At a Glance
- Tasks: Lead the development of tools and workflows for a cutting-edge boxing video game.
- Company: Join Steel City Interactive, a passionate team creating the first major boxing game in over a decade.
- Benefits: Enjoy flexible hours, 23 days leave, private healthcare, and a dog-friendly office with free snacks.
- Why this job: Be part of an innovative team that values collaboration and creativity in game development.
- Qualifications: Experience as a Tools Engineer on AAA titles and strong knowledge of Unreal Engine required.
- Other info: Mentorship opportunities and a supportive environment for personal and professional growth.
The predicted salary is between 43200 - 72000 £ per year.
Lead Pipeline / Tools Programmer – Hybrid – Sheffield or Leamington Spa
About Steel City Interactive
SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade.
SCI is a welcoming place for expression and open communication, where everyone has a voice. We’re a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other.
Together we are driven by ambition to bring the world of boxing into a video game like never before.
The Role
We’re looking for aLead Pipeline & Tools Engineerto join our talented engineering team. In this role, you’ll lead the development of internal tools, pipeline and workflow that empower our Artists, Designers, and Developers to deliver world-class gaming experiences. You’ll mentor a team of Engineers, drive technical excellence, and ensure the reliable delivery of high-quality tools that streamline workflows and boost productivity across the studio.
Responsibilities
- Lead and mentor the Pipelines & Tools Engineering team, fostering a collaborative and inclusive environment.
- Oversee the planning, scoping, and delivery of tools, pipelines and workflows that support all content creation teams using UE5
- Liaise with stakeholders across disciplines to identify and address tooling needs.
- Review and approve technical documentation and architectural decisions.
- Ensure high-quality code and robust tools through best practices and automated testing.
- Identify risks and proactively implement mitigation strategies.
- Champion continuous improvement and innovation in Tools development.
- Contribute to the studio’s technical direction and culture of excellence.
Knowledge, Skills & Experience
- Proven experience as a Tools Engineer on one or more AAA titles.
- Strong knowledge of DCC tools such as 3DS Max, Maya, Substance Suite, and Houdini.
- Experience with Unreal Engine 4 or 5 pipelines and Tools.
- Experience with source control systems such as Git, Perforce etc.
- Expertise in creating tools, pipelines and workflows enabling others to do their best work.
- Experience mentoring or leading other engineers.
- Solid understanding of software architecture and engineering best practices.
- Excellent communication and documentation skills.
- Self-driven with a proactive mindset and attention to detail.
- A genuine passion for games and game development.
- Prior experience in line management or leading engineering teams.
- Familiarity with supporting hybrid teams.
- Experience delivering large-scale tools projects across the full development lifecycle.
What we offer
Healthy work-life balance:
• 23 days annual leave (plus bank holidays), that increases 1 day per year of service.
• Christmas shut down
• Holiday exchange programme
• Flexible working hours
Support for family life:
• Enhanced Maternity and Paternity pay
• Private Healthcare which includes Optical & Dental
Great office environment:
• A dog friendly studio based in Sheffield, with free snacks, fruit and drinks!
• Free parking
Health & wellbeing support:
• Company sick pay
• 2 days paid Mental Health leave per year
• Access to 24/7 doctors
• Employee Assistance Programme
• £300 wellbeing stipend every January
Learning support:
• Learning days
• Unlimited access to Udemy courses
Additional financial support:
• Technology scheme (up to £750)
• Discount Club at over 350 high street stores
• Discretionary Cost of Living Payments
• Relocation benefits
• Electric Car Vehicle Scheme
• Discretionary Bonus
Connection and perks:
• Wrap parties & company paid outings
• Individual entertainment budget to cover team events
CVs to simon.pittam@amiqus.com – SCI Recruitment Team
#J-18808-Ljbffr
Lead Pipeline / Tools Programmer employer: Amiqus Games
Contact Detail:
Amiqus Games Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Lead Pipeline / Tools Programmer
✨Tip Number 1
Familiarise yourself with the specific tools and technologies mentioned in the job description, such as Unreal Engine 4 or 5, and DCC tools like 3DS Max and Maya. Having hands-on experience or projects showcasing your skills with these tools can set you apart.
✨Tip Number 2
Network with current or former employees of Steel City Interactive through platforms like LinkedIn. Engaging in conversations about their experiences can provide valuable insights into the company culture and expectations, which you can leverage during interviews.
✨Tip Number 3
Prepare to discuss your previous experience leading engineering teams and mentoring others. Be ready to share specific examples of how you've fostered collaboration and innovation in past roles, as this aligns closely with the responsibilities of the position.
✨Tip Number 4
Showcase your passion for gaming and game development in your interactions with the team. Whether it's through personal projects, contributions to gaming communities, or knowledge of industry trends, demonstrating your enthusiasm can make a strong impression.
We think you need these skills to ace Lead Pipeline / Tools Programmer
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights relevant experience as a Tools Engineer, particularly on AAA titles. Emphasise your knowledge of DCC tools and Unreal Engine pipelines, as these are crucial for the role.
Craft a Compelling Cover Letter: Write a cover letter that showcases your passion for game development and boxing games specifically. Mention how your skills align with the responsibilities of leading a team and developing tools that enhance productivity.
Showcase Your Leadership Experience: In your application, provide examples of your experience mentoring or leading engineering teams. Highlight any specific projects where you drove technical excellence and innovation in tools development.
Highlight Communication Skills: Since the role involves liaising with various stakeholders, emphasise your excellent communication and documentation skills. Provide examples of how you've successfully collaborated across disciplines in previous roles.
How to prepare for a job interview at Amiqus Games
✨Showcase Your Technical Expertise
Be prepared to discuss your experience with DCC tools like 3DS Max, Maya, and Unreal Engine. Highlight specific projects where you developed tools or pipelines, and be ready to explain the impact of your work on the team's productivity.
✨Demonstrate Leadership Skills
Since this role involves mentoring a team, share examples of how you've successfully led or supported other engineers in the past. Discuss your approach to fostering collaboration and inclusivity within a team.
✨Prepare for Problem-Solving Questions
Expect questions that assess your ability to identify risks and implement mitigation strategies. Think of scenarios from your previous roles where you faced challenges and how you overcame them, particularly in tool development.
✨Express Your Passion for Gaming
Steel City Interactive values a genuine passion for games and game development. Be sure to convey your enthusiasm for the industry and how it drives your work, as well as any personal projects or interests related to gaming.