday package which includes studio closures over Christmas. This role is hybrid working with at least 2-3 days onsite. We can consider fully remote working candidates for exceptional profiles; however the studio preference is a hybrid work pattern. You must be based in and eligible to work in the UK, to apply for this role.
Salary Range: £40,000 - £55,000
Requirements:
- Held the title of Economy Designer/Monetisation Designer/Game Designer or similar
- Strong Mobile experience with at least one mobile title shipped
- Experience of designing in-game stores such as pricing and balancing
- Past experience of designing in-game events
- Reporting and live metrics experience
- Past experience on Sports Titles would be a bonus
- Massively beneficial if you are a fan of football and other sports
This is a fantastic opportunity to join a studio who are working on a range of new projects, which you will have a hand in from start to finish. To apply please send your CV to will.hudson@amiqus.com
Game Designer (Economy) – VR and Mobile Studio – Manchester (Hybrid) employer: Amiqus Games
Contact Detail:
Amiqus Games Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Game Designer (Economy) – VR and Mobile Studio – Manchester (Hybrid)
✨Tip Number 1
Network like a pro! Reach out to people in the industry, especially those who work at the studio you're eyeing. A friendly chat can sometimes lead to insider info or even a referral!
✨Tip Number 2
Show off your passion for gaming! When you get that interview, make sure to share your thoughts on current trends in mobile games and how you’d approach designing in-game stores. Let them see your enthusiasm!
✨Tip Number 3
Prepare for those tricky questions! Think about how you’d balance pricing and player feedback. Practise explaining your thought process clearly, as they’ll want to see your analytical skills in action.
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen. Plus, we’re always looking for talented folks like you to join our team!
We think you need these skills to ace Game Designer (Economy) – VR and Mobile Studio – Manchester (Hybrid)
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights your experience in mobile game design, especially any roles related to economy or monetisation. We want to see how your skills align with the job description, so don’t be shy about showcasing relevant projects!
Craft a Compelling Cover Letter: Your cover letter is your chance to shine! Use it to explain why you’re passionate about game design and how your background makes you a perfect fit for this role. We love seeing enthusiasm and creativity, so let your personality come through!
Showcase Your Analytical Skills: Since this role involves analysing player behaviour and metrics, make sure to mention any experience you have with data-driven decision making. We want to know how you’ve used analytics to improve game performance in the past!
Apply Through Our Website: We encourage you to apply directly through our website for a smoother process. It helps us keep track of applications better and ensures you don’t miss out on any important updates from us!
How to prepare for a job interview at Amiqus Games
✨Know Your Game Mechanics
Make sure you brush up on the latest trends in mobile game design, especially around in-game economies. Be ready to discuss your past experiences with designing in-game stores and how you've balanced pricing and player feedback.
✨Show Off Your Analytical Skills
Since this role involves a lot of data-driven decision making, prepare to talk about how you've used metrics in your previous projects. Bring examples of how you've analysed purchasing behaviours and made recommendations based on that data.
✨Be Ready for Creative Collaboration
This position requires working closely with the Creative Director and other designers. Think of examples where you've successfully collaborated on projects, and be prepared to discuss how you handle feedback and incorporate it into your designs.
✨Passion for Sports is a Plus
If you're a fan of football or other sports, don't hesitate to share that passion during the interview. It could give you an edge, especially if you can relate your love for sports to your design ideas and how they could enhance player engagement.